Jump to content

Sneak Peek: Is Quirk Phase 2 (Feb. 17, 2015 Patch)


594 replies to this topic

#1 Sean Lang

    Member

  • PipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 969 posts
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • LocationNorth Carolina

Posted 12 February 2015 - 01:56 PM

Got the thumbs up to preview some upcoming changes in 'Phase 2' that come out Feb. 17th, 2015!

LCT-1E
Specialty
Additional Structure (LL&RL) +16
Armor Strength (LA&RA) 50%
Energy Weapon Range +25%
Energy Weapon Heat -25%
Laser Duration -25%

Acceleration +25%
Deceleration +50%

LCT-1M
Specialty
Additional Structure (LL&RL) +16
Armor Strength (LA&RA) 50%
Medium Laser Range +25%
Energy Weapon Range +25%
Medium Laser Cooldown +12.5%
Energy Weapon Cooldown +12.5%
Medium Laser Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Medium Laser Duration -12.5%
Energy Weapon Duration -12.5%
Missile Weapon Cooldown +15%
Acceleration +25%
Deceleration +50%

LCT-1V
Specialty
Additional Structure (LL&RL) +16
Armor Strength (LA&RA) 50%
ER-Large Cooldown +25%
Energy Weapon Cooldown +25%
ER-Large Duration -25%
Laser Duration -25%
Energy Weapon Range +15%
Ballistic Weapon Range +30%

Acceleration +25%
Deceleration +50%

LCT-3M
Specialty
Additional Structure (LL&RL) +16
Armor Strength (LA&RA) 50%
Energy Weapon Cooldown +20%
Energy Weapon Heat Gen -10%
Laser Duration +10%

Acceleration +25%
Deceleration +50%

LCT-3S
Specialty
Additional Structure (LL&RL) +16
Armor Strength (LA&RA) 50%
Medium Laser Range +12.5%
Energy Weapon Range +12.5%
Medium Laser Cooldown +12.5%
Energy Weapon Cooldown +12.5%
Missile Weapon Range +15%
Missile Weapon Cooldown +30%
Missile Weapon Heat Gen -15%

Acceleration +25%
Deceleration +50%

LCT-PB
Specialty
Additional Structure (LL&RL) +16
Armor Strength (LA&RA) 50%
Ballistic Range +10%
Energy Range +10%
Energy Cooldown +10%
Machine Gun Range +10%
Small Laser Range +10%
Small Laser Cooldown +10%

Accel (Low, Med High) +25%
Decel (low, med, high) +50%

ON1-K
Specialty
Additional Structure (LT&RT) +16
Additional Structure (LL&RL) +16
Laser Duration -10%
Energy Weapon Range +12.5%
Energy Weapon Heat Gen -12.5%
Ballistic Range +12.5%
Ballistic Weapon Cooldown +12.5%
Ballistic Weapon Velocity +12.5%
Missile Weapon Cooldown +12.5%

ON1-M
Specialty
Additional Structure (LT&RT) +16
Additional Structure (LL&RL) +16
LB-10-X Cooldown +20%
Ballistic Weapon Cooldown +20%
Missile Weapon Cooldown +25%
Energy Weapon Heat Gen -12.5%
Energy Weapon Cooldown +12.5%
Laser Duration -12.5%

ON1-V
Specialty
Additional Structure (LT&RT) +16
Additional Structure (LL&RL) +16
AC/10 Cooldown +10%
Ballistic Weapon Cooldown +10%
Ballistic Velocity +25%
Missile Weapon Cooldown +12.5%
Energy Weapon Cooldown +12.5%
Laser Duration -25%

ON1-VA
Specialty
Additional Structure (LT&RT) +16
Additional Structure (LL&RL) +16
Additional Structure (RA&LA) +6
Missile Weapon Cooldown +25%
Missile Weapon Range +25%
Ballistic Cooldown +12.5%
Ballistic Velocity +12.5%
Laser Duration -12.5%

ON1-Protector
Specialty
Additional Structure (LT&RT) +16
Additional Structure (LL&RL) +16
Guass Rifle Cooldown +10%
Ballistic Weapon Cooldwon +10%
Laser Duration -15%
Energy Weapon Range +15%
Energy Weapon Heat Gen -15%
Missile Weapon Cooldown +15%

