Jump to content

Marik Invasion


387 replies to this topic

#121 Molossian Dog

    Member

  • PipPipPipPipPipPipPipPip
  • 1,393 posts

Posted 10 February 2015 - 03:41 PM

View PostIDG, on 10 February 2015 - 01:25 PM, said:

...By all means. If this nifty little exchange program carries on like it has been eventually the question we'll all be talking about is whether to call ourselves the Free Worlds Combine or the Draconis Leauge. I'm more fond of the latter myself....

That is not the end of the complications.

Coordinating Captain-General? Captain-Coordinator-General? Captain Coordinator?
Free Worlds Dictatorial Parliament? Free Warlords Parliament?
Free Draconis League Military of Mustered Soldiery?

Gawd...that would be like 2 weeks of 10 hour daily sessions just to prepare the paperwork. And people thought the Star League conference was madness...

Better not.

Edited by Molossian Dog, 10 February 2015 - 03:49 PM.


#122 Ultra-Laser

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 298 posts

Posted 10 February 2015 - 04:07 PM

View PostMolossian Dog, on 10 February 2015 - 03:41 PM, said:

That is not the end of the complications.

Coordinating Captain-General? Captain-Coordinator-General? Captain Coordinator?
Free Worlds Dictatorial Parliament? Free Warlords Parliament?
Free Draconis League Military of Mustered Soldiery?

Gawd...that would be like 2 weeks of 10 hour daily sessions just to prepare the paperwork. And people thought the Star League conference was madness...

Better not.

You forgot Coordinator-General, Draconis Parliament, and Draconis League Soldiery (just remember that its the Draconis League and it makes the rest half as difficult). Now I'm not as up on my FWL stuff as I should be considering your status as gracious allies, but what exactly does that Captain-General do? To the best of my recollection their mostly given authority over the military and, to that end, overrule parliament. So some step of the new union should be to find a way to integrate that with the DC's district warlord system.

Oh deary me, aren't we getting ahead of ourselves. The Kurita-Marik wedding date hasn't even been announced and we haven't even had a proper civil war yet!

Edited by IDG, 10 February 2015 - 04:08 PM.


#123 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 10 February 2015 - 04:09 PM

Yeah, we really cant consider Kurita serious partners until they've had a half dozen bloody civil wars.

n00bs

#124 Scoops Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 716 posts

Posted 10 February 2015 - 04:11 PM

View PostRoadbeer, on 10 February 2015 - 04:09 PM, said:

Yeah, we really cant consider Kurita serious partners until they've had a half dozen bloody civil wars.

n00bs


Well I mean, we had the Ronin war. That counts, right?

#125 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 10 February 2015 - 04:14 PM

View PostSocop, on 10 February 2015 - 04:11 PM, said:


Well I mean, we had the Ronin war. That counts, right?

Sure, we'll count that. That was fun.

#126 Ultra-Laser

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 298 posts

Posted 10 February 2015 - 04:16 PM

View PostSocop, on 10 February 2015 - 04:11 PM, said:


Well I mean, we had the Ronin war. That counts, right?

Plus an unknown number of civil disturbances (Arkab being unexpectedly chill all things considered) and if we stick to the canon timeline we're due for that whole mess with the Black Dragon Society in a few years.

View PostRoadbeer, on 10 February 2015 - 04:14 PM, said:

Sure, we'll count that. That was fun.


One of these days I'm gonna look at running some Ronin War historical thing so I can have L2 tech without having to care about either the star league, clammers, or wobbies. Just once. Plus its one of the best excuses for having Kurita mechs vs Kurita mechs.

EDIT: Do the civil wars need to be restricted to the territories of the Draconis Combine?

Edited by IDG, 10 February 2015 - 04:23 PM.


#127 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 10 February 2015 - 04:25 PM

Put this up elsewhere but still like it -

Loyalist earn 'points' with a permanent contract with a faction for their victories. They can spend those points to validate merc contracts or invite individual players or even units to defend their Clan borders.

This prevents the need for any potentially exploitable leadership and gives loyalists some actual influence over the direction and merc population of their faction.

#128 Ultra-Laser

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 298 posts

Posted 10 February 2015 - 04:30 PM

View PostMischiefSC, on 10 February 2015 - 04:25 PM, said:

They can spend those points to validate merc contracts or invite individual players or even units to defend their Clan borders.


