beerandasmoke, on 12 February 2015 - 10:32 PM, said:
PGI should be quirking mechs according to what makes them viable and competitive ingame not according to the "stock" loadout. Most of the mechs that had decent stockloadouts were the Unseen which arent allowed ingame. The vast majority of the player base will not drive a subpar mech that gets you blown away no matter what people on twitter say.
I would seriously consider not dropping this quirkening and rethinking the whole "stock quirks" mentality. Give the 9S a heat reduction to 35% and adjust accordingly. Spend your time working on hitreg, hitboxes, and more content for players ingame instead.
And you speak for them, do you?
Ace Selin, on 12 February 2015 - 10:33 PM, said:
No offense, but bull crap.
@7.5 heat, it was knocking out 20 then 10 pp-fld every 2seconds, with more than enough heat endurance even on hot maps. It was fang good at any range, any map.
Adiuvo, on 12 February 2015 - 10:32 PM, said:
yeah, I do.
Just like mechs with homogenous stock weapons had hardpoints differentiated by inflating different aspect of the armament, so to, you simply focus the quirks on different aspects of the weapons or focus on differing weapons systems as the primary focus.
Is it perfect? Nope. But better than the alternative.
Edited by Bishop Steiner, 12 February 2015 - 10:41 PM.