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Best Game Tactic


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#1 DjPush

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Posted 02 February 2015 - 10:51 AM

Leave the assaults behind. They are the most expendable asset on the team. The heavier the better. Leave them behind and wait for them to be picked off by the enemy. Now you know where the enemy team is. You can now rush in one at a time and pick off the remaining 12 mechs with your 7 or 8 mediums and heavies. Instant win.

#2 MoonUnitBeta

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Posted 02 February 2015 - 11:01 AM

And chase the enemy! Chasing is the best. Thin right out into single file. The enemy will never expect it!
And when they removed half your team, THEN stop, turn around and take on the full force with one lance.

It's so bad, it' just might work!

Edited by MoonUnitBeta, 02 February 2015 - 11:02 AM.


#3 Kahadras

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Posted 02 February 2015 - 11:09 AM

Don't forget to split up (using the minimap is for metagamers)! If you are going to group up then find the worst places on the map to do so and refuse to move until at least 90% of your team is dead. If you die early on then remember to blame your team mates in chat! There's also a rule that if an enemy light mech is on a suicide run then you must focus on it to the exclusion of everything else.

:)

Edited by Kahadras, 02 February 2015 - 11:11 AM.


#4 MeiSooHaityu

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Posted 02 February 2015 - 11:09 AM

Ahh the world of the PUG.

Such a harsh place to play. Where often matches are determined by luck and an individuals talent to carry. Group tactics have no place in this silly and demented queue.

#5 Hydrocarbon

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Posted 02 February 2015 - 11:11 AM

So...when 3 lights dance around 2-3 Dires & kill them, what then?

When your remaining 8-10 players are at or below the skill level of the enemy's remaining 11-12, what then?

Trolling troll is obvious. Yet people still rush from their assault lance, think "I'm uber, I need no stinkin assault help!" when their teammates die, then wonder why their team got rolled 2-12.

#6 Agent 0 Fortune

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Posted 02 February 2015 - 11:12 AM

As a medium mech pilot, I try to go back and escort the Assaults, however my patience is severely tested when they show up 40 seconds after match start and then advance at half throttle. Or when they stop 800m from the front line with their LRM boat and complain about light harassment.
Also keep in mind that the enemy has the same issue, if their assault spawn in no-mans land, it may be more beneficial to harass them than run halfway across the map to escort our assaults.
And finally, if find yourself getting left behind too frequently try a faster chassis..

#7 blood4blood

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Posted 02 February 2015 - 11:14 AM

When in a light, don't forget to be the one guy who has to run not only in the opposite direction from his lance mates, but opposite from the entire team, to achieve a truly superior flanking position from which to snipe, preferably once the rest of the team does it job wearing down the enemies' armor for you. That way you can go for the Death Star title 12-to-1 - I mean, if you don't do it that way, some random PUG might steal your kills, right?

#8 Oni74

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Posted 02 February 2015 - 11:15 AM

This topic makes me want to join a Kurita unit. The comedy I witness on a daily basis is ... painfully comical.

The only thing that prevents me from joining a unit is the reliance on teamspeak. I prefer to not chit-chat party-line with guild/unit-members on voice because I cannot disturb people around me (sleeping wife mostly). Are there any Kurita units that can do team-play with in-game chat as primary medium for communication? Anyone know?

#9 DjPush

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Posted 02 February 2015 - 11:15 AM

View PostKahadras, on 02 February 2015 - 11:09 AM, said:

Don't forget to split up (using the minimap is for metagamers)! If you are going to group up then find the worst places on the map to do so and refuse to move until at least 90% of your team is dead. If you die early on then remember to blame your team mates in chat! There's also a rule that if an enemy light mech is on a suicide run then you must focus on it to the exclusion of everything else.

:)


This is way better than mine!

#10 MechWarrior5152251

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Posted 02 February 2015 - 11:33 AM

My best pug tactic. I take a firestarter and just annihilate the other team single handed...Hella fun...

Every once in a while some crack shot with a dual gauss or AC20 will one shot me before I even get close enough to score a hit though, which is why i have 3 Firestarters in my dropship....

Edited by MechWarrior5152251, 02 February 2015 - 11:34 AM.