HGN-732
Specialty
Structure Strength (LL&RL) +10
Gauss Cooldown +7.5%
Ballistic Weapon Cooldown +7.5%
Missile Weapon Cooldown +10%
Laser Duration -10%

HGN-733
Specialty
Structure Strength (LL&RL) +10
AC/10 Cooldown +7.5%
Ballistic Weapon Cooldown 7.5%
Laser Duration -10%
Missile Weapon Cooldown +10%

HGN-733C
Specialty
Structure Strength (LL&RL) +10
AC/20 Cooldown +5%
Ballistic Weapon Cooldown 5%
Ballistic Velocity +7.5%

HGN-733P
Specialty
Structure Strength (LL&RL) +10
PPC Velocity +20%
Laser Duration -10%
Energy Weapon Heat Gen -10%
Missile Weapon Cooldown -10%

HGN-HM
Specialty
Structure Strength (LL&RL) +10
Ballistic Weapon Cooldown +10%
Ballistic Weapon Velocity +10%
Laser Duration -10%
Missile Weapon Cooldown +10%

AS7-D
Specialty
Structure Strength (RT&LT) +11
Structure Strength (RA&LA) +9
AC/20 Velocity +7.5%
Ballistic Weapon Velocity +7.5%
AC/20 Cooldown +7.5%
Ballistic Weapon Cooldown +7.5%
Missile Weapon Cooldown +10%
Laser Duration -10%

AS7-D-DC
Specialty
Structure Strength (RT&LT) +11
Structure Strength (RA&LA) +9
AC/20 Velocity +5%
Ballistic Weapon Velocity +5%
Laser Duration -7.5%
Missile Weapon Cooldown +7.5%

AS7-K
Specialty
Structure Strength (RT&LT) +11
Structure Strength (RA&LA) +9
Gauss Cooldown +7.5%
Ballistic Weapon Cooldown +7.5%
ERLarge Cooldown +7.5%
Energy Weapon Coodlwon +7.5%
Laser Duration -10%
Missile Weapon Cooldown +10%

AS7-RS
Specialty
Structure Strength (RT&LT) +11
Structure Strength (RA&LA) +13
Large Laser Range +7.5%
Energy Weapon Range +7.5%
Large Laser Cooldown +7.5%
Energy Weapon Cooldown +7.5%
Laser Duration -10%
Ballistic Weapon Velocity +10%
Missile Weapon Cooldown +10%

AS7-BoarsHead
Specialty
Structure Strength (RT&LT) +11
Structure Strength (RA&LA) +17
Ballistic Weapon Velocity +10%
Ballistic Weapoon Range +10%
Medium Pulse Range +7.5%
Energy Weapon Range +7.5%
Energy Weapon Heat Gen -10%

AS7-S
Specialty
Structure Strength (RT&LT) +11
Structure Strength (RA&LA) +9
AC/20 Velocity +7.5%
Ballistic Weapon Velocity +7.5%
Missile Weapon Cooldown +10%
Laser Duration 10%
Energy Weapon Cooldown +10%

CTF-1X
Specialty
Additional Structure (LT&RT) +7
Additional Structure (RA&LA) +5
Ballistic Weapon Cooldown +12.5%
Ballistic Weapon Velocity +12.5%
Energy Weapon Range +12.5%
Laser Duration -12.5%
Medium Laser Cooldown +10%
Energy Weapon Cooldown +10%
Energy Weapon Heat Gen -12.5%

CTF-2X
Specialty
Additional Structure (LT&RT) +7
Additional Structure (RA&LA) +5
Missile Weapon Cooldown +12.5%
Ballistic Weapon Cooldown +12.5%
Ballistic Weapon Velocity +12.5
Ballistic Weapon Range +12.5%
Energy Weapon Heat Gen -12.5%
Laser Duration -12.5%

CTF-3D
Specialty
Additional Structure (LT&RT) +7
Additional Structure (RA&LA) +5
Laser Duration -7.5%
Ballistic Weapon Velocity +7.5%

