Awemech For Android ::: Offline Mechlab
#41
Posted 08 September 2015 - 08:56 PM
If you don't use this when you can't get to Smurfy, or Li Song, you are doing it wrong.
#42
Posted 20 October 2015 - 01:27 PM
Well folks, in just under 10 months aweMech has finally hit 2500 active installs!!! Thus I'm running a sale on ad removal. Thru November 3rd you can do so for $0.99USD!
And of course the Wolfhound has been included too!
#43
Posted 29 October 2015 - 12:44 PM
#44
Posted 29 October 2015 - 01:45 PM
Ndpndnt, on 20 October 2015 - 01:27 PM, said:
Well folks, in just under 10 months aweMech has finally hit 2500 active installs!!! Thus I'm running a sale on ad removal. Thru November 3rd you can do so for $0.99USD!
And of course the Wolfhound has been included too!
I'll give you TWO dollars up front if you do an iOS app
#45
Posted 03 December 2015 - 07:11 AM
ATTENTION: The newest quirks are NOT included in this version. I will be working to get them updated ASAP. Sorry for the delay!
Added:
+ Marauder MAD-3R
+ Marauder MAD-5D
+ Marauder MAD-5M
+ Marauder Bounty Hunter
Fixed:
x Some clan champions were missing
Edited by Ndpndnt, 03 December 2015 - 07:12 AM.
#46
Posted 17 December 2015 - 06:27 AM
Quote
v1.1.20 - 12/16/15 - Updated source to patch #1.8.10.0
Added:
+ Jenner-IIC Variants
+ Hunchback-IIC Variants
+ Orion-IIC Variants
+ Highlander-IIC Variants
Changed:
x Updated Speed Tweak calculation
x Default 'Mech list is now sorted by weight then name without bias to Faction
Edited by Ndpndnt, 17 December 2015 - 06:28 AM.
#47
Posted 21 December 2015 - 08:55 AM
Fixed:
x Speed tweak calc on engine list
x Missing loyalty 'Mechs
x Clan Battlemech strip functionality
x Other small display changes
#48
Posted 28 December 2015 - 11:49 AM
Really cool idea, nice work. Surprised PGI hasn't offered you something for it
Free bump
Really cool idea, nice work. Surprised PGI hasn't offered you something for it
#49
Posted 01 January 2016 - 08:22 PM
#50
Posted 19 January 2016 - 06:05 PM
Quote
Added:
+ Warhammer!!!
Fixed:
- Engines should now be limited by available slots
- Engines should no longer retain heatsinks after stripping 'Mechs
- Smurfy link format updated which should fix some "Invalid Loadout URL" errors
#51
Posted 15 November 2016 - 05:12 PM
When I try to fetch my Smurfy mechs I get "Connection error
Do you have a data connection?"
#52
Posted 05 January 2017 - 04:02 PM
Hyperlynx, on 15 November 2016 - 05:12 PM, said:
When I try to fetch my Smurfy mechs I get "Connection error
Do you have a data connection?"
Hey, sorry for the VERY late reply. I have a feeling this is something strange going on with the smurfy API, I've seen it report a blank list of loadouts, which causes the above error due to poor programming on my part. If you would be willing to email me at aweFalafelApps@gmail.com I can get a bit more info and take a look.
#54
Posted 19 March 2019 - 06:41 PM
Concerning source code availability and swapping maintainers:
I knew absolutely nothing about programming when I started working on this. Unfortunately the code base shows that in a very painful way. I don't want to be the guy that makes his crap available and offers no assistance to help understand it. But I also don't want to take the time to help anyone understand it, much like not wanting to take time maintaining it in the first place. I'd rather be the guy to just pull the plug all together. I'm sorry!
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