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#41 Joseph Mallan

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Posted 07 February 2015 - 05:28 AM

View PostThat Dawg, on 07 February 2015 - 05:23 AM, said:


Even with 500K matches...and I've never pugged a 500, 400K was my best in two years... that is a long long time to get a fully kitted assault, or one of the more popular clan mechs.


The business model is one of encouraging players to spend real money. Sort of like the fallacy of tax the rich so the middle class do well, when the BEST approach is to have a such a large tax..or player base...the skimmings from the many are greater than the burden on the few.
101 Keynesian

Its one of the most popular and most expensive Mechs in the game. You think maybe that has something to do with it?

When the Lions were doing good this year a Suh Jersey was $100. Now its $35. Does the price of teh jersey mean I make to little money or that the product is overpriced?

View PostThat Dawg, on 07 February 2015 - 05:26 AM, said:



HEY! Good luck! Posted Image

Al least I'm pretty!

#42 MechWarrior5152251

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Posted 07 February 2015 - 05:29 AM

It is a F2P game, they have to make money somehow...

#43 Furious Zen Master

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Posted 07 February 2015 - 05:31 AM

Don't expect PGI to make it easier for people to acquire game assets without paying real money for them, They have resigned themselves to MWO being a "niche" game, the company's president has said so in these forums. That means a few people are supposed to pay a lot of money every year to keep this game afloat.
If you are new here and you are not about to pay $50 or so right off the bat, you are wasting their time and resources and they are not interested in retaining you. If you clench your orifices and take the punishment for 3-4 months then it will start getting easier, but that means you are some sort of hardcore BT fan and part of the "niche" audience.
It is what it is, I don't think PGI are ambitious enough to imagine this game in any larger scale and they will keep it simmering like this, catering to the needs of the established playerbase. It's not necessarily bad, as long as people are satisfied with being a very small group playing this robot game amongt themselves.

#44 mike29tw

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Posted 07 February 2015 - 05:38 AM

View PostMajor Tryhard, on 07 February 2015 - 05:31 AM, said:

Don't expect PGI to make it easier for people to acquire game assets without paying real money for them, They have resigned themselves to MWO being a "niche" game, the company's president has said so in these forums. That means a few people are supposed to pay a lot of money every year to keep this game afloat.
If you are new here and you are not about to pay $50 or so right off the bat, you are wasting their time and resources and they are not interested in retaining you. If you clench your orifices and take the punishment for 3-4 months then it will start getting easier, but that means you are some sort of hardcore BT fan and part of the "niche" audience.
It is what it is, I don't think PGI are ambitious enough to imagine this game in any larger scale and they will keep it simmering like this, catering to the needs of the established playerbase. It's not necessarily bad, as long as people are satisfied with being a very small group playing this robot game amongt themselves.


As I said before. Dunwall Economy.

Reliant on whale oil 100%. They don't care about the poor, the plague, and the sick as long as there are whales oils keep flowing in.

#45 Torgun

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Posted 07 February 2015 - 05:43 AM

View PostMajor Tryhard, on 07 February 2015 - 05:31 AM, said:

Don't expect PGI to make it easier for people to acquire game assets without paying real money for them, They have resigned themselves to MWO being a "niche" game, the company's president has said so in these forums. That means a few people are supposed to pay a lot of money every year to keep this game afloat.
If you are new here and you are not about to pay $50 or so right off the bat, you are wasting their time and resources and they are not interested in retaining you. If you clench your orifices and take the punishment for 3-4 months then it will start getting easier, but that means you are some sort of hardcore BT fan and part of the "niche" audience.
It is what it is, I don't think PGI are ambitious enough to imagine this game in any larger scale and they will keep it simmering like this, catering to the needs of the established playerbase. It's not necessarily bad, as long as people are satisfied with being a very small group playing this robot game amongt themselves.


This post pretty much sums up the whole situation we have now. We're just basically waiting for a decline of players as the new players are given very little reason to stay, and the reguarly paying players will have a harder time finding good matches due to a progressively lack of players. The devs really seem to be totally uninterested in increasing the playerbase, and that will of course hurt the longevity of any game.

