

Best Game Tactic
#1
Posted 02 February 2015 - 10:51 AM
#2
Posted 02 February 2015 - 11:01 AM
And when they removed half your team, THEN stop, turn around and take on the full force with one lance.
It's so bad, it' just might work!
Edited by MoonUnitBeta, 02 February 2015 - 11:02 AM.
#3
Posted 02 February 2015 - 11:09 AM

Edited by Kahadras, 02 February 2015 - 11:11 AM.
#4
Posted 02 February 2015 - 11:09 AM
Such a harsh place to play. Where often matches are determined by luck and an individuals talent to carry. Group tactics have no place in this silly and demented queue.
#5
Posted 02 February 2015 - 11:11 AM
When your remaining 8-10 players are at or below the skill level of the enemy's remaining 11-12, what then?
Trolling troll is obvious. Yet people still rush from their assault lance, think "I'm uber, I need no stinkin assault help!" when their teammates die, then wonder why their team got rolled 2-12.
#6
Posted 02 February 2015 - 11:12 AM
Also keep in mind that the enemy has the same issue, if their assault spawn in no-mans land, it may be more beneficial to harass them than run halfway across the map to escort our assaults.
And finally, if find yourself getting left behind too frequently try a faster chassis..
#7
Posted 02 February 2015 - 11:14 AM
#8
Posted 02 February 2015 - 11:15 AM
The only thing that prevents me from joining a unit is the reliance on teamspeak. I prefer to not chit-chat party-line with guild/unit-members on voice because I cannot disturb people around me (sleeping wife mostly). Are there any Kurita units that can do team-play with in-game chat as primary medium for communication? Anyone know?
#9
Posted 02 February 2015 - 11:15 AM
Kahadras, on 02 February 2015 - 11:09 AM, said:

This is way better than mine!
#10
Posted 02 February 2015 - 11:33 AM
Every once in a while some crack shot with a dual gauss or AC20 will one shot me before I even get close enough to score a hit though, which is why i have 3 Firestarters in my dropship....
Edited by MechWarrior5152251, 02 February 2015 - 11:34 AM.
#11
Posted 02 February 2015 - 12:01 PM

#12
Posted 02 February 2015 - 12:03 PM
DjPush, on 02 February 2015 - 10:51 AM, said:
Actually thought this was serious for a moment. I was about to type a rage fuelled response, but then I realised...
You'll never get one past clever old, Pika, I tell you!
#13
Posted 02 February 2015 - 12:06 PM
#14
Posted 02 February 2015 - 12:10 PM
No sneaking up on this mech!
#15
Posted 02 February 2015 - 12:19 PM
10 to 25 % effective in practice.
Besides its fun to rile up mouth breathers.

#16
Posted 02 February 2015 - 12:20 PM
Always disengage from a close-in brawl and leave your team mates while you chase the squirrel that zips through your line.
#17
Posted 02 February 2015 - 12:23 PM
DjPush, on 02 February 2015 - 10:51 AM, said:
The funny thing is, I've seen this done at some of the higher competitive levels, intentionally.
For example, if you got a Dire Wolf handed the crap spawn on River City, there's no way for it to cross the water safely, and the team can't really come to defend it because that would require them to move into the complete open. In that case you just say, "Sorry m8," and leave them behind. They on the other hand, instead of trying to catch up to the team, stage a glorious stand where they do as much damage as they can, drop their arties, etc. This slows down their team, allowing your team to loop around and hammer them in the rear, forcing them into the open water.
#18
Posted 02 February 2015 - 12:26 PM
#19
Posted 02 February 2015 - 01:02 PM
The clan is going to attack gate Alpha. So set up a 'defensive' line by standing out in the open a few hundred meters back from the defensive terrain that for some reason is located inside the gate, perfect for an attacking force to set up in.
...I'm not sure what the real tactic is, though. The terrain really is set up for the attackers. The ramps all face the gate so the defenders are staring at sheer cliffs that the attackers can hill-hump, and if you try to move in closer to the gate the defenders are channeled into natural kill-zones where attackers can fire on them from all sides. There's even a little hill shielding the gate itself and anyone outside it from defenders' fire.
#20
Posted 02 February 2015 - 01:11 PM
Mudhutwarrior, on 02 February 2015 - 12:19 PM, said:
10 to 25 % effective in practice.
Besides its fun to rile up mouth breathers.

You win! Best tactic so far. Unless some one can top this.
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