Edited by Marvyn Dodgers, 19 February 2015 - 05:33 PM.
Language/insults
Good Job Kurita!
#81
Posted 10 February 2015 - 09:13 AM
#82
Posted 10 February 2015 - 09:18 AM
Sorrowcry, on 10 February 2015 - 08:53 AM, said:
Sorrowcry, on 10 February 2015 - 09:13 AM, said:
Lol I like my ER LLs just fine thank you very much. ER PPCs will trade better at closer range though.
Edited by Marvyn Dodgers, 19 February 2015 - 05:34 PM.
Language in quote
#83
Posted 10 February 2015 - 09:20 AM
For the record, I am all supportive towards a balanced game. I think there are a lot of different potential solutions to an imbalanced game, and I want to be constructive about it. I'd never kid myself about this sort of thing. I like to analyze the real numbers behind things like this.
#85
Posted 10 February 2015 - 09:25 AM
Sorrowcry, on 10 February 2015 - 09:13 AM, said:
I demand that everyone stop talking about mechs and laser guns in the mech forum
Edited by Marvyn Dodgers, 19 February 2015 - 05:36 PM.
Language in quote
#86
Posted 10 February 2015 - 09:26 AM
What is this graph representing? It is heat-to-damage conversion. A weapon that does 2 damage for the cost of 1 heat is said to have 2.00 heat-to-damage ratio, the same ratio it would have if it did 20 damage for 10 heat. Energy weapons typically are much lower in this stat than ballistics.
How are clans showing less damage than IS? An energy-based timber wolf seldom has fewer than 25 double heat sinks while the Inner Sphere runs out of critical slots well before that. Their weapons may not necessarily be as efficient but they can fire them often.
Why does the green line dip down faster than the others? The Battlemaster ERLL boat (or most any IS mech chosen to use ERLL) has a quirk which extends its range. This quirk does NOT extend falloff distance, so the two numbers are closer together thus a steeper drop.
#87
Posted 10 February 2015 - 09:31 AM
PerfectDuck, on 10 February 2015 - 09:26 AM, said:
What is this graph representing? It is heat-to-damage conversion. A weapon that does 2 damage for the cost of 1 heat is said to have 2.00 heat-to-damage ratio, the same ratio it would have if it did 20 damage for 10 heat. Energy weapons typically are much lower in this stat than ballistics.
How are clans showing less damage than IS? An energy-based timber wolf seldom has fewer than 25 double heat sinks while the Inner Sphere runs out of critical slots well before that. Their weapons may not necessarily be as efficient but they can fire them often.
Why does the green line dip down faster than the others? The Battlemaster ERLL boat (or most any IS mech chosen to use ERLL) has a quirk which extends its range. This quirk does NOT extend falloff distance, so the two numbers are closer together thus a steeper drop.
Does that include the damage spread for C-ERPPC's? Because the extra 5 dmg is spread and often wasted on c-ERPPC.
#88
Posted 10 February 2015 - 09:38 AM
Sorrowcry, on 10 February 2015 - 09:23 AM, said:
Sphere erll with quirks and modules on something like a hiding stalker and shot from his ears?
I don't run a Stalker typically, but I have ran the quad cER LL TBR build, and there are several factors that are very useful with that one. The combination of mobility and favorable hitboxes, and being able to stuff so many heat sinks in there, make it a very effective build. Comparing that to a stalker that has poor torso twist and is very slow and not maneuverable and has less heatsinks, I would say that the TBR is a better build, and is 10 tons lighter. Also, the TBR cER LLs will have longer maximum range if I am not mistaken...
#89
Posted 10 February 2015 - 09:42 AM
It is my opinion that, in the current state of the game, Inner Sphere teams excel at long-distance sniping because the weapons are effective, it can be achieved with less tonnage comparatively, and IS mechs have excellent weapon mount locations and use of cover. What the clans are better at is brawling due to their generally higher mobility or in the case of Dire Wolf sheer raw firepower. Drop-deck assembly wise, Inner Sphere's lights pull their weight and this compensates for the superiority of the Timber Wolf and Stormcrow chassis that the clans get to have. My two cents. I always have interesting and intense battles with Smoke Jaguar and have been loving this game more and more since the inception of CW. I won't say that there aren't imbalances. There will always be true imbalances and perceived imbalances as long as conditions are any less than purely identical for both teams.
