Kjudoon, on 12 February 2015 - 07:36 AM, said:
I see, so others get to dictate how I engage.
No, I'm saying you can engage however you want.
Kjudoon, on 12 February 2015 - 07:36 AM, said:
I just spent a match where the last 5 minutes was me and a Thunderbolt in a hide and seek tango because one of us was going to die real easy. Not a shot was fired for almost 4 minutes because we were trying to get advantage on each other. Now, I'd be reported because I was not playing stupid and charging. It was on assault.
Except if either of you had any semblance of long ranged weaponry you could just pop, shoot, and vanish into the mist. It isn't that hard, I've done it, I've killed 2-3 people before being killed my self doing it.
Kjudoon, on 12 February 2015 - 07:36 AM, said:
Face it, this has always been about control and laziness.
Control, I can see that some people would be about that. Laziness, maybe. On a small map it may be laziness. On Alpine Peaks it sure as crap isn't laziness. If there's under 5 minutes you probably don't have time to search even maps like Forest Colony enough.
Cathy, on 12 February 2015 - 07:43 AM, said:
So one can assume until PGI clarify, that a player that causes, about 50 damage and shuts down with yellow armour is given the same consideration as a player that shuts down having expended all ammunition and or has parts shot off them, and an exposed core.
Everything stated up till here and after here is fine and dandy, and you're still correct. Now a simple solution to the problem you presented:
Quote
- The player must HOLD this key down for [10] seconds in order to eject. The amount of time will be determined based on "denying the enemy a kill" mentality which would be rather poor to have happen all the time.
(From CW Phase 2 Update)
Clearly there is something wrong with denying an enemy a kill, otherwise they wouldn't have implemented the eject timer. So if you expended all your ammo and are nearly cored, just go and die until the rules are clarified. It makes life easier for all of us.
Cathy, on 12 February 2015 - 07:53 AM, said:
oh I don't see anywhere in the CoC that says its not allowed to run around for 7 minutes and poke then 3 times. In fact until PGI and not the players quantify what level counts, poking someone three times in 7 minutes is participating in the core game mechanic.
Also true.
Kjudoon, on 12 February 2015 - 07:48 AM, said:
Don't know. I turn chat off. Then again, it was Assault. They can always cap.
This is one reason why I play assault more often now. There's another option if someone runs off and hides.
Another interesting thing I thought of when I read your post would be something like an Ender's Game mode. Once you kill
x number of players (let's say, enough to prevent them from getting YOUR objective), if you have
y players left you can capture the objective. The remaining players can try and stop you. If both teams can't capture the objective it's a draw (or you fight to the end, but that brings us around to this problem of people running and hiding).
Edited by DavidHurricane, 12 February 2015 - 07:57 AM.