Please Do Something About Spawn Camping
#1
Posted 05 February 2015 - 04:45 PM
#2
Posted 05 February 2015 - 04:49 PM
James Griffin, on 05 February 2015 - 04:45 PM, said:
I hit the ground in a CW match the other night (1st time doing the new counter-attack, no gates or turrets, thing) and died in about 1.5 seconds. Pretty disappointing. That's the only time that's ever happened to me though. I'm interested to see if people feel this happens enough to warrant a change somewhere.
#3
Posted 05 February 2015 - 05:20 PM
#4
Posted 05 February 2015 - 05:25 PM
#5
Posted 05 February 2015 - 05:31 PM
#6
Posted 05 February 2015 - 05:33 PM
Edited by darkchylde, 05 February 2015 - 05:34 PM.
#7
Posted 05 February 2015 - 05:36 PM
#8
Posted 05 February 2015 - 05:57 PM
I think the defending dropships need their guns back is all for many reasons.
Who nows they may change it again. Theres even talk about mech bay elevators to undergound hangars for the defenders in the suggestion forums.
Edited by Johnny Z, 05 February 2015 - 05:57 PM.
#9
Posted 13 February 2015 - 08:24 PM
Just finished my 7th game in a row where the enemy just pushes a side takes a single spawn then just camps it until everyone is dead.
If you are the unlucky ones that drop there, you're slagged in 30 seconds tops.
Like more than a few players, I think it is reaching a point that SOMETHING has to be done and many players, (myself included) just quit matches as soon as we see a spawn camp coming. And soon, we'll just leave the game altogether. Playing games like this is supposed to be about enjoyment, not frustration.
#10
Posted 13 February 2015 - 10:55 PM
What will be?
#11
Posted 13 February 2015 - 10:59 PM
#12
Posted 13 February 2015 - 11:18 PM
#13
Posted 14 February 2015 - 12:43 AM
If you're pugging in CW, you have to realize you're swimming with the sharks. You're basically food for big units to farm.
Cw has many flaws, this isn't one.
Edited by Alistair Winter, 14 February 2015 - 12:45 AM.
#14
Posted 14 February 2015 - 01:13 AM
#15
Posted 14 February 2015 - 07:20 AM
Jman5, on 14 February 2015 - 01:13 AM, said:
Magic invulnerability shields? No.
I'd rather have some form of player-selected drop point mechanic instead.
#16
Posted 14 February 2015 - 07:25 AM
Jman5, on 14 February 2015 - 01:13 AM, said:
No this would be stupid. I rather the drop ship not land in an area that has been overrun. There is usually more than 1 drop zone it would make sense them to be used if one is under seige.
#17
Posted 14 February 2015 - 07:38 AM
#19
Posted 14 February 2015 - 07:53 AM
Make our guns live from the moment we enter the dropship
Let us choose a spawn
Have the dropship hang out an extra 2 seconds while your mech powers up
Put some stuff in the way so you can't shoot the DZ from by the gates as easily.
#20
Posted 14 February 2015 - 07:58 AM
As far as the issue is concerned, adding some dropship weaponry would certainly help the situation. During the few seconds the dropship is over the spawn, it could buzz any would-be rapers with its guns. Not only would it fix the problem, but it would be a realistic (not to mention hella cool) method of doing it as well.
Edited by NeoAres, 14 February 2015 - 07:59 AM.
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