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Good Job Kurita!


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#61 Dawnstealer

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Posted 10 February 2015 - 08:01 AM

Well done burrowing out from Luthien. Have to admit, seeing our old adversary crumble was kind of sad: welcome back to life. Katrina sends her regards.

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#62 ST0RM3R

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Posted 10 February 2015 - 08:07 AM

View PostRichter B., on 10 February 2015 - 08:00 AM, said:

Pathetic that Clan Smoke Jaguar cannot adapt to tactic IS already defeat easily with inferior tools. Mayhaps not good idea to grow human in vat, if can even call them human. Ha Ha Ha.

Hmmm. And why yesterday (for someone tonight) you doesn't take anything and lost a planet? Pathetic, yes.
I told about your useless? Oh, yes, I told :)

#63 Dawnstealer

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Posted 10 February 2015 - 08:08 AM

View PostSorrowcry, on 10 February 2015 - 08:07 AM, said:

Hmmm. And why yesterday (for someone tonight) you doesn't take anything and lost a planet? Pathetic, yes.
I told about your useless? Oh, yes, I told :)

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#64 Richter Kerensky

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Posted 10 February 2015 - 08:10 AM

View PostSorrowcry, on 10 February 2015 - 08:07 AM, said:

Hmmm. And why yesterday (for someone tonight) you doesn't take anything and lost a planet? Pathetic, yes.
I told about your useless? Oh, yes, I told :)


That must mean someone figured out how to stop IS light rush if that all we're doing then. You have ensnared self in clever Kuritan trap, there is no escape.

#65 Richter Kerensky

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Posted 10 February 2015 - 08:14 AM

Of course, real reason CSJ planet not taken is three ghost drop which only require twelve warm body for every Kuritan unit you actually fight and lose to because if you win real fight you would say so. CSJ actually countering glorious House Kurita tactic far too advanced for vat baby.

#66 BARBAR0SSA

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Posted 10 February 2015 - 08:16 AM

View PostTygerLily, on 09 February 2015 - 01:39 PM, said:


I have no pity. Get to the door, **** up that 9S a little and redrop in your 1600m quad erLL medium... (Dodging those PPCs isn't too hard...their velocity increase is only 15%)

You CAN find out what the enemy has...drop with streaks, scout with your 100kph; no Lights? Eject or suicide as you sandblast one or two enemies with 100% hit-rate SSRM30. Redrop with the right tool...oh, btw, the Clan's top two tools happen to be the top two Mechs of the entirity of MWO.

Quad LL would be an absolute waste, it requires far too much face time. 1600M it they would do what, 0.3 damage? ERPPC at that range would do more

You want me to scout with a streakcrow? I'd get ripped apart before I got in range, 36 erppcs, or an army of SPL firestarters etc. Throwing a mech away, terrible tactic. Oh then with my streakcrow gone, how are we supposed to counter broken hitbox/hitreg light mechs, that was the whole complaint some people had.


How are you coming to the conclusion of two top mechs are clan?
If you were in a stormcrow and I was in a 5ss @ 300M...you'd be dead, 2 alphas to your CT before you got off your second alpha. So why is the stormcrow this undisputed champion?
Look at a firestarter boating SPLs and dropping/maiming timberwolves without issue, I'd vote it as more of a powerhouse with current issues...like gauss rounds only scratching the paint.

#67 Samurai Hanse Davion

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Posted 10 February 2015 - 08:20 AM

View Postshad0w4life, on 10 February 2015 - 08:16 AM, said:

Quad LL would be an absolute waste, it requires far too much face time. 1600M it they would do what, 0.3 damage? ERPPC at that range would do more

You want me to scout with a streakcrow? I'd get ripped apart before I got in range, 36 erppcs, or an army of SPL firestarters etc. Throwing a mech away, terrible tactic. Oh then with my streakcrow gone, how are we supposed to counter broken hitbox/hitreg light mechs, that was the whole complaint some people had.


How are you coming to the conclusion of two top mechs are clan?
If you were in a stormcrow and I was in a 5ss @ 300M...you'd be dead, 2 alphas to your CT before you got off your second alpha. So why is the stormcrow this undisputed champion?
Look at a firestarter boating SPLs and dropping/maiming timberwolves without issue, I'd vote it as more of a powerhouse with current issues...like gauss rounds only scratching the paint.

Ohhh. Wordu?

#68 Mcgral18

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Posted 10 February 2015 - 08:28 AM

View PostRichter B., on 10 February 2015 - 08:00 AM, said:

Pathetic that Clan Smoke Jaguar cannot adapt to tactic IS already defeat easily with inferior tools. Mayhaps not good idea to grow human in vat, if can even call them human. Ha Ha Ha.


Inferior tools? IS lights are the perfect too for the job, until a half decent Clam light comes along. A few months until that happens.


When the 12 mans come, I need to put away my fun dropdeck and take out the TryHard dropdeck, to counter those 3 minute wins. It's not very fun, but they certainly are effective.

I can't blame you for using them.

#69 ST0RM3R

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Posted 10 February 2015 - 08:38 AM

View PostRichter B., on 10 February 2015 - 08:14 AM, said:

Of course, real reason CSJ planet not taken is three ghost drop which only require twelve warm body for every Kuritan unit you actually fight and lose to because if you win real fight you would say so. CSJ actually countering glorious House Kurita tactic far too advanced for vat baby.

