

Tukayyid's Defenders Fail Her People
#61
Posted 03 February 2015 - 03:13 PM
No ComStar this time. Ergo, it's just a footnote in history.
#63
Posted 03 February 2015 - 03:23 PM
bobF, on 03 February 2015 - 08:43 AM, said:
SJ should just calm down, this non-battle only proved that the attack algorithm remains broken, and that top tier competitive units can definitely stomp pugs in the time zone the least amount of players are playing. Grats I guess?....
That is funny, when I looked at that world I saw about twice as many attackers as defenders, watched it for an hour, the numbers didn't very much. I was on a laptop and not able to play, just observe. I doubt that there was more than 2 or 3 FRR pilots on at that time of day.
I suppose they could have ROFL Stomped the pugs in under 8 minutes allowing the pugs to requeue while the Queue was locked down in exploited Attack mode for the CSJ's.
An absolutely brilliant example of multiple exploits and bug use by CSJ, You should feel proud that you seem to have used them all to take an FRR world from non FRR pugs.
I myself wouldn't tell anyone I had a hand in something as shady as that, but I am just a poor FRR pilot that fights against the odds, not someone who fights only when all the odds are stacked in their favor.
#64
Posted 03 February 2015 - 03:46 PM
What, in my opinion, lies behind the rants of many is:
People feel betrayed of a chance to fight in one of the most important battles of BT history.
Why? Because PGI hasn´t provided us with the means to do a proper Battle of Tukayyid.
That isn´t the Jag player´s fault, though. So don´t go and bash them for it. They didn´t steal Tukayyid. They conquered it in the only way they could and at the time when they had the chance.
Wouldn´t you have jumped at the chance just the same? Be honest. You would have.
Does it suck? Yes, big time.
Is it a reason to rage at the Jag players? No.
If you want to rage at them then do it because of their antisocial behaviour or their stupid opinions.
Not because of this.
Edited by Molossian Dog, 03 February 2015 - 03:51 PM.
#65
Posted 03 February 2015 - 07:35 PM
Prussian Havoc, on 03 February 2015 - 03:06 PM, said:
I would greatly value adding these Mechs to my collection, piloting them in Public Queue and then fighting against their stiff competition in Community Warfare.
Which Medium and Light Mechs should be included in a Com Guard Package?
LOL Imagine what it would take to make an Orion comparable to a Timberwolf. Now take away all the low heat weapons, and IS ballistic edge. Now picture the forum rage if PGI actually gave it quirks that made it competitive. They would have to be some pretty damn good quirks….
#66
Posted 03 February 2015 - 07:48 PM
Prussian Havoc, on 03 February 2015 - 03:06 PM, said:
I would greatly value adding these Mechs to my collection, piloting them in Public Queue and then fighting against their stiff competition in Community Warfare.
Which Medium and Light Mechs should be included in a Com Guard Package?
For the record, it was a choice between the Charger and Cyclops as well before the Zeus was decided.
Mauler may have to wait.

#67
Posted 03 February 2015 - 08:01 PM
bobF, on 03 February 2015 - 01:23 PM, said:
Mercs with a temp faction contract liberated Tukayyid while most of the First World was sleeping or working. Again, grats on your "accomplishment."
It would have been a classy move if CSJ had waived the mercs off and had only Clan Loyalists take the world, like Marik did allowing the Seraphim to 'reclaim their home world'. Oh well. Even if it were to come up again, you never get the chance to defend it the first time.

#68
Posted 03 February 2015 - 08:13 PM
Davers, on 03 February 2015 - 07:35 PM, said:
LOL Imagine what it would take to make an Orion comparable to a Timberwolf. Now take away all the low heat weapons, and IS ballistic edge. Now picture the forum rage if PGI actually gave it quirks that made it competitive. They would have to be some pretty damn good quirks….
In my opinion there needs to be at lease one Laser counterpart and one Auto-Cannon counterpart to compliment the PPC-based Thunderbolt-9S to form an Inner Sphere Trinity of optimized. Mechs.
This would facilitate near-parity with the Clan trinity of Direwolf, Timberwolf, Stormcrow.
Take the SLDF (Com Guard being Star League era) Black Knight-6a-KNT, 2 large pulse lasers as the principle damage producer. Give then 40% Cooldown and 40% Heat Management Quirks. Of course other Black Night variants will get lesser quirks.
Then take the Mauler-1K, give it's Quad AC5's 40% faster projectile spreed and 40% Cooldown (no heat management necessary as Auto-Cannon are low heat, whereas faster projectile speed will greatly increase this variant's value as a pinpoint/sniper Mech.
