Torgun, on 13 February 2015 - 08:14 AM, said:
Because your big picture actually doesn't focus on the quirks, you're saying you can still take whatever and just use a few ML to make use of the quirks a bit. I'm talking about what the quirks actually makes the variants good at, and really it's so focused on ML across all variants but one it's silly.
That''s not remotely what I said.
Let me try this again.
OK. We have mechs with Homogenous Weapons. The Victor and Battlemaster are two notable examples.
What did PGI do? They focused the Hardpoints to emphasize different weapon groups, thus one has more ballistics, another more energy.
There is no reason at all, they cannot use the same philosophy with the quirks on those homogenous weapons.
1 Battlemaster, the Quirks focus primarily on it's PPC. Another Battlemaster, the quirks focus on the Medium LAsers, ands yet another, the Missiles. All 3 weapons it actually COMES WITH, as opposed to Large Lasers or the like, that NO VARIANT HAS.
And even within those weapons group, different aspects can be emphasized. You have 2 BLRs with Missiles as Primary. MAke one heavily oriented toward Cooldown on those, another more heavily oriented toward heat reduction, or range, etc. One Battlemaster gets more heat reduction for it's weapons, another gets the focus on beam reduction.
The problem, with the forums, AND with PGI, is people really seem over focused and limited on their willingness to look into what the quirks system COULD accompñlish. People seem to get focused on one idea that works really well (they think) on that one build they like to run. Instead of looking at everything as pieces in the puzzle that are going to have to interact if things are ever going to have a semblance of actual balance.