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Sneak Peek: Is Quirk Phase 2 (Feb. 17, 2015 Patch)


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#141 Shadow Magnet

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Posted 12 February 2015 - 03:53 PM

View PostVerkhne, on 12 February 2015 - 03:50 PM, said:

I understand, this pass we are to buy Cicadas!

(BTW the Tdr-9s will now run, with 3erPPC, like a clan mech!)


After this quirk massacre, nobody with half a brain will buy new mechs. But Einstein was right.

#142 Andi Nagasia

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Posted 12 February 2015 - 03:55 PM

View PostShadow Magnet, on 12 February 2015 - 03:53 PM, said:

After this quirk massacre, nobody with half a brain will buy new mechs. But Einstein was right.

Cant know for sure until we get the full list on the 17th,

#143 norus

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Posted 12 February 2015 - 03:55 PM

View PostShadow Magnet, on 12 February 2015 - 03:53 PM, said:


After this quirk massacre, nobody with half a brain will buy new mechs. But Einstein was right.

No, you just have to buy every single mech and every single module so that when they screw over the identity of a mech completely you have another one to move all those modules you bought to. This means more people buying mechbays for them.

#144 Bigbacon

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Posted 12 February 2015 - 03:56 PM

maybe this all why the idea behind quirks was kind of a bad idea or a very poorly implemented idea.

#145 LT. HARDCASE

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Posted 12 February 2015 - 03:57 PM

View Postlsp, on 12 February 2015 - 03:46 PM, said:

I would like to know who it is they refer to when they say that people wanted quirks to be in line with the mechs stock load outs. And that the Wolverine 6k quirks aren't. I haven't seen one person post that non sense.

Here you go:

View PostBishop Steiner, on 12 February 2015 - 02:50 PM, said:

because of pressure from people like me to see "specific" quirks be oriented toward Stock Mech loadout.

And the 6K packs a Large Laser stock, not a LPL. Same reason the Arrow has MG quirks instead of ac20 , now.


#146 Davers

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Posted 12 February 2015 - 03:57 PM

View PostShadow Magnet, on 12 February 2015 - 03:53 PM, said:


After this quirk massacre, nobody with half a brain will buy new mechs. But Einstein was right.

Well, at least no one should use quirks as a guide to buying mechs. PGI really seems to want people to have no idea how mechs will handle, even a year after they purchased them.

#147 Quicksilver Aberration

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Posted 12 February 2015 - 03:58 PM

What is with the AS7-K and the Gauss quirks? I understand it has it stock, but running Gauss in a torso is almost always best avoided. They just need to give up and give the AS7-K better hardpoints and non-Gauss quirks.

#148 Navid A1

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Posted 12 February 2015 - 03:58 PM

View PostBrody319, on 12 February 2015 - 03:44 PM, said:


no...can you not read?


um..

View PostGreenjulius, on 12 February 2015 - 03:38 PM, said:


OLD HUGINN QUIRKS
MISSILE HEAT GENERATION: -15.00 %

NEW HUGINN QUIRKS
Missile Weapon Heat Gen 15%


so its a typo...
calm down man. i do apologize.

#149 Andi Nagasia

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Posted 12 February 2015 - 03:59 PM

View PostBigbacon, on 12 February 2015 - 03:56 PM, said:

maybe this all why the idea behind quirks was kind of a bad idea or a very poorly implemented idea.

it was to balance mechs to one another, like all games balance isnt a single thing but a way of life for a game,
if something is too powerful you change its stats to its balanced with the rest of the game,
we the players may not agree but we dont have all the data the Devs have,

#150 Matthew Ace

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Posted 12 February 2015 - 03:59 PM

I think the quirks on the TDR-9S is brought to a reasonable level although I feel a 25% energy heat reduction rather than 12.5% erppc / 12.5% energy heat gen might have looked better. The velocity buff will make it more potent at range.

The Orion M gets autoshotty. How majy ballistics hardpoint does it have?

#151 Torgun

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Posted 12 February 2015 - 03:59 PM

View PostBigbacon, on 12 February 2015 - 03:56 PM, said:

maybe this all why the idea behind quirks was kind of a bad idea or a very poorly implemented idea.


