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Oh, The Tears Will Flow, Poor Thud Apologists.


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#181 Bishop Steiner

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Posted 13 February 2015 - 07:09 AM

View Postcdlord, on 13 February 2015 - 05:08 AM, said:

Oh thank God.....

Been hoping for a new meta-shift. When the TBR and SCR pilots are complaining, you know there's something up... :D

eh, next we just need to see those mechs get nailed.

View PostEvilCow, on 13 February 2015 - 01:06 AM, said:

If there is a lesson to be learned here then it is that forum whining do work.

Yup. The power of 10 people has held PGI totally hostage. Totally see a business that actually did that not making it to their 16th year anniversary.

#182 Bishop Steiner

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Posted 13 February 2015 - 07:19 AM

View PostSarlic, on 13 February 2015 - 02:20 AM, said:

I think it was bloody time to get rid of builds. Weed them out instead of nerfing per chassis and or weapon values.

We all have been expecting this.

I am sure i am going to piss or jarate some people off by saying this.
Well, sort of in my opinion. Just a pick of what i am seeing lately:
  • Stalker with only LL. Nothing else.
  • Direwolfs with only CUAC. Nothing else.
  • Thunderbolts with ER PPC. Nothing else.
  • Thunderbolts 5K with only MPLs. Nothing el
  • King crabs with only UAC. Nothing else.
  • Stormcrows with only Streaks. Nothing else.
  • Firestarters with only SMPLs. Nothing else.
  • Wolverines with LSMPL. Nothing else.
  • Maddog with SRMS6. Nothing else.
  • Cidada with PPCs. Nothing else.
  • Raven with only ERLL. Nothing else.
  • Jager with AC40 or Gauss Rilfes. Nothing else.
.. Do i really have to name them all?





And my story goes on..

Spoiler


You don't have to like my vision or opinion, but please remain constructive. Oneliners are lame and not wanted. Again, this is my opinion.

Thanks alot.

See you on the field.

Don't agree with having to fill every hardpoint anymore than I do with the generic vomit builds, but it was a good read with some interesting ideas. That said, most stock mechs don't fill every hardpoint, like the CN9-A that has 2 ballistic, 3 Missile and 2 energy. That leaves 3 unfilled hardpoints, just to use it stock. Therefore, the idea can't really work. Really the only thing to do, atm, is to keep GH (and possibly even enhance some aspects of it) and continue to use quirks to try to reward and encourage more diverse loadouts.

The Pros? They'll keep boating, regardless. End of the day, they play a very different game than 90% of the playerbase. And there is nothing wrong with that. The only issue is when the 1% tries to get the game built to reflect their minmax boating desires. Of course many of the lemmings follow suit, but the issues is, unless you are on a disciplined unit all using similar builds, those meta builds are rarely all that effective at actually helping the team win.

Unfortunately, 4-5 iterations of MW PvP, has always come down to the same issues.

#183 Bishop Steiner

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Posted 13 February 2015 - 07:25 AM

View PostBobzilla, on 13 February 2015 - 06:08 AM, said:

If he truly wanted valid input, he'd have to give statistics. Ask any group what should be done based solely on how they feel and give no facts is asking for these types of responses.

Nobody is right or wrong, so arguments can't be anything but anicdotel. That combined with vastly different experiences in game makes it 10 times worse.

I'd wager he doesn't play that much so seeks advice from a select few, and then makes changes based on community outrage. Which kinda makes sense to me. Sure people say the forums are a vocal minority, but maybe they represent the silent majority perfectly.

and which group did he ask how it should be done? Didn't ask me. Apparently didn't ask you. If they really want to balance things, they won't ask any of us, because we all have bias and agenda. Needs to be done on the raw data, period.

View PostAstrocanis, on 13 February 2015 - 06:26 AM, said:


You sound inordinately bitter. You having too hard a time in your OP clan tech? Playing IS and finding yourself not quite as uber as you thought you were? Or should be?

LOL - Schadenfreude works both ways bubba.

And for the record I rarely play the TDR.

Thank you dr Freud. Might keep your day job, as you are apparently a lousy psychiatrist and profiler. :)

View PostLordKnightFandragon, on 13 February 2015 - 06:38 AM, said:


Well, it would make more sense ot just give the PPC 30% velocity and not need the quirk....but I guess that would make to much sense. Its like quirks are a bandaid to try and cover up the thousands of gameplay/balance errors in this game.

bingo.

I really wish I did have the influence over PGI that people seem to assume some of us do. I'd certainly be implementing my 12 Step Program to Balance MWO, which woul dpiss off a bunch of people, make a bunch more happy, and at the end of the day, have a more balanced game, and just as much QQ...because that is the reality...people are going to whine and cry no matter what.

