NineTails, on 15 February 2015 - 08:54 AM, said:
Luckily MWO has an improved version.
Gas Guzzler, on 15 February 2015 - 09:07 AM, said:
It's actually embarrassing.
It's also not all Clan players by the way, you tend to find this kind of stuff from the ... not very hardcore competitive clan players. More from the "lore" units.
I could go deeper, but let's leave it here.
Aresye, on 15 February 2015 - 10:47 AM, said:
I do, because that's part of what separates Clans from IS.
You want an IS mech that is able to compete with Clan mechs at their own game.
You're usually pretty objective but...are you serious?
Let's use one of the only IS mechs that can even run this load out, the Stalker.
On what planet is
30 TONS of weapons
12 Crit slots for weapons
30 Crit slots for 10 extra DHS
Even remotely close to competing directly with
16 Tons of weapons
8 Crit slots for weapons
20 Crit slots for 10 extra DHS
The Clan version gets FOURTEEN "bonus" tons from weapons and FOURTEEN bonus crit slots.
It will always be massively faster and if we somehow managed to fit this load out on an IS heavy it would need an XL engine and the Clan mech would also always be more survivable.
Then you can put a MK 1 TC cherry on top of your giant superiority cake.
So what you are saying is that's not enough advantage for you, and the IS mech should also need to spend 28 extra heat to alpha?
Aresye, on 15 February 2015 - 10:47 AM, said:
If you can't deal with Thunderbolts, Hunchbacks, Misery, Shadowhawks (lol), or Griffins in brawl range with a proper brawl range clan mech build that is on you.
The truly laughable part in all of this is that not even removing GH completely would even come close to anything resembling "parity" - it would just close the chasm between IS energy and Clan energy by a small, almost irrelevant margin.
Edited by Ultimatum X, 15 February 2015 - 01:26 PM.