Clarifying The New Queue Info Feature...
#1
Posted 05 February 2015 - 11:48 AM
Hey folks,
Seems to be a little confusion over the queue info feature that was added last patch. I'd like to introduce Prof. Dakka to explain how it all works.
See ya on the battlefield!
#2
Posted 05 February 2015 - 11:53 AM
amount partially filled indicates elapsed time?
is there any way to know if the matches in session are attack/defend or counterattack/hold
Edited by Tennex, 05 February 2015 - 11:56 AM.
#4
Posted 05 February 2015 - 12:19 PM
#5
Posted 05 February 2015 - 12:19 PM
#6
Posted 05 February 2015 - 12:33 PM
And it may just be me...but the arrows face the wrong direction, imo...
#7
Posted 05 February 2015 - 12:38 PM
Edited by Lily from animove, 05 February 2015 - 12:38 PM.
#9
Posted 05 February 2015 - 12:46 PM
There is one thing I don't understand yet, and it's not covered here. What do the 2 triangles made up of smaller triangles above the planet to the left and right mean?
#11
Posted 05 February 2015 - 01:21 PM
#12
Posted 05 February 2015 - 01:34 PM
Lexx, on 05 February 2015 - 12:46 PM, said:
There is one thing I don't understand yet, and it's not covered here. What do the 2 triangles made up of smaller triangles above the planet to the left and right mean?
That was answered in the 12-player strike team slide. It is redundant info.
#13
Posted 05 February 2015 - 01:35 PM
I am d'awwing my eyes out at how cute this is.
#14
Posted 05 February 2015 - 01:36 PM
#15
Posted 05 February 2015 - 02:26 PM
Introduce Prof. Dakka into the UI (seriously!) as an interactive assistant by click on an area that need explanation for the player.
It should be activated by a question mark button in an obvious, standardized position.
Edited by TanE, 05 February 2015 - 02:27 PM.
#16
Posted 05 February 2015 - 02:29 PM
TanE, on 05 February 2015 - 02:26 PM, said:
Introduce Prof. Dakka into the UI as an interactive assistant by click on an area that need explanation for the player.
It should be activated by a question mark button in an obvious, standardized position.
Having a relationship with Microsoft, I would hope PGI would understand the downsides of that type of "assistant"...
#17
Posted 05 February 2015 - 05:29 PM
And... Prof. Dakka is the Jerk !..... J...
#18
Posted 05 February 2015 - 05:29 PM
#19
Posted 05 February 2015 - 05:40 PM
Lexx, on 05 February 2015 - 12:46 PM, said:
There is one thing I don't understand yet, and it's not covered here. What do the 2 triangles made up of smaller triangles above the planet to the left and right mean?
The left side/set is Attackers and the right side/set are Defenders.
It's not so obvious until you see one queue (of Defenders or Attackers) being greater than the other.
#20
Posted 05 February 2015 - 07:39 PM
Also we need some of those advertisement banners, where you have a crosshair and enemy mechs on the background, with wordart font saying:"Destroy the enemy now! click here and play free!" That sort of thing...
*sarcarsm mode OFF*
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