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Sneak Peek: Is Quirk Phase 2 (Feb. 17, 2015 Patch)


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#121 kapusta11

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Posted 12 February 2015 - 03:30 PM

View PostDavers, on 12 February 2015 - 03:29 PM, said:

So when the IS wins, it's the mechs. But when Clans win, it's the pilots. Gotcha.


You don't understand, they are the l33t of this game, haha.

#122 Navid A1

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Posted 12 February 2015 - 03:31 PM

View PostMandyB, on 12 February 2015 - 03:27 PM, said:

Im sad the atlas K didnt get anything better :(

yup... atlas K could definitely use better quirks.
I wonder why the worst atlas variant gets one of the worst ballistic quirks. I mean why would anyone use a gauss on an atlas.

View PostDavers, on 12 February 2015 - 03:29 PM, said:

So when the IS wins, it's the mechs. But when Clans win, it's the pilots. Gotcha.

Winning and dominating are different things.

Currently, without the good units on the clan side. clanners cannot compete. Remember when 228 was kurita. CSJ could not take a single planet from them with their supposedly OP clan mechs

Edited by Navid A1, 12 February 2015 - 03:37 PM.


#123 Fate 6

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Posted 12 February 2015 - 03:35 PM

Nerf to CTF-2X is really disappointing. It was actually a really solid platform and now it's just a generic mediocre heavy.

#124 Rhialto

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Posted 12 February 2015 - 03:35 PM

Damn, 6K nerfed... will play it to death for the next 5 days.
But... where are the Firestarters Flamers quirks!?

Or maybe flamers need to be redisigned from scratch? You tell us!

Edited by Rhialto, 12 February 2015 - 03:45 PM.


#125 Graugger

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Posted 12 February 2015 - 03:36 PM

I see the CTF-IM got kicked and it appears that the Dragon will remain a superior ballistic mech over the Jagermech.

2 AC/5s on a Dragon having the same effective output as 4 AC/5s on a Jager while taking less tonnage allowing said Dragon to go faster.

Nothing like being cored out by a mech of the same tonnage that has half the weapons you do but move 3x faster.

Nevermind about the CTF-IM, AC/10 velocity is what it has now, I thought it was cooldown :P

Edited by Graugger, 12 February 2015 - 03:43 PM.


#126 Shadow Magnet

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Posted 12 February 2015 - 03:37 PM

So, Raven 2x, Wolverine 6K and Thunderbolt 9s will again become garage mechs that only hardcore fans will play.

If those are not all mechs yet that will get trashed, I bet they will kill the Banshee 3M too. Lets just remove all LPL quirks, no?

Seriously, what is PGI thinking?!?!?

The only change that makes sense is the Arrow, but you forgot the other BlackJacks that needed help.

#127 Greenjulius

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Posted 12 February 2015 - 03:38 PM

View PostAdiuvo, on 12 February 2015 - 03:27 PM, said:

Doubled both of the structure bonuses, specifically.

They doubled the structures and slightly boosted the MG range from 25% to 30%. (flat 30% improvement for MGs instead of 12.50+12.50)

Everything else is the same. It's a slight encouragement to use MGs instead of straight SRM spam, and slight increase to legs and arms. No changes to Missiles. Not bad.

OLD HUGINN QUIRKS

ADDITIONAL STRUCTURE (LL): 4.00
ADDITIONAL STRUCTURE (RL): 4.00
ADDITIONAL STRUCTURE (LA): 3.00
ADDITIONAL STRUCTURE (RA): 3.00
MACHINE GUN RANGE: 12.50 %
BALLISTIC RANGE: 12.50 %
SRM 4 RANGE: 12.50 %
MISSILE RANGE: 12.50 %
SRM 4 COOLDOWN: 25.00 %
MISSILE COOLDOWN: 25.00 %
MISSILE HEAT GENERATION: -15.00 %

NEW HUGINN QUIRKS

Additional Structure (LL&RL) +8
Structure Strength (RA&LA) +6
Ballistic Weapon Range +30%
SRM/4 Range +12.5%
Missile Weapon Range +12.5%
SRM/4 Cooldown +25%
Missile Weapon Cooldown +25%
Missile Weapon Heat Gen 15%

Edited by Greenjulius, 12 February 2015 - 03:42 PM.


#128 Bigbacon

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Posted 12 February 2015 - 03:38 PM

and I bet they screwed the dragon 1N but are too afraid to show that nerf until it launches.

#129 Alistair Winter

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Posted 12 February 2015 - 03:38 PM

View PostAdiuvo, on 12 February 2015 - 03:27 PM, said:

Doubled both of the structure bonuses, specifically.

