Mizeur, on 14 February 2015 - 11:54 AM, said:
Taking a TC increases their crit rate, so that's some added max. possible damage to structure. It's harder to land full damage on moving mechs with the projectiles compared to the IS. But don't the multiple projectiles also increase their crit chances and potential max damage?
Aside from the increased 1 crit%, no.
Actually worse for critting.
Let's assume 2 crits?
isAC5 deals 5 IS damage, then 10 Crit damage. 15% of 10 is 1.5, so a total of 6.5 damage. There's a 17% chance to get 2 crits.
The cAC deals ~1.67 damage per pellet, each of those requiring that same 17% crit rate to deal the same crit damage. The TC does increase the 1 crit rate, but not the two or three. I guess that makes this a bias example?
Anyhow, 1.67*2 is 3.33 crit damage, 15% of that is 0.5 damage. So, if all three get 2 crits, that's 1.5 crit damage, totalling 6.5 damage. If they all hit, if they all crit.
A TC1 will increase the 1 crit chance from 25% to 32.25%, which would help, but still be significantly less efficient than an IS AC, which deals all the damage to a single crit slot, while the cAC can spread the damage across multiple crit slots.