Wait, so if they need loyalty points to validate a contract, but you only earn loyalty points while on contract, how does a given merc units get contracts? Especially if their starting from scratch? I like the direction your thinking in, but I prefer the idea that loyalty points are something you lose for being an unruly employee rather then them being something you spend like c-bills.

Edited by IDG, 10 February 2015 - 04:35 PM.


#129 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 10 February 2015 - 04:42 PM

View PostIDG, on 10 February 2015 - 04:30 PM, said:


Wait, so if they need loyalty points to validate a contract, but you only earn loyalty points while on contract, how does a given merc units get contracts? Especially if their starting from scratch? I like the direction your thinking in, but I prefer the idea that loyalty points are something you lose for being an unruly employee rather then them being something you spend like c-bills.

I think what he's saying is that a "Loyalist" would spend LP to contract a merc unit or even just specific players.

I kind of like this idea as it would allow mercs to convert LP they've earned from taking contracts for CBills. Also, loyalists could contribute LP to their loyalists units bank for the unit to contract mercs.

LP needs to be a currency in MWO somehow.

#130 Abivard

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,935 posts
  • LocationFree Rasalhague Republic

Posted 10 February 2015 - 04:54 PM

View PostIDG, on 09 February 2015 - 02:56 PM, said:

So as I understand it

-The Kurita-Marik stargate project isn't working out as hoped because the algorithm wants there to be only one blob of purple on the map at once so their being forced to move south to reconnect their territories. HK command is fine with this. And Kurita units only have permission to clean up after them by taking worlds that don't give them a path to a clan front or Free Worlds League space.

--MS- only cares about tagging planets so they attack indiscriminately, taking worlds that neither take them closer to clan space or Marik turf. Marik command never ordered this and couldn't make them stop even if they wanted to.

This means, for the people who care.

-There is nothing stopping mercs from violating non-aggression packs between factions. This is a problem. If mercs can't be fired then they can ignore any orders from their "employers" (a severe misnomer, as there is currently no way to turn down contracts at all) and spread their tags all over with no negative consequence to their unit. Conversely, if your faction has the misfortune of having a rash of such mercs take worlds from a faction you actually DO want to stay friends with then there is every chance they won't believe you didn't send those merc units out with your High Commands say so. Remember that near-blowout between Stiener and Davion a few days ago when some merc unit took New Earth? We're going to be seeing a lot more of that, and eventually its going to end in pain and despair.

--MS- confirmed for honorless ronin.

Am I close enough to the mark?


-MS- are CGB loyalists, all that the leadership of -MS- does is done to further -MS- and CGB interests.
CI is -ms- sister unit, they were too proud and big to fold under -ms-, but their leaders still follow along with tony's vision of a vast merc alliance that can systemically **** and pillage its way across the galaxy, always jumping to the border with the least amount of competition and weakest pugs to faceroll.

228 seems to have jumped on the merc star mega alliance but doesn't seem to want to stoop as low as -MS- is willing to go, they have tended to stay clan aligned and not conduct false flag operations or solo, small group drops to sandbag defenders like -MS- and CI have been seen to do so often when they are IS aligned for a week.

#131 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 10 February 2015 - 05:10 PM

View PostIDG, on 10 February 2015 - 04:30 PM, said:


Wait, so if they need loyalty points to validate a contract, but you only earn loyalty points while on contract, how does a given merc units get contracts? Especially if their starting from scratch? I like the direction your thinking in, but I prefer the idea that loyalty points are something you lose for being an unruly employee rather then them being something you spend like c-bills.


Make it a different point than LP. 'Faction Points'. Can only earn them with a Faction Loyalist contract.

Make them slow and hard to get and earned as a unit, so bigger units end up with more points.

Then use those points to influence the presence (or absence) of mercs, or even hire mercs and units from other factions to drop in defense of your borders. Clan or otherwise

#132 Ultra-Laser

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 298 posts

Posted 10 February 2015 - 05:19 PM

View PostRoadbeer, on 10 February 2015 - 04:42 PM, said:

I think what he's saying is that a "Loyalist" would spend LP to contract a merc unit or even just specific players.

I kind of like this idea as it would allow mercs to convert LP they've earned from taking contracts for CBills. Also, loyalists could contribute LP to their loyalists units bank for the unit to contract mercs.

LP needs to be a currency in MWO somehow.

I'm personally fine with it being like XP but with extra goodies, all I ask is that there be an extra nudge here or there to give more incentive to faction loyalty. I've mentioned contract renewal bonuses before and the option to extend a contract that's already in effect would be nice too.