Now Inam sure there are ALL manner of my fellow Clan Trothkin fix'in to linch me right about now, BUT it is in ALL our interests to get some REAL parity into enough Mech Chasis to:
1. Releive the Inner Sphere dependence on the TBolt-9S, giving us back a measure of IS Mech diversity
2. With a real shot at parity, Solo and Small Group gamers just might be tempted back from the Public Queues
3. With Com Gaurd in the game and if parity proves to be at least put the Clans and IS within spitting distance of each other THEN some of our disenchanted #OriginalFounders / Lore-purist (#OFLP) just might return to the game... and along with us, #OFLP-types comes a fair possibility of solid revenue generation too.
Just some ideas...
#69
Posted 03 February 2015 - 08:27 PM
Prussian Havoc, on 03 February 2015 - 08:13 PM, said:
This would facilitate near-parity with the Clan trinity of Direwolf, Timberwolf, Stormcrow.
Take the SLDF (Com Guard being Star League era) Black Knight-6a-KNT, 2 large pulse lasers as the principle damage producer. Give then 40% Cooldown and 40% Heat Management Quirks. Of course other Black Night variants will get lesser quirks.
Then take the Mauler-1K, give it's Quad AC5's 40% faster projectile spreed and 40% Cooldown (no heat management necessary as Auto-Cannon are low heat, whereas faster projectile speed will greatly increase this variant's value as a pinpoint/sniper Mech.
Now Inam sure there are ALL manner of my fellow Clan Trothkin fix'in to linch me right about now, BUT it is in ALL our interests to get some REAL parity into enough Mech Chasis to:
1. Releive the Inner Sphere dependence on the TBolt-9S, giving us back a measure of IS Mech diversity
2. With a real shot at parity, Solo and Small Group gamers just might be tempted back from the Public Queues
3. With Com Gaurd in the game and if parity proves to be at least put the Clans and IS within spitting distance of each other THEN some of our disenchanted #OriginalFounders / Lore-purist (#OFLP) just might return to the game... and along with us, #OFLP-types comes a fair possibility of solid revenue generation too.
Just some ideas...
The main problem I see mechwise in CW besides broken hitboxes on the Stormcrow is the IS doesnt have a mech to match the Hellbringer with its ECM. Usually comp teams on the first wave have at least 2-4 Hellbringers providing total ECM coverage completely negating any IS LRM on the field. Yes the IS have more ECM mechs but they are all lights that suffer greatly at the hands of the Streakcrows. The DDC is just a gigantic target that gets focused and goes down as soon as its spotted. I would say give the Grasshopper ECM. Its a fast, mobile, platform that could keep up with a push and hopefully will have decent hitboxes so its not squishy.
#70
Posted 03 February 2015 - 09:31 PM
John1352, on 02 February 2015 - 11:23 PM, said:
Tarogato, on 02 February 2015 - 11:41 PM, said:
"You have to believe in yourself." — Sun Tzu
#71
Posted 03 February 2015 - 09:57 PM
Davers, on 03 February 2015 - 08:01 PM, said:

Gamers will ALWAYS want to game.
And it has been my experience that MWO's BEST Mercenary Units will NEVER abrogate their right to game as they see fit.
In many ways it is VERY MUCH in keeping with Mercenaries throughout history. HOUSE troops will sit still for a night of Public Drops because they are TOLD too by House Leadership. I have yet to meet a COMP Mercenary Unit willing to be so subservient to House/Faction Leadership.
So you can see (at least for me) asking ANY of CSJ Mercenaries to hold off on attacking Tukayyid was NEVER even a consideration...
...my only consideration was to get on TeamSpeak with 228 when I found myself in the very first match on Tukayyid in Sector One - Boreal.
Knowing what I know now if Comp Merc, you NEVER restrain them, you only point them toward the Enemy-of-the-Day...
(And then in my case, hope the effort against the Enemy lasts the entire day, or else all manner of CGB Mercenary / CSJ Mercenary Fratricide / "Practice" matches will ensue. (fratricide/Practice depending on if the Merc-arranged-matches ignites Solo and Small Group Dog-piles of 60+ queues and a resulting forum hailstorm of invective and rabble-rousing.
Edited by Prussian Havoc, 04 February 2015 - 06:42 AM.
#72
Posted 03 February 2015 - 09:59 PM
#73
Posted 03 February 2015 - 10:42 PM
dervishx5, on 03 February 2015 - 09:59 PM, said:
Last cycle (NA) I fought in 2 the ONLY 3 matches on Tukayyid with a 7-man DERP team... we managed to now tag Tukayyid for DERP.
Tukayyid is definitely in play from here on out (at least as long as FRR retains a world nearby.)
It will only be open for "FRR-ONLY" Attack however...
If your Unit wants a shot at Tukayyid, join FRR for a time.
Edited by Prussian Havoc, 03 February 2015 - 10:46 PM.
#74
Posted 03 February 2015 - 11:06 PM
#75
Posted 04 February 2015 - 12:08 AM
Prussian Havoc, on 03 February 2015 - 10:42 PM, said:
It feels overwhelmingly satirical that the lonely CSJ planet that appeared out of nowhere in the heart of FRR territory overnight... is marked "DERP".