#184 Andi Nagasia

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Posted 13 February 2015 - 12:01 PM

View PostBishop Steiner, on 13 February 2015 - 07:25 AM, said:

I really wish I did have the influence over PGI that people seem to assume some of us do. I'd certainly be implementing my 12 Step Program to Balance MWO, which woul dpiss off a bunch of people, make a bunch more happy, and at the end of the day, have a more balanced game, and just as much QQ...because that is the reality...people are going to whine and cry no matter what.

yup, people need to understand Balance is a never ending thing,
and Russ did say the quirks are fluid and will change constantly, nothing is stable yet,
so some mechs may get individual passes after all mechs are fully quirked out and balanced,

#185 Sarlic

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Posted 15 February 2015 - 02:47 AM

View PostAndi Nagasia, on 13 February 2015 - 12:01 PM, said:

yup, people need to understand Balance is a never ending thing,
and Russ did say the quirks are fluid and will change constantly, nothing is stable yet,
so some mechs may get individual passes after all mechs are fully quirked out and balanced,

Exactly. But there's something wrong when people are going to boat wubby, cheesy builds or full dakka. (With the some being a exception as seen in my previous post).

I am highly against this kind of crap

The TDR is the classic example of what i mean. Overquirked, alot of people are buying it, boats with it, people complain afterwards. Now tears rolls when it gets 'nerfed' hard again.

This is the reason why PGI should (or had) introduce balance changes on a test server, compile feedback and change in three strikes.

Edited by Sarlic, 15 February 2015 - 02:57 AM.


#186 kapusta11

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Posted 15 February 2015 - 03:26 AM

The thing is, since it's not TT and you don't roll for hit allocation, thus nothing stops you from 1) stacking several weapons of the same type, 2) firing them simultaneously and 3) hitting specific component with all of them. In fact this is the best way to play because mixed loadouts require you to put more efforts to achieve the same results and you'll have more facetime in combat because of weapons not sharing same mechanic.

You can fix 1 via sized hardpoints but that will limit customization greatly. Not to mention that there were no such thing like hardpoints in TT.

You can fix 3 via cone of fire or making everything spread damage BUT it will eliminate all variation in how the game plays since most weapons will work more or less in the same way.

You can fix 2 buy caping group fire damage with cone of fire acting like penalty, you'll still be able to fire where you aim but pinpoint alpha strike gameplay will be gone. That would fulfill the purpose of dice rolling fom TT nicely. Bad idea? PGI already hard caped Gauss when Direwolf was released, you can't charge more than two. PPCs are soft caped as well, you have an option to fire more than 3 but that will result in Ghost Heat penalty which to don't want to deal with, especially with TT levels of heat dissipation. Mixed FLD loadouts were desynced in projectile speed. However, Lasers are not caped and it's easy to avoid Ghost Heat by mixing medium and large lasers that share same cooldowns/burn times/range, that's why it's current meta.

There are no alternatives really, the only way to nerf boating now is to nerf individual weapons which will also nerf mixed loadouts and boating will remain superior. The only way to buff underperformes is to turn them into boats which is hard to do if you don't have enough hardpoints. Cooldown quirks may be good but DPS builds are inferior to alpha strike ones because of higher facetime. Quirks in general won't help here much.

Edited by kapusta11, 15 February 2015 - 03:39 AM.


#187 Vassago Rain

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Posted 15 February 2015 - 03:35 AM

I agree with the overall notion of this thread.

It's good that one of a handful of viable IS mechs gets toned down. I hope they also tone down the wolverine while they're at it. For quirk pass 3, maybe they should look into banshees, awesomes, jags, firestarters, and dragons?

#188 LordKnightFandragon

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Posted 15 February 2015 - 09:05 AM

View PostVassago Rain, on 15 February 2015 - 03:35 AM, said:

I agree with the overall notion of this thread.

It's good that one of a handful of viable IS mechs gets toned down. I hope they also tone down the wolverine while they're at it. For quirk pass 3, maybe they should look into banshees, awesomes, jags, firestarters, and dragons?


Iced Ferrets, Missed Lynxs, Lol-vas, Suckoners, Peacedoves and Toygoyles,

Pass 4 they can go back and play with the IS quirks again.

Edited by LordKnightFandragon, 15 February 2015 - 09:06 AM.


#189 Tezcatli

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Posted 15 February 2015 - 09:40 AM

Meh. It'd be one thing if the velocity bonus was 50%. But instead they upped it by 15%. And gave it a missile cooldown quirk.

#190 ExplodedZombie

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Posted 15 February 2015 - 09:56 AM

View PostCygnusX7, on 12 February 2015 - 02:23 PM, said:

Makes me wonder why PGI seems to take things so far the first time and then reels it back in.


It's pretty standard for balance changes. You make your first change to the extreme of what you imagine might be plausible, measure the change, then make one change based on data collected. Otherwise, every single week you have to make tiny adjustments until you get it right, often taking much longer and not really based on solid data. They have been doing it right, despite the swings in balance it causes.