CTF-IM
Specialty
Additional Structure (LT&RT) +7
Additional Structure (RA&LA) +5
AC/5 Cooldown +7.5%
Ballistic Weapon Cooldown +7.5%
Medium Laser Cooldown +7.5%
Energy Weapon Cooldown +7.5%
Medium Laser Duration -7.5%
Laser Duration -7.5%

QKD-5K
Specialty
Additional Armor (LA&RA) +10
Additional Structure (LL&RL) +7
Medium Laser Range +12.5%
Energy Weapon Range +12.5%
Medium Laser Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Large Laser Duration +12.5%
Laser Weapon Duration +12.5%
Energy Weapon Cooldown +15%

QKD-4H
Specialty
Additional Armor (LA&RA) +10
Additional Structure (LL&RL) +7
LRM/10 Cooldown +10
Missile Weapon Cooldown +10%
LRM/10 Heat Gen -10%
Missile Weapon Heat Gen -10%
Medium Laser Cooldown +10%
Energy Weapon Cooldown +10%
Energy Weapon Heat Gen -12.5%

QKD-4G
Specialty
Additional Armor (LA&RA) +10
Additional Structure (LL&RL) +7
Medium Laser Range +12.5%
Energy Weapon Range +12.5%
Medium Laser Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Laser Weapon Duration +15%
Energy Weapon Cooldown +15%
Missile Weapon Cooldown +15%

Arm yaw speed +33.3%
Arm pitch speed +33.3%

QKD-IVFOUR
Specialty
Additional Armor (LA&RA) +10
Additional Structure (LL&RL) +7
AC/5 Cooldown +10%
Ballistic Weapon Cooldown +10%
AC/5 Velocity +10%
Ballistic Weapon Velocity +10%
Missile Weapon Cooldown +12.5%
Energy Weapon Range +12.5%


Arm Movement Rate Yaw 33.30%
Arm Movement Rate Pitch 33.30%

TDR-9S
Specialty
Additional Structure (LT&RT) +15
ER-PPC Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
ER-PPC Cooldown +12.5%
Energy Weapon Cooldown +12.5%
ER-PPC Velocity +30%
Laser Duration -15%
Missile Weapon Cooldown +15%

BJ-Arrow
Specialty
Additional Structure (RT&LT) +11
Mgun Range +20%
Ballistic Weapon Range +20%
Large Pulse Laser Duration -10%
Laser Duration -10%
Energy Weapon Heat Gen -12.5%
Energy Weapon Range +12.5%
Torso yaw speed +25%

WVR-6K
Specialty
Additional Structure (RA) +18
Large Laser Range +12.5%
Energy Weapon Range +12.5%
Energy Weapon Cooldown +15%
Large Laser Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Laser Duration -15%
Missile Weapon Cooldown +15%

Torso yaw speed +25%

JM6-A
Specialty
Additional Structure (LT&RT) +7
Ballistic Weapon Velocity +10%
Ballistic Weapon Range +20%
Missile Weapon Cooldown +20%
Missile Weapon Heat Gen -10%
Laser Duration -10%

RVN-2X
Specialty
Additional Armor (LA) +12
Additional Structure (LL&RL) +8
Medium Laser Cooldown +10%
Energy Weapon Cooldown +10%
Medium Laser Range +10%
Energy Weapon Range +10%
Laser Duration -30%
Large Laser Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Missile Weapon Cooldown +15%

Turn Rate +10%
BLR-1D
Specialty
Armor Strength (RA&LA) +14
PPC Velocity +20%
Medium Laser Duration -10%
Laser Duration -10%
Energy Weapon Range +12.5%
Energy Weapon Cooldown +12.5%
Ballistic Weapon Cooldown +12.5%
Ballistic Weapon Velocity +12.5%

BLR-1G
Specialty
Armor Strength (RA&LA) +14
PPC Velocity +20%
Medium Laser Range +10%
Energy Weapon Range +10%
Medium Laser Duration -10%
Laser Weapon Duration -10%
Medium Laser Heat Gen -10%
Energy Weapon Heat Gen -10%
Ballistic Weapon Range +12.5%
Ballistic Weapon Cooldown +12.5%

BLR-1S
Specialty
Armor Strength (RA&LA) +14
Missile Weapon Cooldown +12.5%
Missile Weapon Heat Gen -12.5%
Laser Duration -12.5%
Energy Weapon Range +25%
Medium Laser Heat Gen -10%
Energy Weapon Heat Gen -10%

