Mizeur, on 14 February 2015 - 01:22 PM, said:
TCs do affect ACs and UACs.
What I'm asking is whether each projectile triggers a separate crit roll. Seems like it has to on weapons that spread damage.
So an IS AC/5 would give you 1 roll against its crit chance. A C-AC5 would give you 5 rolls. An LB-10X would give you 10.
And because the pulse lasers have more ticks that do damage, they have more rolls compared to the standard versions.
More rolls is worse. Pulse Lasers don't have more ticks, but their ticks deal more damage. This is the opposite. IS ACs deal more damage per crit, while the cACs deal smaller amounts of crit damage.
Yes, each round has it's own crit roll, no, they are not better for critting. Same potential, but they won't all hit the same spot, nor are they even likely to all crit.
Mizeur, on 14 February 2015 - 01:45 PM, said:
If that's the case, then C-ACs and C-UACs have potentially higher max damage than their IS counterparts because they can trigger more crits, even without the TC.
No, it's the same maximum amount of crit damage.
Mcgral18, on 14 February 2015 - 12:20 PM, said:
Aside from the increased 1 crit%, no.
Actually worse for critting.
Let's assume 2 crits?
isAC5 deals 5 IS damage, then 10 Crit damage. 15% of 10 is 1.5, so a total of 6.5 damage. There's a 17% chance to get 2 crits.
The cAC deals ~1.67 damage per pellet, each of those requiring that same 17% crit rate to deal the same crit damage. The TC does increase the 1 crit rate, but not the two or three. I guess that makes this a bias example?
Anyhow, 1.67*2 is 3.33 crit damage, 15% of that is 0.5 damage. So, if all three get 2 crits, that's 1.5 crit damage, totalling 6.5 damage. If they all hit, if they all crit.
A TC1 will increase the 1 crit chance from 25% to 32.25%, which would help, but still be significantly less efficient than an IS AC, which deals all the damage to a single crit slot, while the cAC can spread the damage across multiple crit slots.