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Town Hall Meeting On Twitch.tv With Russ Bullock - Feb 19Th. 6 Pm Pst


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#201 Bhael Fire

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Posted 18 February 2015 - 02:45 PM

Have you given any thought to adding armor piercing properties to the AC/2 so that it does a small amount of damage to internals and armor? For example, each shot would do 0.1 damage to internals and 1.9 damage to armor? Seems like something like this would help make the weapon more interesting instead of it being just an inferior version of the AC/5.

#202 SerEdvard

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Posted 18 February 2015 - 03:21 PM

Q: Will MWO always feature pinpoint weapon convergence at the distance of the object/target under the reticule?

Background: Pinpoint weapon convergence means that all weapons fired simultaneously will hit the same component on the target, encouraging high alphas and group firing to maximize pinpoint damage. Are non-pinpoint or dynamic convergence mechanics been considered in order to spread out weapon hits and/or encourage chain fire? (note: but not necessarily random cone of fire!)

#203 coddevi

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Posted 18 February 2015 - 03:21 PM

Short Questions:

As CW was introduced i was excited about but disapointed in a short time.

Could it be possible to build matches with the same numbers off solol players and pug teams ?

For balancing it could be nice.

If MWO would be introduced on Steam will there be any chance off implementing something against Aiming Software ?

I would aprecciate it.

Is it possible to implement Thunder LRM ?

http://www.sarna.net/wiki/Thunder_LRM

Any Chance off implementing a critical Hit chance when a Mech has Full armor in a Section ?

#204 ScorpionNinja

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Posted 18 February 2015 - 03:30 PM

Hello, PGI
***************************************************************************************************************************
QUESTION:
When will players be able to "TRANSFER" Mechs, Mech Bay, Mech XP over from One's Account, over to Another "ALT" Account of their Own?
***************************************************************************************************************************
Example: I have several Inner Sphere Light Mechs on one account, I would like to TRANSFER them, their Mech Bays and their Mech XP, over to my Other Account!!!
(This would be a great feature, as I DONT wanna have to Re-buy and GRIND up XP on them)

Edited by ScorpionNinja, 18 February 2015 - 04:13 PM.


#205 Stingray Productions

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Posted 18 February 2015 - 03:31 PM

View PostBobman, on 18 February 2015 - 02:35 PM, said:


The thing that confirmed to me that it was an Executioner is the Gauss hand; the prime carries a gauss arm and the silhouette has the signature MWO triangle barrel gauss, which is a weapon I don't think the Mauler carries by default.

hmmmm....good point. And I think the mauler's ballistic hardpoints were in the torsi. I'm now getting anxious to find out what it is.

#206 kosmos1214

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Posted 18 February 2015 - 04:12 PM

do you guys plan to add clan 2nd line battle mechs like the hunchback 2c ????

#207 Chuanhao

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Posted 18 February 2015 - 04:48 PM

It has been nearly two months into 2015. I believe the broad plans for 2015 should by now be about available.

1) What are broad focus areas for 2015 in terms of Gameplay. What is the initial thinking for 2016? (E.g. Refine CW (with what features - Economy?); Solaris; PvE (Crowdsourced?); Turkayyid Map Special CW Tournament ala annual Warhammer 40K tournament)

2) What are the concrete plans to increase the number of players? (e.g. Steam - when?)

3) When will we see introduction of the next phase of IS (and clan) tech (e.g. Arrow IV)

4) When will we see introduction of COMSTAR and "other" clans?

#208 KursedVixen

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Posted 18 February 2015 - 04:59 PM

Will we get new clan chassis soon like the Firemoth (No masc) Shadowcat (No masc) Executioner (No masc)

#209 Jaraii

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Posted 18 February 2015 - 05:06 PM

What is the timeframe for the appearance of weapons on Cicada and Cataphract 'Mechs reflecting what is equipped?

