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Sneak Peek: Is Quirk Phase 2 (Feb. 17, 2015 Patch)


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#201 Greenjulius

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Posted 12 February 2015 - 05:10 PM

View PostBurktross, on 12 February 2015 - 05:08 PM, said:

You seem to think that you can ever cram a 7 ton weapon into a locust
Posted Image

It's easier than you think.

Link

#202 Deathlike

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Posted 12 February 2015 - 05:11 PM

View PostGreenjulius, on 12 February 2015 - 05:08 PM, said:

It's still faster than most mediums. 113kph is similar to the BJ-1X, but with PFLD weapons.


Lights would be feasting on this.

Anything bigger would sidecore it with impunity.

It won't be a thing. I simply don't see it happening (well, initially people will try it out, and subsequently get smashed).

Of course, this begins with terrible scaling for the Cicada in the first place.

#203 Gas Guzzler

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Posted 12 February 2015 - 05:11 PM

View PostBurktross, on 12 February 2015 - 05:08 PM, said:

You seem to think that you can ever cram a 7 ton weapon into a locust
Posted Image


I'm thinking either 6 mediums or 6 small pulses will be very good here.

#204 Brody319

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Posted 12 February 2015 - 05:11 PM

View PostBurktross, on 12 February 2015 - 05:08 PM, said:

You seem to think that you can ever cram a 7 ton weapon into a locust
Posted Image



damn, I mean I just don't know how I though that would work

#205 Divine Retribution

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Posted 12 February 2015 - 05:12 PM

This teaser is just a way to get players to purchase a large number of weapon modules during the sale :). Who knows what you might need come Tuesday, so buy as much as you can at a 45% discount. Maybe even get a few people to buy C-Bill packs to purchase more modules. Kudos on playing the deep game PGI. I hadn't seen anyone post a crazy conspiracy theory yet which made me uneasy, so I did it myself.

Anyway, don't really care. Will figure out the changes and new builds come Tuesday. Whoever PGI is listening to regarding quirk assignments... well I don't have anything nice to say so I'll end it at that.

Edited by Divine Retribution, 12 February 2015 - 05:13 PM.


#206 Kjudoon

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Posted 12 February 2015 - 05:13 PM

ON1-VA... awwwyeahhhhhhh.....

#207 Greenjulius

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Posted 12 February 2015 - 05:14 PM

View PostDeathlike, on 12 February 2015 - 05:11 PM, said:


Lights would be feasting on this.

Anything bigger would sidecore it with impunity.

It won't be a thing. I simply don't see it happening (well, initially people will try it out, and subsequently get smashed).

Of course, this begins with terrible scaling for the Cicada in the first place.

Well, people are currently doing it okay. I don't see how it's any less fragile than the horrible mist lynx. I ran at the sight of any firestarters in that horrid ****.

Also, I'm not a believer in the usefulness of the "arm" armor. Most decent players will take the cicada's legs off first, or simply CT it.

Edited by Greenjulius, 12 February 2015 - 05:17 PM.


#208 h0UNd

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Posted 12 February 2015 - 05:18 PM

My point exactly. But doesn't the sale end today? (Srry it's Friday already here). How much longer is the sale on?

#209 Burktross

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Posted 12 February 2015 - 05:18 PM

View PostBrody319, on 12 February 2015 - 05:11 PM, said:


Every speck of speed and armor counts in the locust.
Discounting that
But I suppose if you're worried about how uber OP it will be, you can look at the cicada 3C.

Even with the shittons more of armor and 4 MGs, it's not OP.
Not one bit.

And even that is heat neutral.

#210 Brody319

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Posted 12 February 2015 - 05:23 PM

View PostBurktross, on 12 February 2015 - 05:18 PM, said:

Every speck of speed and armor counts in the locust.
Discounting that
But I suppose if you're worried about how uber OP it will be, you can look at the cicada 3C.

Even with the shittons more of armor and 4 MGs, it's not OP.
Not one bit.

And even that is heat neutral.


Armor on the Arms do not matter, they are so small its unlikely to be hit, and you are going to fast your head shouldn't be hit very often.

also clearly this is meant to be a sniping build, so heat and armor aren't as important because you shouldn't be hugging people's faces!

and no I am not saying that the locust is OP. I pilot the damn things, I know how they are basically covered in wet toilet paper for armor. But they went from SL focused quirks, to general quirks, and I was just point out how awesome that was.

Heaven forbid PGI do something good with this quirk pass. but no, people would rather talk about how the Thunderbolt is dead and how the Clans will crush the IS uninterrupted (as if they are not ******* doing it already with the OP Thunderbolt look at how many planets IS has lost!)