BLR-3M
Specialty
Armor Strength (RA&LA) +14
ERPPC Velocity +25%
Medium Laser Duration -10%
Laser Duration -10%
Medium Laser Range +10%
Energy Weapon Range +10%
Energy Weapon Cooldown +12.5%
Missile Weapon Cooldown +12.5%

BLR-3S
Specialty
Armor Strength (RA&LA) +14
Medium Pulse Range +10%
Energy Weapon Range +10%
Medium Pulse Cooldown +10%
Energy Weapon Cooldown +10%
Energy Weapon Heat Gen -12.5%
Missile Weapon Cooldown +12.5%
Missile Weapon Range +12.5%

CDA-X5
Specialty
Additional Structure (LL&RL) +10
Additional Armor (RA&LA) +12
Medium Laser Range +20%
Energy Weapon Range +20%
Medium Laser Heat Gen -10%
Energy Weapon Heat Gen -10%
Medium Laser Duration -10%
Laser Weapon Duration -10%
Missile Weapon Cooldown +25%

Torso yaw speed +10%
Turn rate +10%

TBT-3C
Specialty
Additional Structure (RA&LA) +8
LRM/15 Cooldown +20%
Missile Weapon Cooldown +20%
LRM/15 Heat Gen -10%
Missile Weapon Heat Gen -10%
Energy Weapon Heat Gen -12.5%
Laser Duration -12.5%


Torso yaw speed +25%

TBT-5J
Specialty
Additional Structure (RA&LA) +8
Medium Laser Range +10%
Energy Weapon Range +10%
Medium Laser Duration -10%
Laser Weapon Duration -10%
Medium Laser Heat Gen -10%
Energy Weapon Heat Gen -10%
Missile Weapon Cooldown +12.5%

Torso yaw speed +25%

TBT-5N
Specialty
Additional Structure (RA&LA) +8
Missile Weapon Cooldown +12.5%
Missile Weapon Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Energy Weapon Range +12.5%
Laser Duration -12.5%
Energy Weapon Cooldown +12.5%

Torso yaw speed +25%

TBT-7K
Specialty
Additional Structure (RT&LT) +12
AC/5 Cooldown +10%
Ballistic Weapon Cooldown +10%
AC/5 Velocity +10%
Ballistic Weapon Velocity +10%
PPC Cooldown +10%
Energy Weapon Cooldown +10%
PPC Heat Gen -10%
Energy Weapon Heat Gen -10%
Missile Weapon Cooldown +12.5%
Torso yaw speed +25%

TBT-LoupDeGuerre
Specialty
Additional Structure (RA&LA) +8
Missile Weapon Cooldown +10%
Missile Weapon Range +10%
Medium Pulse Range +7.5%
Energy Weapon Range +7.5%
Energy Weapon Heat Gen -10%
Energy Weapon Cooldown +10%
Torso yaw speed +25%

GRF-1S
Specialty
Additional Structure (RA) +9
Energy Weapon Range +12.5%
Medium Laser Cooldown +7.5%
Energy Weapon Cooldown +7.5%
Laser Duration -12.5%
Missile Weapon Cooldown +12.5%
Torso yaw speed +10%

GRF-1N
Specialty
PPC Velocity +20%
Energy Weapon Heat Gen -7.5%
Laser Duration -7.5%
Missile Weapon Cooldown +7.5%

Torso yaw speed +10%

CDA-3M
Specialty
Additional Structure (LL&RL) +10
Laser Duration -10%%
Medium Laser Range +7.5%
Energy Weapon Range +7.5%
Medium Laser Cooldown +7.5%
Energy Weapon Cooldown +7.5%
Ballistic Weapon Cooldown +20%

Torso yaw speed +10%

CDA-3C
Specialty
Additional Structure (LL&RL) +10
ER-PPC Heat Gen -25%
Energy Weapon Heat Gen -25%
ER-PPC Cooldown +12.5%
Energy Weapon Cooldown +12.5%
ER-PPC Velocity +50%
Ballistic Weapon Cooldown +12.5%
Torso yaw speed +10%
Turn rate +10%