Edited by ExplodedZombie, 15 February 2015 - 09:56 AM.


#191 Brody319

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Posted 15 February 2015 - 10:04 AM

The Thunderbolt will still be king if PGI didn't give better PPC quirks to another chassis. Like the Catapult or Awesome.

people will just strip the third PPC, throw in a few more heat sinks, and have to be a bit more accurate and more controlled in their shots.

#192 Artgathan

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Posted 15 February 2015 - 10:19 AM

Regarding the 'quirks increase boating' issue:

Way back in Closed Beta I suggested having 'tiered' quirks tied to mech that unlocked based on what you had in your mech. The idea (in general) was that more powerful quirks would unlock as your mech diversified its loadout.

For instance, a Centurion boating only SRMs would get a +5% reload speed, while one mounting SRMs and some energy weapon would get +10%, and a Cent carrying SRMs, Lasers and a Ballistic weapon would get +20%.

#193 Scyther

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Posted 15 February 2015 - 10:40 AM

Well mine was always a 2 ERPPC + a LL anyway, so fine by me...

#194 Bishop Steiner

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Posted 15 February 2015 - 10:44 AM

View PostArtgathan, on 15 February 2015 - 10:19 AM, said:

Regarding the 'quirks increase boating' issue:

Way back in Closed Beta I suggested having 'tiered' quirks tied to mech that unlocked based on what you had in your mech. The idea (in general) was that more powerful quirks would unlock as your mech diversified its loadout.

For instance, a Centurion boating only SRMs would get a +5% reload speed, while one mounting SRMs and some energy weapon would get +10%, and a Cent carrying SRMs, Lasers and a Ballistic weapon would get +20%.

I pushed for a similar thought, but mostly, the more of a weapon you carried, the lower the percentage became.

For instance, lets say you got 45% heat reduction on an ER PPC, for 2, you would get 30%, and 3, 15%.

Or something like that, alternately, and less harsh would be something like 1 at 50%, 2 at 40%, 3 at 30%.

And to clarify, not punish mechs for roles, the Base % number starts at the stock number of said weapon. SO an AWS is not "hit" for carrying it's stock loadout....but adding a 4th PPC would reduce it's quirks% for all the PPCs.

#195 CantHandletheTruth

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Posted 15 February 2015 - 12:18 PM

View PostBishop Steiner, on 15 February 2015 - 10:44 AM, said:

I pushed for a similar thought, but mostly, the more of a weapon you carried, the lower the percentage became.

For instance, lets say you got 45% heat reduction on an ER PPC, for 2, you would get 30%, and 3, 15%.

Or something like that, alternately, and less harsh would be something like 1 at 50%, 2 at 40%, 3 at 30%.

And to clarify, not punish mechs for roles, the Base % number starts at the stock number of said weapon. SO an AWS is not "hit" for carrying it's stock loadout....but adding a 4th PPC would reduce it's quirks% for all the PPCs.



...and AWS would STILL be a bad mech.

Eitherway, various mechanics (not to mention maps) ensure that "stock" loadout will always be garbage

Edited by CantHandletheTruth, 15 February 2015 - 12:19 PM.


#196 Bishop Steiner

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Posted 15 February 2015 - 01:25 PM

View PostCantHandletheTruth, on 15 February 2015 - 12:18 PM, said:



...and AWS would STILL be a bad mech.

Eitherway, various mechanics (not to mention maps) ensure that "stock" loadout will always be garbage

odd...if 3 ppc/er ppc are so bad, why is the TDR-9S so good?

#197 Jagger225

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Posted 15 February 2015 - 01:35 PM

Anyone else truly enjoy a 3 ppc hunchie?

Where are my PPC quirks for my old hunchbacks??

#198 Brody319

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Posted 15 February 2015 - 01:38 PM

View PostBishop Steiner, on 15 February 2015 - 01:25 PM, said:

odd...if 3 ppc/er ppc are so bad, why is the TDR-9S so good?


Thunderbolt has cockpit level PPCs, can just hump a hill and never be seen.

I think they prefer to just be so small a target even surgeons couldn't hit the mark, and be able to throw 20 damage down range with no heat limit. then they will come to the forums to defend it as "balanced" because clans totally have the same ability to hill hump.

#199 Mavairo

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Posted 15 February 2015 - 01:38 PM

Long as the quirks went to the AWS...

What I don't get is the 1G BLR change.... it worked great with LL quirks...now they gimped it's brawl ability.

#200 C E Dwyer

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Posted 15 February 2015 - 01:42 PM

View PostAsrrin, on 12 February 2015 - 03:23 PM, said:

I think this TDR-9S build will be good for it. upgrades the engine from a 280 to 300, keeps the same heat dissipation while sniping at the cost of dropping the third ERPPC (which didn't always hit because it had to lag behind by half a second) and gets 3 MLs for dealing with brawlers.


best build I've seen in this thread, so far, other have been to slow for my tastes.





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