Roadbeer, on 10 February 2015 - 04:42 PM, said:
I think what he's saying is that a "Loyalist" would spend LP to contract a merc unit or even just specific players.
I kind of like this idea as it would allow mercs to convert LP they've earned from taking contracts for CBills. Also, loyalists could contribute LP to their loyalists units bank for the unit to contract mercs.
LP needs to be a currency in MWO somehow.
I'm personally fine with it being like XP but with extra goodies, all I ask is that there be an extra nudge here or there to give more incentive to faction loyalty. I've mentioned contract renewal bonuses before and the option to extend a contract that's already in effect would be nice too.
MischiefSC, on 10 February 2015 - 05:10 PM, said:
Make it a different point than LP. 'Faction Points'. Can only earn them with a Faction Loyalist contract.
Make them slow and hard to get and earned as a unit, so bigger units end up with more points.
Then use those points to influence the presence (or absence) of mercs, or even hire mercs and units from other factions to drop in defense of your borders. Clan or otherwise
Its a nifty idea but this part right here
MischiefSC, on 10 February 2015 - 05:10 PM, said:
bigger units end up with more points.
Makes me EXTREMELY nervous. The reason the -MS- incident got as far as it did was because they had the numbers to make a mess of things for the loyalist units without ever needing backup from "their" faction. Pubbies gonna pub, but it a whole different ball game when those "pubbies" have dozens of players on call. Allowing the large merc units even more influence without some way to corral them is a horrible plan. Take care of that first and the rest will come in its own time.