SPR-5D
Specialty
Energy Weapon Cooldown +10%
Energy Weapon Range +10%
Laser Duration -10%

SDR-5K
Specialty
ER-Large Cooldown +25%
Energy Weapon Cooldown +25%
ER-Large Duration -12.5%
Laser Weapon Duration -12.5%
Ballistic Weapon Range +45%

Reverse Speed 12.60%

RVN-Huginn
Specialty
Additional Structure (LL&RL) +8
Structure Strength (RA&LA) +6
Ballistic Weapon Range +30%
SRM/4 Range +12.5%
Missile Weapon Range +12.5%
SRM/4 Cooldown +25%
Missile Weapon Cooldown +25%
Missile Weapon Heat Gen 15%

Edited by Sean Lang, 12 February 2015 - 03:10 PM.


#2 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 12 February 2015 - 02:01 PM

hmm. interesting.

Is it just me, or has the whole "1 quirk a tier" balanced by ECM and JJs, kinda gone out the window? I mean the LCT-1M has how many quirks?

Why are we even holding Mechs with Hoverjets hostage of them anymore?

Also, to what does "speciality" refer?

Edited by Bishop Steiner, 12 February 2015 - 02:03 PM.


#3 Macster16

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 576 posts

Posted 12 February 2015 - 02:04 PM

9S gots the nerf-bat.

I hope you people are happy now.

Disclaimer: I hardly used the 9S as I thought it was boring to play and much prefer the 5SS so the nerfs don't bother me in the slightest.

#4 Sean Lang

    Member

  • PipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 969 posts
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • LocationNorth Carolina

Posted 12 February 2015 - 02:07 PM

View PostMacster16, on 12 February 2015 - 02:04 PM, said:

9S gots the nerf-bat.

I hope you people are happy now.

Disclaimer: I hardly used the 9S as I thought it was boring to play and much prefer the 5SS so the nerfs don't bother me in the slightest.


It actually got more refined to be fair. The 9S shines from long range combat, so it got increased 'PPC Velocity' so time to target will be reduced. But the trade is less overall dps (reduced heat). So it will still shine at long range engagements, but if pressed it won't be able to handle quick engagements (such as brawling).

#5 Dulahan

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 361 posts

Posted 12 February 2015 - 02:08 PM

Poor WVR-6K - Sigh, from a go to back to the dustbin of my Garage. It got hit by the Nerfbat WAAAAAY Harder than the 9S did. Hell, I doubt the 9S will even see much of a hit, especially for those who do the 2 ERPPC build with something else in the arm.

But ouch, poor 6K. :(

#6 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,096 posts

Posted 12 February 2015 - 02:08 PM

WOW WVR-6K just got the bat in the head.....

guess I can free up 3 mech bays selling those 3 things off.

edit:
you AHOLES you screwed up raven 2x.......One of my favorite mechs is now junk.


Apparently they don't like IS LPLs....they must be OP.

Edited by Bigbacon, 12 February 2015 - 02:10 PM.


#7 KodiakGW

    Member

  • PipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 1,775 posts
  • LocationNE USA

Posted 12 February 2015 - 02:10 PM

Glad I didn't buy that second 9S. Looks like I'll be selling a lot of my IS mechs I was hoping to have decent quirks added and joining the laser vomit brigade.

#8 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 12 February 2015 - 02:11 PM

Thunderbolt gets major nerf for quirks (one less thing to hear whines of).

Wubverine is dead. Long live the Large Laservomit version.

Still some weird quirks that I'm seeing here.

#9 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 12 February 2015 - 02:11 PM

interes

View PostBishop Steiner, on 12 February 2015 - 02:01 PM, said:

hmm. interesting.

i agree, but we will need to see how all the others are Quirked,
how balance plays out and how things are constructed,

so the 9S dropped in some of its PPC Quirks,
prepare for the QQ of the Bias uninformed,

#10 deadmedo

    Member

  • PipPipPip
  • Shredder
  • Shredder
  • 98 posts
  • LocationBosna i Hercegovina

Posted 12 February 2015 - 02:11 PM

The locust 3M got pretty heavy nerfed :/ And the 9S too :/

#11 mkapraly

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 19 posts

Posted 12 February 2015 - 02:11 PM

RIP Wubverine. Forever in our hearts

#12 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 12 February 2015 - 02:13 PM

View PostSean Lang, on 12 February 2015 - 02:07 PM, said:


It actually got more refined to be fair. The 9S shines from long range combat, so it got increased 'PPC Velocity' so time to target will be reduced. But the trade is less overall dps (reduced heat). So it will still shine at long range engagements, but if pressed it won't be able to handle quick engagements (such as brawling).