#46 RePlayBoy101

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Posted 07 February 2015 - 05:54 AM

View PostMechWarrior5152251, on 07 February 2015 - 05:29 AM, said:

It is a F2P game, they have to make money somehow...

yea but they wont make money if the new players leave becouse of the grind .... and the whales will eventually stop paying for this game

Edited by RePlayBoy101, 07 February 2015 - 05:56 AM.


#47 mike29tw

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Posted 07 February 2015 - 06:00 AM

View PostRePlayBoy101, on 07 February 2015 - 05:54 AM, said:

yea but they wont make money if the new players leave becouse of the grind .... and the whales will eventually stop paying for this game


No they won't. They will keep throwing money at the next mech pack until PGI decides that even mech packs are too much effort to make them money.

Edited by mike29tw, 07 February 2015 - 06:26 AM.


#48 Joseph Mallan

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Posted 07 February 2015 - 06:02 AM

View PostRePlayBoy101, on 07 February 2015 - 05:54 AM, said:

yea but they wont make money if the new players leave becouse of the grind .... and the whales will eventually stop paying for this game

Not all the new players will leave. Not all of them will have so little patience.

#49 Rear Admiral Tier 6

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Posted 07 February 2015 - 06:12 AM

I agree with OP,imo. the current model of rewards is good,but the sums are way too small.
Maybe 50 % more would not crash the MWO-economy totally? More rewards = more expensive assault mechs on the field,and more expensive assault heroes sold(or massed locusts lol)

I hate getting only 200 k cbills for a good 1k game (without premium time and with a regular mech).

#50 RePlayBoy101

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Posted 07 February 2015 - 06:26 AM

View PostJoseph Mallan, on 07 February 2015 - 06:02 AM, said:

Not all the new players will leave. Not all of them will have so little patience.



patience?... the only reason they play this game is becouse the throw money at the devs.... and thats not being patient


and if new players stayed and played this game ... why is the playerbase as big as it was 2 years ago...hmmm interesting isnt it

Edited by RePlayBoy101, 07 February 2015 - 06:39 AM.


#51 beerandasmoke

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Posted 07 February 2015 - 06:27 AM

What they need to do for new players is extend the cadet bonus out to at least 50 or maybe even 100 games. That would allow them to buy several mechs. 25 games just isnt enough. I dont think the economy is that bad in this game compared to WOT or WT. Those are months long grinds just to aquire 1 tier 10 tank unless you want to have no life whatsoever or drop $100 plus for free XP. In this game if you have the cash you can buy any mech you want. In WOT they force you to go up the tiers and make it worse by putting several stinkers in the line too drive you into using free XP to get past them. Lack of ELO also means you could hit a string of tomato teams that will make you ragequit for weeks or months at a time. The only time I find the grind tedious in this game is when its a mech that I just cant seem to do well in. Yeah the assualts are expensive but I find the mediums and lower tonnage heavies to be reasonably priced. If you want an elite Direwolf or KC yeah its gonna be a long haul as it should be.

#52 MonochromeGoat

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Posted 07 February 2015 - 06:48 AM

Patience - meaning getting ****** in the ass for 100 hours straight.If you can go through it, at the end you receive 10 punches.

#53 Joseph Mallan

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Posted 07 February 2015 - 06:51 AM

View PostRePlayBoy101, on 07 February 2015 - 06:26 AM, said:



patience?... the only reason they play this game is becouse the throw money at the devs.... and thats not being patient


and if new players stayed and played this game ... why is the playerbase as big as it was 2 years ago...hmmm interesting isnt it

If you are throwing money at the game you are not patient. Lots of folks walk away for this genre. And yet the Die hards keep trying to make it stick.

View PostMonochromeGoat, on 07 February 2015 - 06:48 AM, said:

Patience - meaning getting ****** in the ass for 100 hours straight.If you can go through it, at the end you receive 10 punches.

Colorful. But exaggerated.