It would have been a decent idea if they did mainly stick with specific weapon quirks for the mechs and only tweak the values when needed. Now they're just changing the specific weapon quirks all over the place making a big damn mess of of everything.

Edited by Torgun, 12 February 2015 - 04:00 PM.


#152 Ultimax

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Posted 12 February 2015 - 03:59 PM

View PostSean Lang, on 12 February 2015 - 02:07 PM, said:

It actually got more refined to be fair. The 9S shines from long range combat, so it got increased 'PPC Velocity' so time to target will be reduced. But the trade is less overall dps (reduced heat). So it will still shine at long range engagements, but if pressed it won't be able to handle quick engagements (such as brawling).



Nonsense. That velocity is LOWER than ERPPCs previously were before the mega-nerf.

An extra 100m/s will not let the 9S out trade CERLLAS at 800m.


9S got neutered, and IS drop decks along with it.

#153 Greenjulius

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Posted 12 February 2015 - 03:59 PM

View PostNavid A1, on 12 February 2015 - 03:58 PM, said:


um..


so its a typo...
calm down man. i do apologize.

It's the way the quirks are listed. It's still the same 15% heat reduction, just lifted from Smurfy, and how Sean listed the quirks here. No change.

#154 Deathlike

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Posted 12 February 2015 - 03:59 PM

View PostFate 6, on 12 February 2015 - 03:27 PM, said:

Actually the 3C will be a monster with that ERPPC speed. Don't underestimate the power of an ERPPC light harasser.


It's not. I use it with its current quirks. The quirks will not to correct what ails it.

It really needs a 2nd energy hardpoint.

It sounds great on paper when you can pewpew 1 ERPPC a lot, but then you realize it's a Cicada with 1 ERPPC.

#155 kapusta11

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Posted 12 February 2015 - 04:00 PM

View PostMatthew Ace, on 12 February 2015 - 03:59 PM, said:

The Orion M gets autoshotty. How majy ballistics hardpoint does it have?


One, in RT.

Edited by kapusta11, 12 February 2015 - 04:00 PM.


#156 Greenjulius

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Posted 12 February 2015 - 04:01 PM

View PostDeathlike, on 12 February 2015 - 03:59 PM, said:


It's not. I use it with its current quirks. The quirks will not to correct what ails it.

It really needs a 2nd energy hardpoint.

It sounds great on paper when you can pewpew 1 ERPPC a lot, but then you realize it's a Cicada with 1 ERPPC.

However, it got EXACTLY what I asked for. A ballistic cooldown. Now 1xERPPC, 1xAC5/UAC5 will become the ONLY build of choice.

#157 Shadow Magnet

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Posted 12 February 2015 - 04:01 PM

View PostAndi Nagasia, on 12 February 2015 - 03:55 PM, said:

Cant know for sure until we get the full list on the 17th,


After seeing this initial part I expect that all the remaining mechs I like to play will also get garage-ified.

There is a difference between balancing and making a mech undesirable. But it seems that PGI doesn't care.

#158 RedDevil

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Posted 12 February 2015 - 04:02 PM

View PostUltimatum X, on 12 February 2015 - 03:59 PM, said:



Nonsense. That velocity is LOWER than ERPPCs previously were before the mega-nerf.

An extra 100m/s will not let the 9S out trade CERLLAS at 800m.


9S got neutered, and IS drop decks along with it.

Standing in an open field or using cover? I always thought the PPC would be better as you don't have to hold it on target, just poke out fire, and retreat again.

#159 Bishop Steiner

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Posted 12 February 2015 - 04:02 PM

View PostKevjack, on 12 February 2015 - 03:57 PM, said:

Here you go:

it's called consistency.

And if they are being consistent (big if) the WVR-7K will get LPL quirks, instead, with JJs. And will overall be better than having all the eggs in one basket.

#160 Ultimax

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Posted 12 February 2015 - 04:06 PM

View Postreddevil, on 12 February 2015 - 04:02 PM, said:

Standing in an open field or using cover? I always thought the PPC would be better as you don't have to hold it on target, just poke out fire, and retreat again.


You still have to hit, 800m is pretty far.


An extra 100m/s will not make up for the increased heatgen the 9S will see for attempting to use multiple ER PPCs.


A 9S ER PPC will be higher heat than a Clan LPL or CERLLAS, with travel time and in the case of the CLPL, less damage.





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