And 5% extra MG range. Time to buy the Advanced Zoom module for my Huginn.

#130 Navid A1

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Posted 12 February 2015 - 03:41 PM

View PostGreenjulius, on 12 February 2015 - 03:38 PM, said:

They doubled the structures and slightly boosted the MG range from 25% to 30%. (flat 30% improvement for MGs instead of 12.50+12.50)

Everything else is the same. It's a slight encouragement to use MGs instead of straight SRM spam, and slight increase to legs and arms. No changes to Missiles. Not bad.

OLD QUIRKS

ADDITIONAL STRUCTURE (LL): 4.00
ADDITIONAL STRUCTURE (RL): 4.00
ADDITIONAL STRUCTURE (LA): 3.00
ADDITIONAL STRUCTURE (RA): 3.00
MACHINE GUN RANGE: 12.50 %
BALLISTIC RANGE: 12.50 %
SRM 4 RANGE: 12.50 %
MISSILE RANGE: 12.50 %
SRM 4 COOLDOWN: 25.00 %
MISSILE COOLDOWN: 25.00 %
MISSILE HEAT GENERATION: -15.00 %

NEW QUIRKS

Additional Structure (LL&RL) +8
Structure Strength (RA&LA) +6
Ballistic Weapon Range +30%
SRM/4 Range +12.5%
Missile Weapon Range +12.5%
SRM/4 Cooldown +25%
Missile Weapon Cooldown +25%
Missile Weapon Heat Gen 15%


again... does the huginn generate more heat from missile now?

#131 Fate 6

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Posted 12 February 2015 - 03:42 PM

CDA-5X buffs are real nice. That's some Clan Medium Laser **** right there. It's gonna be a useful mech now (though I'm still waiting on my 12 SRM tubes instead of 4).


Also, I'd like to see some DRG-1N nerfs to AC5 fire rate and hopefully buffs to the other DRGs. And Jenner buffs? And BJ-1 and BJ-3 buffs?

Edited by Fate 6, 12 February 2015 - 03:44 PM.


#132 Gas Guzzler

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Posted 12 February 2015 - 03:42 PM

HGN, CTF-3D pretty underwhelming :/

#133 Shadow Magnet

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Posted 12 February 2015 - 03:43 PM

View PostBigbacon, on 12 February 2015 - 03:38 PM, said:

and I bet they screwed the dragon 1N but are too afraid to show that nerf until it launches.


Chances are good you will win that bet... :wacko:

#134 Brody319

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Posted 12 February 2015 - 03:44 PM

View PostNavid A1, on 12 February 2015 - 03:41 PM, said:


again... does the huginn generate more heat from missile now?


no...can you not read?

#135 lsp

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Posted 12 February 2015 - 03:46 PM

I would like to know who it is they refer to when they say that people wanted quirks to be in line with the mechs stock load outs. And that the Wolverine 6k quirks aren't. I haven't seen one person post that non sense. Way to ruin a perfectly fine mech, the Wolverines will now be back in the trash bin never to be used. Also, the 9S is nerfed too, saw that one coming. Disapointing patch will be disapointing. You guys suck.

#136 Rhialto

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Posted 12 February 2015 - 03:46 PM

View PostSean Lang, on 12 February 2015 - 01:56 PM, said:

Got the thumbs up to preview some upcoming changes in 'Phase 2' that come out Feb. 17th, 2015!

Some or all of them?

#137 cSand

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Posted 12 February 2015 - 03:49 PM

View PostGraugger, on 12 February 2015 - 03:36 PM, said:

I see the CTF-IM got kicked and it appears that the Dragon will remain a superior ballistic mech over the Jagermech.

2 AC/5s on a Dragon having the same effective output as 4 AC/5s on a Jager while taking less tonnage allowing said Dragon to go faster.

Nothing like being cored out by a mech of the same tonnage that has half the weapons you do but move 3x faster.




Except the weapons are on 1 low-slung arm which also happens to be freaking huge!!

#138 Torgun

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Posted 12 February 2015 - 03:49 PM

4 out of 5 Battlemasters get specific medium laser quirks, one get medium pulse and zero large laser or large pulse quirks. Such diversity! To heck with these badly thought out quirks.

#139 Verkhne

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Posted 12 February 2015 - 03:50 PM

I understand, this pass we are to buy Cicadas!

(BTW the Tdr-9s will now run, with 3erPPC, like a clan mech!)

#140 Rizzelbizzeg

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Posted 12 February 2015 - 03:52 PM

Nice buffs on the BJ Arrow, really dig that.

Sad to see the wubverine die, that was my favorite (as of late) ;_;





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