#54 C E Dwyer

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Posted 07 February 2015 - 06:52 AM

View PostRePlayBoy101, on 07 February 2015 - 02:52 AM, said:

wtf is with the economy... its sh!t


how the **** can i get 4M shitmoney to buy an engine when i only get 100k on a good game ...

so buring to play a ******* mech that goes slow and then i have to play 100+ games in it just so i get enough money just to upgrade it with one and i repeat ONE engine and then play another 50-100 games just so i caqn buy some "good weapons"


boring asfuck and its just a gamebreaker for me ... ill maybe come back when they fix thisshit income


no wonder why this game has got such a low playerbase


i had friends to play with and now they left becouse of this economy and fps issues


play 40 games ?

#55 Cyborne Elemental

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Posted 07 February 2015 - 06:56 AM

For early game players and people just joining MWO, this kind of economy is crippling.

Its a struggle enough with clan mechs and OP everything even for those of us who do have things leveled up and unlocked.
Toss on hitreg problems and wonky mechanics like Ghostheat to a new player? lol

The crowd of new players should be the target of the economy in MWO, players earning enough will want to buy mech bays, they'll want to buy camo and paint jobs as they expand their collection, maybe buy into Mech packs and all that as well as their interest grows.

Keep the new players interested and wanting to play by having a reasonable economy that allows them to experiment with new mechs affordably.

Things like events and these giveaways that PGI has done in the past have softened the blow, and its been great for those who already have good mechs and equipment, not so sure about the new guys just starting out with next to nothing.

Make new players and Vets scrape by with minimal earnings for both losses and wins, and that is just going to frustrate everyone, new players are not going to throw out a big pile of $$ at frustration, They'll just uninstall and move on.

There needs to be a better system for rewarding assists and damage better, because when everyone wins even when they lose, happiness follows.

#56 Vandul

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Posted 07 February 2015 - 06:57 AM

View PostMajor Tryhard, on 07 February 2015 - 05:31 AM, said:

Don't expect PGI to make it easier for people to acquire game assets without paying real money for them, They have resigned themselves to MWO being a "niche" game, the company's president has said so in these forums.


Care to point us unwashed masses to that particular post?

#57 RePlayBoy101

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Posted 07 February 2015 - 06:58 AM

View PostJoseph Mallan, on 07 February 2015 - 06:51 AM, said:

If you are throwing money at the game you are not patient. Lots of folks walk away for this genre. And yet the Die hards keep trying to make it stick.


Colorful. But exaggerated.



thats what i said ...

#58 Joseph Mallan

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Posted 07 February 2015 - 06:58 AM

View PostMister D, on 07 February 2015 - 06:56 AM, said:

For early game players and people just joining MWO, this kind of economy is crippling.

Its a struggle enough with clan mechs and OP everything even for those of us who do have things leveled up and unlocked.
Toss on hitreg problems and wonky mechanics like Ghostheat to a new player? lol

The crowd of new players should be the target of the economy in MWO, players earning enough will want to buy mech bays, they'll want to buy camo and paint jobs as they expand their collection, maybe buy into Mech packs and all that as well as their interest grows.

Keep the new players interested and wanting to play by having a reasonable economy that allows them to experiment with new mechs affordably.

Things like events and these giveaways that PGI has done in the past have softened the blow, and its been great for those who already have good mechs and equipment, not so sure about the new guys just starting out with next to nothing.

Make new players and Vets scrape by with minimal earnings for both losses and wins, and that is just going to frustrate everyone, new players are not going to throw out a big pile of $$ at frustration, They'll just uninstall and move on.

There needs to be a better system for rewarding assists and damage better, because when everyone wins even when they lose, happiness follows.
When everyone wins there is no competition. Losing is a part of competing.

#59 RePlayBoy101

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Posted 07 February 2015 - 06:59 AM

View PostCathy, on 07 February 2015 - 06:52 AM, said:


play 40 games ?

most of those 40 games will get me 50k-70k cuz im losing most of my games

#60 Cyborne Elemental

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Posted 07 February 2015 - 07:05 AM

View PostJoseph Mallan, on 07 February 2015 - 06:58 AM, said:

When everyone wins there is no competition. Losing is a part of competing.


Well when only a few guys are winning, everyone else is losing.

Not everyone is in this for "competition", they do it for fun.

Losing isn't fun, and gets old really fast especially when you get the shaft hardcore for it, and when it isn't fun anymore even when you lose, people quit.

Edited by Mister D, 07 February 2015 - 07:06 AM.






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