View PostMischiefSC, on 10 February 2015 - 05:10 PM, said:


Make it a different point than LP. 'Faction Points'. Can only earn them with a Faction Loyalist contract.

Make them slow and hard to get and earned as a unit, so bigger units end up with more points.

Then use those points to influence the presence (or absence) of mercs, or even hire mercs and units from other factions to drop in defense of your borders. Clan or otherwise

Its a nifty idea but this part right here

View PostMischiefSC, on 10 February 2015 - 05:10 PM, said:

bigger units end up with more points.


Makes me EXTREMELY nervous. The reason the -MS- incident got as far as it did was because they had the numbers to make a mess of things for the loyalist units without ever needing backup from "their" faction. Pubbies gonna pub, but it a whole different ball game when those "pubbies" have dozens of players on call. Allowing the large merc units even more influence without some way to corral them is a horrible plan. Take care of that first and the rest will come in its own time.

#133 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 10 February 2015 - 05:20 PM

The problem with loyalty points is you can be 'loyal' to every faction. They are just another kind of achievement, only with better rewards.

#134 Abivard

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,935 posts
  • LocationFree Rasalhague Republic

Posted 10 February 2015 - 05:21 PM

View PostSocop, on 10 February 2015 - 04:11 PM, said:


Well I mean, we had the Ronin war. That counts, right?


We in the FRR recall more than a few bloody civil wars when we under the DCMS. As well as the constant raids by Steiner and Duke of Tamar, cursed be his name and linage.

But all of that is in the past, a family squabble so to speak when compared to the vast scope of the Clanner's invasion of our Homes as well as the utter horror and oppression suffered by our civilian populace from the motherless and fatherless vatborn that grind them under.

Unite and drive these vatborn back to the fringes where they belong so that our house are no longer infested with these vermin and their parasites.

#135 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 10 February 2015 - 05:52 PM

View PostIDG, on 10 February 2015 - 05:19 PM, said:

I'm personally fine with it being like XP but with extra goodies, all I ask is that there be an extra nudge here or there to give more incentive to faction loyalty. I've mentioned contract renewal bonuses before and the option to extend a contract that's already in effect would be nice too.


Its a nifty idea but this part right here


Makes me EXTREMELY nervous. The reason the -MS- incident got as far as it did was because they had the numbers to make a mess of things for the loyalist units without ever needing backup from "their" faction. Pubbies gonna pub, but it a whole different ball game when those "pubbies" have dozens of players on call. Allowing the large merc units even more influence without some way to corral them is a horrible plan. Take care of that first and the rest will come in its own time.


The point though is that only units that take a 'Faction Loyalist' contract earn Faction Points that way it eliminates a lot of that issue.

#136 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 10 February 2015 - 06:23 PM

To end loyalty point hopping, make LPs spendable assets and apply negative LP for killing mechs or participating in maneuvers against a faction. You want that mech bay from davion, you burn loyalty points. You kill davion mechs or your unit takes their world, davion hates you while your employing faction loves you.


Makes it a whole new game and punishes faction hopping trolls.





#137 NoSkillRush

    Member

  • PipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 1,202 posts
  • LocationLos Angeles

Posted 10 February 2015 - 06:33 PM

Hola nerds.

Edited by FileTitan, 10 February 2015 - 06:47 PM.


#138 NocturnalBeast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,685 posts
  • LocationDusting off my Mechs.

Posted 10 February 2015 - 07:25 PM

View PostFileTitan, on 10 February 2015 - 06:33 PM, said:

Hola nerds.


Que Paso? Fellow nerd.

#139 Sardaukar17

    Member

  • Pip
  • Bad Company
  • 19 posts

Posted 10 February 2015 - 07:29 PM

Hey guys. Great thread. Here are some of my favorite quotes from it all.

View PostFileTitan, on 10 February 2015 - 06:33 PM, said:

Hola nerds.


View Posthybrid black, on 09 February 2015 - 06:50 PM, said:

you people



View PostMolossian Dog, on 09 February 2015 - 03:03 PM, said:

are


View PostMolossian Dog, on 09 February 2015 - 07:11 AM, said:

the.


View PostIDG, on 09 February 2015 - 04:03 PM, said:

Sad


View PostIlithi Dragon, on 09 February 2015 - 07:50 PM, said:

lowliest, scumbag, village idiots


#140 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 10 February 2015 - 09:40 PM

3 years, 2 posts. Check out the Smurf everyone.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users