Works for me.

#13 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 12 February 2015 - 02:13 PM

what about the Catapults?! who cares about the Cataphracts?

I wanna know how much PGI hates me!

#14 Greenjulius

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,319 posts
  • LocationIllinois

Posted 12 February 2015 - 02:14 PM

Quote

BJ-Arrow
Specialty
Additional Structure (RT&LT) +11
Mgun Range +20%
Ballistic Weapon Range +20%
Large Pulse Laser Duration -10%
Laser Duration -10%
Energy Weapon Heat Gen -12.5%
Energy Weapon Range +12.5%
Torso yaw speed +25%

The gods have answered my request! This will make it very hard to decide between the Arrow and BJ-1X.

YESSSS!!!!

For reference, the existing quirks:

TORSO TURN RATE (YAW): 25.00 %
AC/20 RANGE: 7.50 %
BALLISTIC RANGE: 7.50 %
AC/20 VELOCITY: 7.50 %
BALLISTIC VELOCITY: 7.50 %

Edited by Greenjulius, 12 February 2015 - 02:16 PM.


#15 Torgun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,598 posts

Posted 12 February 2015 - 02:14 PM

So all Victors are still considered tier 1 mechs that need no quirks at all? Come on now, with the arrival of hoverjets poptarting is already over, and that's the one thing that made Victors powerful in the first place.

Edited by Torgun, 12 February 2015 - 02:15 PM.


#16 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 12 February 2015 - 02:14 PM

View Postdeadmedo, on 12 February 2015 - 02:11 PM, said:

The locust 3M got pretty heavy nerfed :/ And the 9S too :/

Good on the Thud. It was stupid broken

#17 Crockdaddy

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,684 posts
  • Twitch: Link
  • LocationSaint Louis

Posted 12 February 2015 - 02:15 PM

It kinda sucks to have bought LPL modules for the Wuberine ... I could see some LPL reductions but HOLY!$%@ ... you went from LPL to LL ... can I uh get a refund on those modules?? I felt the 6K was fun and unique until the arm gets blown off. :)

#18 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 12 February 2015 - 02:17 PM

View PostSean Lang, on 12 February 2015 - 02:07 PM, said:


It actually got more refined to be fair. The 9S shines from long range combat, so it got increased 'PPC Velocity' so time to target will be reduced. But the trade is less overall dps (reduced heat). So it will still shine at long range engagements, but if pressed it won't be able to handle quick engagements (such as brawling).

which is a perfect tradeoff. Now it's no longer the all purpose 30 pp-fld, all day every day bat it was.

Still think making a mech that packs a whopping ONE ERPPC into a mech that boats them is silly, but it's heck of a lot more balanced this time at least.

Kudos.

View PostCrockdaddyAoD, on 12 February 2015 - 02:15 PM, said:

It kinda sucks to have bought LPL modules for the Wuberine ... I could see some LPL reductions but HOLY!$%@ ... you went from LPL to LL ... can I uh get a refund on those modules?? I felt the 6K was fun and unique until the arm gets blown off. :)

Uh, no?

F2P game, you know all things are subject to change, sorry bro. Lots of us are going to be moving modules to other chassis.

#19 LordMelvin

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 567 posts

Posted 12 February 2015 - 02:17 PM

The gods have smiled upon us. RIP TDR-9S

I look forward to playing with the LCT-1V now.

I'm also liking the quirks on the Protector. Can't say I'll drop my AC20 for a Gauss Rifle but the cooldown is appreciated all the same.

10/10 would quirk again

#20 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 12 February 2015 - 02:17 PM

Locust 1E's quirks holy ****.

25% less heat general energy quirks?!
thats 25% less PPC heat, LPL heat,





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users