lsp, on 12 February 2015 - 03:55 PM, said:
There was nothing wrong with it in the first place. What was wrong is what has always been wrong with this game, cry babies. They have ruined and sucked the fun out of everything that was worth while in this game. They won't be happy until every mech and weapon is exactly the same but with a different skin.
Collisions? gone. Repair and rearm? gone. boating weapons? ghost heat, gone. multiple mechs and weapons nerfed into uselessness, GR, streaks, ppcs etc. JJ's? nerfed into uslessness. Poptarting? nope, gone. Highlanders, worthless, gone. Mechwarrior 4 is a better game.
Don't forget that MW4 was also full of balancing crimes. Vengeance was of course the worst, with absolutely no intention of balancing IS mechs and weapons to clan ones. We all remember the hillhumper 7 ERLL Novacat. BK for its part brought us the Pulseboat Sunder, and Mercenaries, Micro$ux's last attempt to balance the game, created the poptart superstar Gladbag. Even Mektek in all its glory was not infallible, giving birth to the notorious 3 ERLL sky-lord Ares and later the even more notorious Turbogoyle.
It took years of hard work by devs and playtesting by the community (unrestricted by MWO's F2P style I might add), and more than a little temporary ragequitting by both parties in that time period, to make MW4 into the relatively balanced game its final iteration was.
The TDR-9S is this game's Turbogoyle (or at least one of them): It debuted underpowered, consequently got overpumped to a silly extreme, and now has been toned down to a more reasonable level. My one plea to PGI is to not consider the problem necessarily fixed now, but to keep analyzing to see if the nerfing was too much (unlikely), not enough (more likely), or just right (hopefully!).