#11 Rhaythe

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Posted 02 February 2015 - 12:01 PM

Posted Image

#12 Pika

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Posted 02 February 2015 - 12:03 PM

View PostDjPush, on 02 February 2015 - 10:51 AM, said:

Leave the assaults behind. They are the most expendable asset on the team. The heavier the better. Leave them behind and wait for them to be picked off by the enemy. Now you know where the enemy team is. You can now rush in one at a time and pick off the remaining 12 mechs with your 7 or 8 mediums and heavies. Instant win.


Actually thought this was serious for a moment. I was about to type a rage fuelled response, but then I realised...

You'll never get one past clever old, Pika, I tell you!

#13 terrycloth

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Posted 02 February 2015 - 12:06 PM

It actually works. You only lose one assault, whichever one was slowest, and then your whole team naturally collapses into a firing line to annihilate the strung-out enemy chasers. No coordination needed except for everyone to notice when the assaults are being attacked and actually head back.

#14 Greenjulius

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Posted 02 February 2015 - 12:10 PM

Walk out with your mech into the middle of the largest open area on the map. It will give you better field of view to shoot at the enemy!

No sneaking up on this mech!

#15 Mudhutwarrior

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Posted 02 February 2015 - 12:19 PM

Pick a subject that bothers group players. Post a lot on the forums with that subject making it a single issue. Waste their time trying to convince you otherwise then when in match accuse other team of using that issue again and again. Soon the psych warfare pays off, they either target you in revenge losing situational awareness or are so busy hurling insults in chat they are not passing info to teammates.

10 to 25 % effective in practice.

Besides its fun to rile up mouth breathers. :)

#16 Piney II

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Posted 02 February 2015 - 12:20 PM

Peek over a hill and eat a gauss round. Peek over the hill AGAIN just to see if the gauss shooter is still there.

Always disengage from a close-in brawl and leave your team mates while you chase the squirrel that zips through your line.

#17 Aresye

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Posted 02 February 2015 - 12:23 PM

View PostDjPush, on 02 February 2015 - 10:51 AM, said:

Leave the assaults behind. They are the most expendable asset on the team.


The funny thing is, I've seen this done at some of the higher competitive levels, intentionally.

For example, if you got a Dire Wolf handed the crap spawn on River City, there's no way for it to cross the water safely, and the team can't really come to defend it because that would require them to move into the complete open. In that case you just say, "Sorry m8," and leave them behind. They on the other hand, instead of trying to catch up to the team, stage a glorious stand where they do as much damage as they can, drop their arties, etc. This slows down their team, allowing your team to loop around and hammer them in the rear, forcing them into the open water.

#18 TripleEhBeef

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Posted 02 February 2015 - 12:26 PM

Then lose some weight, fatty! If you can buy a 10 million Cbill Assault mech, you can buy some Goddamn jogging shoes and a treadmill!

#19 terrycloth

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Posted 02 February 2015 - 01:02 PM

From my last two CW matches...

The clan is going to attack gate Alpha. So set up a 'defensive' line by standing out in the open a few hundred meters back from the defensive terrain that for some reason is located inside the gate, perfect for an attacking force to set up in.

...I'm not sure what the real tactic is, though. The terrain really is set up for the attackers. The ramps all face the gate so the defenders are staring at sheer cliffs that the attackers can hill-hump, and if you try to move in closer to the gate the defenders are channeled into natural kill-zones where attackers can fire on them from all sides. There's even a little hill shielding the gate itself and anyone outside it from defenders' fire.

#20 DjPush

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Posted 02 February 2015 - 01:11 PM

View PostMudhutwarrior, on 02 February 2015 - 12:19 PM, said:

Pick a subject that bothers group players. Post a lot on the forums with that subject making it a single issue. Waste their time trying to convince you otherwise then when in match accuse other team of using that issue again and again. Soon the psych warfare pays off, they either target you in revenge losing situational awareness or are so busy hurling insults in chat they are not passing info to teammates.

10 to 25 % effective in practice.

Besides its fun to rile up mouth breathers. :)



You win! Best tactic so far. Unless some one can top this.





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