#210 Cimarb

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Posted 18 February 2015 - 05:14 PM

View PostKursedVixen, on 18 February 2015 - 04:59 PM, said:

Will we get new clan chassis soon like the Firemoth (No masc) Shadowcat (No masc) Executioner (No masc)

Yes, Clan pack is being announced tomorrow, and the Executioner has all but been announced with the silhouette on the Town Hall banner. I really hope the Shadow Hawk is included as well, but I am not too picky, I just want moar meks!

#211 Simitar

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Posted 18 February 2015 - 05:19 PM

1. Could faction members window have an option to alphabetize the names in order.
2. Could another column be added for last log on.
3. Remove the option of adding to friends list if they are in the unit. (blue marker, leave the option to click on name and add)

#212 Nothar

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Posted 18 February 2015 - 05:48 PM

Giday lads just wondering will we ever see map editing software? or and of course new maps or improvements to our current map pool? thanks heaps for a great game!
:)

#213 CocoaJin

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Posted 18 February 2015 - 06:09 PM

The Hatamoto, is it a candidate for release? When could we see it?

#214 XACE

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Posted 18 February 2015 - 06:12 PM

Do you have plans to introduce custom groupings of mechs in the mechbay for each user? Right now mechs can only be sorted by preset (light,medium,heavy,all,etc). Some players have around 150 mechs. It is very hard to see what you have. It would be nice for the players that spent so much on mechs to be able to group them, by favorites, or CW drop deck1, or favorite lights, etc..

Thank you and keep up the great work.

#215 Zensei

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Posted 18 February 2015 - 06:12 PM

When you started MWO, did you have any idea of how many nerds could ask this many questions?

#216 KursedVixen

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Posted 18 February 2015 - 06:17 PM

View PostDnyarri, on 17 February 2015 - 01:17 PM, said:

The Ilya Muromets just had its ballistics quirk changed from the AC/10 to the AC/5. To fully take advantage of quirks this would follow a 3 mlas, 3 ac/5 build which is quite light on a mech of this size. The 3 UAC/5 build was very popular on this mech back in the day.. Would it be worth considering either changing the ballistic/ac5 cooldown reduction to something such as reduced jamming chance?
if anything were to get reduce jam chance it should be a module instead of a quirk.

#217 ShadowStealer

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Posted 18 February 2015 - 06:25 PM

Could you implement a Solaris style planet into the game? Set it up so that players or units could opt in to a monthly (or different time frame), play matches with variable restrictions, and can be streamed live for the community. Winners and leader board info. could be posted to the MWO forums under a Solaris thread or some such.

#218 CrushLibs

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Posted 18 February 2015 - 06:29 PM

Weapon tweak--

SRM speed up from 300 to 400 m/s this is to give the slower clan mechs (107 kph) the ability to hit the faster IS mechs (150+)

Streak SRM up the really really slow 180m/s to 250-300 m/s since a light can duck behind cover long before the missles catch up.

Clan quirks

TW-S RT and LT allow the removal of 2 of the 4 JJs

HBR - add endo steel

Adder - remove useless flamer

Nova - 25% heat generation reduction

#219 Alphawuschel

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Posted 18 February 2015 - 06:34 PM

Hey,

first thank you for answering our questions!

1. Question is:
How do you plan to get more Players?
Would you go the step to join Steam?

2nd is:
What´s ur plan behind the IS quirks and how often would u like to change them in future?

3th:
Do you think the IS and Clan Mech balance is given?

Greetings
Alphawuschel

#220 M A S E

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Posted 18 February 2015 - 06:40 PM

I has 2 questions.

1. What are the chances of MWO having a built in DPI (mouse speed) features for players who do not happen to use peripherals capable of this?

Info on DPI: There are 3 methods to this function. Toggle, switch (manual up/down) and shifting (temporary via press and hold)

2. Recently, I forwarded a possible solution to your marketing team in regards to expanding on the gold mechs. As a collection it feels incomplete to stop with wave 1. With MDD-Prime(I)'s on the field I am confident PGI is capable of releasing more. Previously you were uncertain about the idea. What are your current thoughts?

Gold Mad Dogs, anyone? :)


Thank you for your time, Russ!





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