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After The Tdr 9S Nerf


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#1 Valdherre Tor

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Posted 04 January 2015 - 04:28 PM

After the TDR 9S nerf what will be the go to IS mech? And the forums are going to fill with more Clan mechs and tech are OP.

Edited by Valdherre Tor, 04 January 2015 - 04:41 PM.


#2 MechaBattler

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Posted 04 January 2015 - 04:29 PM

Yes.

#3 Night Fury76

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Posted 04 January 2015 - 04:34 PM

Ride the wave till it happens

#4 Aiden Skye

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Posted 04 January 2015 - 04:46 PM

I really don't think the Clan vs IS wars are ever going to end. Personally I think Clan has better ranged options, IS a better in a brawl. Works out in the end considering how most games usually end in a massive deathball anyway, in which clan can wear out the IS while they close the distance, and IS mechs bring the PPFLD and cooler running mechs once the brawl starts.

#5 Ultimax

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Posted 04 January 2015 - 04:48 PM

There aren't any.

Outside of the 5SS & 9S, nothing else can compete against SCR, HBR & TBR in the 50 to 75 ton range.


It will be fun to watch most of the top comp teams suddenly switch back to clan.

Edited by Ultimatum X, 04 January 2015 - 04:51 PM.


#6 Kassatsu

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Posted 04 January 2015 - 04:49 PM

View PostW A R K H A N, on 04 January 2015 - 04:46 PM, said:

I really don't think the Clan vs IS wars are ever going to end. Personally I think Clan has better ranged options, IS a better in a brawl. Works out in the end considering how most games usually end in a massive deathball anyway, in which clan can wear out the IS while they close the distance, and IS mechs bring the PPFLD and cooler running mechs once the brawl starts.


Pretty much this. Even if you nerf the admittedly excessive heat quirks on the TDR, people will just find something else that's "OP". Ever watch a DRG-1N or WVR-6R flank a team and activate their disintegration beam while they're busy with the assault in front of them?

#7 Wolfwood592

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Posted 04 January 2015 - 04:51 PM

This community will always find something to cry excessively about rather than play to the weaknesses. There is NO mech in this game that doesn't have some weakness, but which is easier? Whine and cry till things change or learn to outplay them?

I am sure that once the next pass for quirks come out and the TDR gets stomped, some other random mech will be designated by this community as too "OP" and it will start all over again.

#8 Koniks

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Posted 04 January 2015 - 05:08 PM

For the sniper role sure:

Dual Gauss Jagermechs.
Dual AC5 Wolverines and Dragons.
ERLL SHD-2Ks, Stalkers, and Quickdraws.

Maybe some Gauss+PPC or Gauss+ERLL Victors. Maybe 2xAC5+ERPPC SHD-2H or 5Ms.

But they're all somewhat less versatile than the 9S for one reason or another so there's a bigger gap between them and their clan counterparts.

#9 pwnface

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Posted 04 January 2015 - 05:19 PM

AC5 is not a sniper weapon at CW ranges of 700m+ on Boreal.

#10 Ultimax

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Posted 04 January 2015 - 05:25 PM

View PostMizeur, on 04 January 2015 - 05:08 PM, said:

Dual Gauss Jagermechs.
Dual AC5 Wolverines and Dragons.
ERLL SHD-2Ks, Stalkers, and Quickdraws.



Dual Gauss Jager mechs tend to be limited to XL engines, making them fragile.

They are also ammo dependant, and can't make the same kind of snapshots due to gauss charge up.



AC 5s are not sniping weapons at the ranges you see on Boreal, and both of those mechs have several glaring flaws - they are not even close to the same level as SCR, HBR and TBR - not to mention it is a sniper's game in that phase of CW, not a "stand there for extended face time DPSing". Doing that will see you cored quickly.


ERLL Shadowhawk is a good build but at 27 damage per alpha, it loses exchanges vs. Clan Laser vomit builds - which all 3 of the mechs I mentioned can bring, with Alphas in the 40 to 55 range.