(oh yeah, and sorry about that lame delaying action maneuver on my part at the end of one of those matches, ... you gotta do what you gotta do.)
Edited by Tarogato, 04 February 2015 - 12:10 AM.
#76
Posted 04 February 2015 - 12:49 AM
or
Lore timeline = meaningless ergo Tukayyid = meaningless
confused?
PS: Comstar named Merc group(you know who you are!) fighting for CGB when Tukayyid falls... what? CSJ who shoots mercs on sight takes pivotal BT lore planet with mercs... what?(I raised the merc thing twice for the incredulity effect... are you incredulous PGI!?! ARE YOU INCREDULOUS!!!!!!!).
#77
Posted 04 February 2015 - 01:31 AM
Prussian Havoc, on 03 February 2015 - 09:57 PM, said:
This provides for rich PvP, let's be honest with ourselves. Even some of the wolves were delighted to experience some challenging Clan v Clan.
My vote is for moar invective and rabble-rousing.
#78
Posted 04 February 2015 - 06:39 AM
Sam Slade, on 04 February 2015 - 12:49 AM, said:
We are not the Smoke Jaguars that Lore would have you believe... nor would be want to be.
It is a "Lore-blinded" gamer who would not give a Mercenary Corps Unit the respect, honor and accolades it has EARNED.
228 during its term of service with CSJ, has unerringly provided remarkably decisive gaming results, first against ALL Inner Sphere foes of Smoke Jaguar and only secondly against sister Mercenary Corps Units in order to best "sharpen the saw" and gain ever more decisive gaming results in the future.
Whereas "Lore-blinded" gamers are doomed to repeat the mistakes of Lore, today's Clan Smoke Jaguar (with surprisingly few exceptions) actively embrace, and relentlessly integrate Mercenary Corps Allies into ALL facets of Clan Operation
To my way of thinking, if there are facets of our Sister Clans unwilling to give Mercenary Corps gamers the credit, accolades and fellowship they so clearly have earned, then a our more modern and progressive Clan Smoke Jaguar, Mercenary Relations efforts will be all the more successful...
...let the current MWO Star Map serve mute testimony as too which Clans have the right of this topic. It is still not too late for our fourth and lesser successful Clan to reverse its Lore-Learned mistakes in this BETA, fully in time for CW Launch.
What say you my Wolf Trothkin?
Should the LOUD forum voices of a few, cast down the potential that is a Clan Wolf birthright?
#79
Posted 04 February 2015 - 07:02 AM
bobF, on 04 February 2015 - 01:31 AM, said:
This provides for rich PvP, let's be honest with ourselves. Even some of the wolves were delighted to experience some challenging Clan v Clan.
My vote is for moar invective and rabble-rousing.
I can understand where you are coming from.
(But first, I have corrected what I was so poorly worded in the quote you use, "...hope the effort against the Enemy lasts the entire day..." - is much better and has been changed in the originally quoted post above. Thank you for pointing it out!)
And over time the end-of-gaming-day "Practices" between CGB/CSJ Mercenaries on Worlds that are ONLY EVER rear area, redundant, extraneous sites for practice, HAS INDEED proven to be a key and decisive edge for ALL gamers involved.
Clan-Tech on Clan-Tech matches take the game we all so clearly enjoy to a very different level. Tried and True Tactics (that works so decisively verses an Inner Sphere opponent fail miserably when it is the Clan Trinity of Direwolves, Timberwolves and Stormcrows arrayed against you) must be violently adapted or face resounding defeat.
My concern that these "Practices" might unintentionally ignite the confusion of passionate though "uninformed" third parties (CGB/CSJ Soloist and Small Units) causing a #Rush2War, and a breaking of the Peace between CGB and CSJ - has largely been ameliorated as time and repetition has served to spread the word that "Practices" are only that, a means to keep gamers supplied with ALL the CW-opportunities to game they could possibly want. (Of particular importance is the "Practices" for the most part occur AFTER our Kurita and now FRR "Liberation" objectives have been achieved to 100% each 8-hour cycle.
It is a rare and harmonious balance that CGB/CSJ Mercenary and Loyalists have worked hard to attain and maintain.
Focusing FIRST on the Inner Sphere and ONLY then on "Practices" has served the Smoke Jaguar efforts of these past three weeks in very good stead indeed...
...one need only look to the Starmap to see the benefits of Leaving Lore to the #LorePurists, while culling ALL the vast potential PGI has crafted into our game if but a Faction can embrace it (for at least as long as a Mercenary term-based Contract lasts.)
#80
Posted 04 February 2015 - 07:27 AM
Prussian Havoc, on 03 February 2015 - 03:06 PM, said:
Well, to have a "counter" for the Timberwolf you'd need a 75t 'Mech with the same potential for broken hitboxes, something like the Bandersnatch, War Dog or Falconer.
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