#211 Bishop Steiner

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Posted 12 February 2015 - 05:26 PM

View PostAdiuvo, on 12 February 2015 - 04:06 PM, said:

Consistency isn't better when it removes options.


Odd. I don't see any options being lost. I see new options being made. Maybe not the blatant, so easy to spot a blind person can find it meta cheese you seem to feel would be the "option" for all of us, but hey, what do I know? I'm just a bad, and we all know the game should cater to how 1% of the player base prefer it.

Edited by Bishop Steiner, 12 February 2015 - 05:27 PM.


#212 Tarogato

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Posted 12 February 2015 - 05:28 PM

View PostDavers, on 12 February 2015 - 04:09 PM, said:

Does this new 'stock mech' quirk change mean that Griffons will lose the SRM buffs and gain LRM buffs?

Ha Ha Ha. As if Griffins had SRM buffs in the first place. It looks like the Griffins are getting new cooldown buffs, so it's a straight up improvement.

(hint: adding range to SRMs doesn't buff them, because that's not how you use SRMs in the first place - the previous SRM quirks were 100% useless.)

Edited by Tarogato, 12 February 2015 - 05:29 PM.


#213 Bishop Steiner

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Posted 12 February 2015 - 05:29 PM

View Postnorus, on 12 February 2015 - 04:09 PM, said:

Unfortunately the 7k can only have 2 LPL ever. You can't fit one in the head, it just doesn't work because IS LPL take 2 crit slots. The only thing you can do to fill more weapons is stick missiles on it. There will never again be a wubverine, it has been deleted.


Sorry, I didn't join the navy, so I'm good with options beside boating

#214 Brody319

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Posted 12 February 2015 - 05:30 PM

people are going to sell their "OP IS mechs" and then when the quirks show up and its revealed that they aren't dead forever and just need to be played a bit differently, and we see the QQ on the forums.
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#215 Fate 6

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Posted 12 February 2015 - 05:32 PM

View PostGamerGirlGundam, on 12 February 2015 - 05:21 PM, said:

is that really all the atlas gets as quirks ? shouldnt it get better defensive quirks ?
there have been countless threads and posts asking for that

the extra arm struct and weapon quirks shuffles are nice and all but surely thats not what it specifically needs to fufill its role on the field in the current enviroment

also is the cicada 3C that much of problem with its single erppc that it has its cooldown reduced and range removed ? it seemed fine as it was for its given role

Actually all it lost was the range (whatever you quoted is wrong), and while the range might be missed the extra velocity is probably better because it means at max range you'll be much more likely to actually hit your target.

#216 Bishop Steiner

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Posted 12 February 2015 - 05:33 PM

View Postkapusta11, on 12 February 2015 - 04:10 PM, said:


Yep, hitscan damage is better than a chance of not doing any damage at all, even if you spread it a little bit.


Yeah I could see where 1-2 DMG spread all over kingdom come might seem better than 10 focused DMG. For those who can't aim.

#217 BigFatGator

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Posted 12 February 2015 - 05:34 PM

Once again, Orion quirks are senseless. Why the only specific ballistic quirk to the AC10 on a mech with 2 ballistic hardpoints.... argggghhh.

#218 Davers

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Posted 12 February 2015 - 05:34 PM

View PostTarogato, on 12 February 2015 - 05:28 PM, said:

Ha Ha Ha. As if Griffins had SRM buffs in the first place. It looks like the Griffins are getting new cooldown buffs, so it's a straight up improvement. (hint: adding range to SRMs doesn't buff them, because that's not how you use SRMs in the first place - the previous SRM quirks were 100% useless.)

Griffin 1N has SRM6 buff, 3M has SRM4 buffs, in addition to general missile buffs.

#219 Bishop Steiner

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Posted 12 February 2015 - 05:36 PM

View PostUltimatum X, on 12 February 2015 - 04:27 PM, said:



They are caving in to the same handful of forum warriors who won't rest until every mech is gargbage tier like their pet, special snowflake build.

As opposed to caving to meta warrior 1%ers and their previous snow flake can only be fun one way builds?

#220 Deathlike

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Posted 12 February 2015 - 05:37 PM

View PostBigFatGator, on 12 February 2015 - 05:34 PM, said:

Once again, Orion quirks are senseless. Why the only specific ballistic quirk to the AC10 on a mech with 2 ballistic hardpoints.... argggghhh.


It's a great thing I have no plans on grinding those out until PGI gets their act together on that.

I've seen this show and dance on the first quirkening too. It's hilarious how one mech is screwed multiple times...





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