Bloody, on 22 February 2015 - 06:20 AM, said:
At best it is an average mech. There is nothing is does as better or even equal to a Raven ( Sniper ) or Firestarter ( Brawler/Killer ) , Maybe if it had 2 more Missile points. All in all, another fun but pointless addition.
Oh you must haven't played the 10K with ERPPC 2SRM4, XL250, or the 9R with 4 MLs/SRM6. These things are beasts! I did think they are average mechs at first, but on my way getting all the skills, these mechs really won me some games--I'd doubt if I can win them if I was in a Firestarter. So sad that factory map is removed for fix, Panthers will be overpowered on the factory map
Speed aside, 9R comparing to Ember is like trading 4MGs for a SRM6, which is a trade I'd happily make (considering all the quirks you get!). Or you can say it's a better Spider-A trading 2 MGs for 2 MLs (which is also a good trade).
10K has a mid-long range poking ability so you won't be bored during the first a few minutes in a game. 2SRM4s never let me down when it comes to late game and I have to take down some assults. The problem Ember has is that you'll have to come close before you can do anything, while as a Panther 10K you can just chill back and make your enemy smash their heads into walls with your ERPPC shots.
Now the speed
is slow and I do think XL250 is a must. Well 120+kph isn't the end of world, in fact I think nowadays players are deploying more and more slower-than-150 builds, and they are doing fine. Panthers still have enough agility (thanks to quirks and JJs) to get out of sticky situations. Just don't the the "scouting" thing--it's not even safe for 150kph lights nowadays.
NovaFury, on 25 February 2015 - 02:19 AM, said:
It's honestly not quite so bad as many people make it out to be, as the mech is servicable. Still, too much firepower in the right arm, and all humanoid lights tend to lose arms at the drop of the hat.
Firestarters, for one...
I LOVE my Panther 10K. Almost as much as my Ember.
The arm is okay you get some quirks making it tougher. Well yeah you can lose it but first it's rare, second you have SRMs as back up so it's not that bad.
Tanar, on 25 February 2015 - 05:21 AM, said:
may have to break down and get some bigger xl engines in mine- a bit too slow using my leftovers in inventory engines. tried NARC version for a bit- so naturally not a LRM mech to be seen on my team (is that even possible? should i send a support ticket?) for multiple matches. will have to experiment some still- tried to go by the quirks on these but thinking i'll be swapping out. dual ERLLs seem to be ok even with the slower speeds though.
XL250 is pretty much a must. You can get one from your Enforcer if you also have those. Else well guess you have to buy one. XL250 pushes you to 120+kph with some JJs you'll won't feel slow at all.
About NARC, yeah I got no-LRM team once as well, I was like really? Am I dreaming?. If you don't want to rely on your team (and map) you can just pack SRMs, they work great too. Or, you can try a jumping NARC setup with a lot of JJs, just be prepared as so many people will come after you
Edited by Arkroma, 25 February 2015 - 05:50 AM.