Oh ok...
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#70 -Natural Selection-

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Posted 10 February 2015 - 08:44 AM

View PostRichter B., on 10 February 2015 - 08:14 AM, said:

Of course, real reason CSJ planet not taken is three ghost drop which only require twelve warm body for every Kuritan unit you actually fight and lose to because if you win real fight you would say so. CSJ actually countering glorious House Kurita tactic far too advanced for vat baby.


thx for the morning chuckle

#71 Richter Kerensky

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Posted 10 February 2015 - 08:44 AM

Congratulations on beating fairweather mercs and not loyalist Kuritan unit.

#72 Samurai Hanse Davion

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Posted 10 February 2015 - 08:46 AM

Ha Ha Ha Ha. None Of Those Are True Samurai.

#73 reign

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Posted 10 February 2015 - 08:49 AM

View PostDawnstealer, on 10 February 2015 - 08:08 AM, said:

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She definitely needs a new family portrait.

#74 Ultra-Laser

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Posted 10 February 2015 - 08:50 AM

View PostRichter B., on 10 February 2015 - 08:44 AM, said:

Congratulations on beating fairweather mercs and not loyalist Kuritan unit.

Hey, one of those teams likes us enough to give half a care about coordinating with HK command and the other is one of house Marik's actually cool demi-loyalist units. CI are still fairweather fighters though.

Edited by IDG, 10 February 2015 - 08:51 AM.


#75 ST0RM3R

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Posted 10 February 2015 - 08:53 AM

View PostRichter B., on 10 February 2015 - 08:44 AM, said:

Congratulations on beating fairweather mercs and not loyalist Kuritan unit.

Ahahahah...ok ok. But they are - the reason why you can take 4 planets back. And they are fight. True loyalists can only rush down the omega.
Oh I found this:
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Are they true loyalist kuritans? :lol:

#76 PerfectDuck

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Posted 10 February 2015 - 08:56 AM

Comstar Irregulars are mercs, not in-house. German-speaking Phoenix Legion are on a two-week contract with Kurita which ends Feb 12. Seraphim are Marik-loyalist guests. The combine has many friends. None of these guys are even asian so you can't claim we all look the same.

View Postshad0w4life, on 10 February 2015 - 08:16 AM, said:

Quad LL would be an absolute waste, it requires far too much face time. 1600M it they would do what, 0.3 damage? ERPPC at that range would do more


About .1% of the Boreal fight takes place at these distances. Although the thunderbolt ERPPC is superior in efficiency, it's mounted on a mech with as many as 6 fewer heatsinks than the clanner equivalent energy-sniper build. In an ERLL vs C-ERLL fight, the C-ERLL wins in efficiency past 1200 meters and that's after taking heat reduction quirks (like STK and BLR) into consideration. It is actually at distances closer than this which IS mechs do better with ERLL trades.

#77 Ultra-Laser

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Posted 10 February 2015 - 08:56 AM

View PostSorrowcry, on 10 February 2015 - 08:53 AM, said:

Ahahahah...ok ok. But they are - the reason why you can take 4 planets back. And they are fight. True loyalists can only rush down the omega.
Oh I found this:

Are they true loyalist kuritans? :lol:

They were willing to forfeit their own glory to hold you up long enough to prevent two ghost drops. They have done their duty to the Draconis Combine.

#78 Revis Volek

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Posted 10 February 2015 - 09:01 AM

View PostTygerLily, on 09 February 2015 - 12:33 PM, said:

Lol, so you pick the more powerful tech and then you're mad we won't playing the brawling game in your court?

How about that SSRM30 Stormcrow...or that 1600m ERLL action...times four.

You play off your strengths, we'll play off ours...one of the major strengths is Light's speed. So...



The 30 SSRM SCR has nothing on the 36 SSRM MDD....

View PostPerfectDuck, on 10 February 2015 - 08:56 AM, said:

Comstar Irregulars are mercs, not in-house. German-speaking Phoenix Legion are on a two-week contract with Kurita which ends Feb 12. Seraphim are Marik-loyalist guests. The combine has many friends. None of these guys are even asian so you can't claim we all look the same.



About .1% of the Boreal fight takes place at these distances. Although the thunderbolt ERPPC is superior in efficiency, it's mounted on a mech with as many as 6 fewer heatsinks than the clanner equivalent energy-sniper build. In an ERLL vs C-ERLL fight, the C-ERLL wins in efficiency past 1200 meters and that's after taking heat reduction quirks (like STK and BLR) into consideration. It is actually at distances closer than this which IS mechs do better with ERLL trades.



Heat Sinks really are nothing compared to the power of the quirks....

Edited by DarthRevis, 10 February 2015 - 09:03 AM.


#79 PerfectDuck

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Posted 10 February 2015 - 09:09 AM

View PostDarthRevis, on 10 February 2015 - 09:01 AM, said:

Heat Sinks really are nothing compared to the power of the quirks....


IS ERLL, given quirks, has higher efficiency but shorter range, not to mention steeper falloff once quirks are put into place. Clan-ERLL are longer-range and there is a treshold at which they cross.

It's about at 1175 meters, the point at which a Battlemaster or Stalker (they have range quirks and heat quirks) firing ERLL's will turn heat-to-damage at exactly the same ratio that Timber Wolves do with their C-ERLL. At this range, both mechs are doing just under 0.6 damage for every 1 unit of heat they spend. Oh, but timber wolves have 3-4 more Double Heat Sinks than the BLR or Stalker here, so at 1175, or actually nearer, the clan mech with C-ERLL absolutely can do more damage than an IS mech with ERLL thanks to its greater number of DHS.

#80 z MadButcher z

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Posted 10 February 2015 - 09:10 AM

As Part of the Seraphim I look forward to future drops with Kurita. I have been absent for a few days due to work and other real life responsibilities, but the Butcher will join the battle soon.





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