Edited by PerfectDuck, 10 February 2015 - 09:46 AM.
#90
Posted 10 February 2015 - 09:44 AM
Gas Guzzler, on 10 February 2015 - 09:38 AM, said:
I don't run a Stalker typically, but I have ran the quad cER LL TBR build, and there are several factors that are very useful with that one. The combination of mobility and favorable hitboxes, and being able to stuff so many heat sinks in there, make it a very effective build. Comparing that to a stalker that has poor torso twist and is very slow and not maneuverable and has less heatsinks, I would say that the TBR is a better build, and is 10 tons lighter. Also, the TBR cER LLs will have longer maximum range if I am not mistaken...
But 12 3erppcs thunders against 12 4cerlls timbers - the winner is 12 tdrs. I hope you know why
If not - look at placement of hardpoints on tdr. And quirks.
#91
Posted 10 February 2015 - 09:54 AM
It is my duty to inform you that every single smoke jaguar officer in the inner sphere is to receive the honor of Wakizashi.
This to ensure no one mistakes you for honorable warriors on par with the marik welfare soldiers or drac samurai.
#92
Posted 10 February 2015 - 10:03 AM
Vassago Rain, on 10 February 2015 - 09:54 AM, said:
It is my duty to inform you that every single smoke jaguar officer in the inner sphere is to receive the honor of Wakizashi.
This to ensure no one mistakes you for honorable warriors on par with the marik welfare soldiers or drac samurai.
#93
Posted 10 February 2015 - 10:10 AM
Sorrowcry, on 10 February 2015 - 08:53 AM, said:
Oh I found this:
Are they true loyalist kuritans?
We are [11th] and [36th] but we have no problem to lose a round again CSJ or any other opponent.
See you on the battlefield!
Edited by paxmortis, 10 February 2015 - 10:10 AM.
#94
Posted 10 February 2015 - 10:11 AM
Sorrowcry, on 10 February 2015 - 09:44 AM, said:
If not - look at placement of hardpoints on tdr. And quirks.
I understand why you would say that, but there are some people in this game that are pretty good with lasers.. so I am not sure that would be the case 100% of the time.
#95
Posted 10 February 2015 - 10:23 AM
Gas Guzzler, on 10 February 2015 - 10:11 AM, said:
I understand why you would say that, but there are some people in this game that are pretty good with lasers.. so I am not sure that would be the case 100% of the time.
Some can make the headshot by MG from 500m (joke)
Some good, but most - not. Some good with cUAC-20, but most - not. There too less really talanted players who can play on anything. And many of good, normal and bad players. I think we must told about them
#96
Posted 10 February 2015 - 11:03 AM
Sorrowcry, on 10 February 2015 - 10:23 AM, said:
Some good, but most - not. Some good with cUAC-20, but most - not. There too less really talanted players who can play on anything. And many of good, normal and bad players. I think we must told about them
Well yes. But Clan mechs have easy mode as well. Streak 30-36 builds make even the most average player look good, especially hunting lights. Timber Wolf brawl builds as well as laser vomit builds excel at close-mid range combat. Each side has different strengths and weaknesses, I do not think balance is strongly shifted either way to be honest. I DO think that some Clan chassis and many IS chassis need some more/better quirks.
#97
Posted 10 February 2015 - 08:52 PM
Sorrowcry, on 10 February 2015 - 09:13 AM, said:
Clanner thoroughly bamboozled by vastly superior Kuritan logic and mathematics; returns to banging rocks angrily and screaming.
Edited by Marvyn Dodgers, 19 February 2015 - 05:40 PM.
Language in quote
#98
Posted 11 February 2015 - 03:07 AM
ChefGerstmann, on 10 February 2015 - 08:52 PM, said:
Clanner thoroughly bamboozled by vastly superior Kuritan logic and mathematics; returns to banging rocks angrily and screaming.
I want to say nothing to unit of clowns. But how many for the ticket on your show? I want to see how you jokes while clanners a rekted you.
#99
Posted 11 February 2015 - 03:43 AM
#100
Posted 11 February 2015 - 03:43 AM
Sorrowcry, on 10 February 2015 - 09:44 AM, said:
If not - look at placement of hardpoints on tdr. And quirks.
Luckily for the Clans there are rarely mexican standoffs at 1000m in MWO.
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