Stalkers force tonnage compromises elsewhere, Quickdraws aren't even worth mentioning.

Edited by Ultimatum X, 04 January 2015 - 05:26 PM.


#11 Brody319

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Posted 04 January 2015 - 05:34 PM

Jeagers, Cataphracts, Dragons, Victors, King Crabs, Firestarter, Shadowhawks, Hunchbacks, Centurions, Spiders, Thunderbolt (medium pulse laser storm), Wubverines, Stalkers, Banshees, Battlemasters, Trenchbucket 7m,

#12 Monkey Lover

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Posted 04 January 2015 - 06:00 PM

I will go back to dual gauss ,ppc gauss and ac ppc. Nothing will change other than I wasted cbills on a 9s

#13 Alistair Winter

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Posted 04 January 2015 - 06:00 PM

I think a lot of people will start using the CPLT-K2 again, because PGI will transfer the TDR-9S quirks to the now obsolete and virtually extinct CPLT-K2, making it the go-to PPC sniper as it should be.


PGI will transfer the TDR-9S quirks to the CPLT-K2.

PGI will transfer its PPC quirks to the CPLT-K2.



#14 IsaAurinkoinen

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Posted 04 January 2015 - 06:06 PM

Dragon 1N rules them all. Good mobility and good quirks with cooldown module = awesome firepower. Lots of them and run clanners to ground!

Only thing what is lacking is collision. Dreaming about dragon bowling.

Edit: You dont trade with sniping with clans, you push them hard and aggressively. Close range they have heat problems on brawl.

Edited by IsaAurinkoinen, 04 January 2015 - 06:10 PM.


#15 Brody319

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Posted 04 January 2015 - 06:08 PM

View PostAlistair Winter, on 04 January 2015 - 06:00 PM, said:

I think a lot of people will start using the CPLT-K2 again, because PGI will transfer the TDR-9S quirks to the now obsolete and virtually extinct CPLT-K2, making it the go-to PPC sniper as it should be.


PGI will transfer the TDR-9S quirks to the CPLT-K2.

PGI will transfer its PPC quirks to the CPLT-K2.






I think they should cut the 9S's quirks in half, and give the other half to the K2.

#16 Wolfwood592

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Posted 04 January 2015 - 06:08 PM

View PostBrody319, on 04 January 2015 - 06:08 PM, said:



I think they should cut the 9S's quirks in half, and give the other half to the K2.


Best solution I have seen so far

#17 occusoj

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Posted 04 January 2015 - 06:21 PM

Quote

I think they should cut the 9S's quirks in half, and give the other half to the K2.

The K2 is at a level where it could use something between full and 75% of the Thuds buffs.

#18 pwnface

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Posted 04 January 2015 - 06:25 PM

View PostUltimatum X, on 04 January 2015 - 05:25 PM, said:


Dual Gauss Jager mechs tend to be limited to XL engines, making them fragile.

They are also ammo dependant, and can't make the same kind of snapshots due to gauss charge up.



Ammo dependant, yes but you can do 1k at long range before runnig out of ammo.

At 700m+ you aren't going to be doing any snap shots with ERPPC either, even with the quirked projectile speed ERPPCs are prone to miss targets switching directions.

Gauss has much better projectile velocity and is easier to hit targets at range with. Not having to worry about heat at all is pretty nice as well.

Gauss also retains damage much better, extra long range shots out to 1200m+ favor Gauss a lot.

#19 Shredhead

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Posted 04 January 2015 - 07:35 PM

Why should they nerf the 9S? Because some clammer babbies came crying? I bet they'll buff other IS mechs to that level to be competitive versus clan tech.

#20 El Bandito

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Posted 04 January 2015 - 07:40 PM

View PostValdherre Tor, on 04 January 2015 - 04:28 PM, said:

After the TDR 9S nerf what will be the go to IS mech? And the forums are going to fill with more Clan mechs and tech are OP.



Not if PGI nerf the 9S, TBR and SCR all at once.





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