Town Hall Meeting On Twitch.tv With Russ Bullock - Feb 19Th. 6 Pm Pst
#201
Posted 18 February 2015 - 02:45 PM
#202
Posted 18 February 2015 - 03:21 PM
Background: Pinpoint weapon convergence means that all weapons fired simultaneously will hit the same component on the target, encouraging high alphas and group firing to maximize pinpoint damage. Are non-pinpoint or dynamic convergence mechanics been considered in order to spread out weapon hits and/or encourage chain fire? (note: but not necessarily random cone of fire!)
#203
Posted 18 February 2015 - 03:21 PM
As CW was introduced i was excited about but disapointed in a short time.
Could it be possible to build matches with the same numbers off solol players and pug teams ?
For balancing it could be nice.
If MWO would be introduced on Steam will there be any chance off implementing something against Aiming Software ?
I would aprecciate it.
Is it possible to implement Thunder LRM ?
http://www.sarna.net/wiki/Thunder_LRM
Any Chance off implementing a critical Hit chance when a Mech has Full armor in a Section ?
#204
Posted 18 February 2015 - 03:30 PM
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QUESTION:
When will players be able to "TRANSFER" Mechs, Mech Bay, Mech XP over from One's Account, over to Another "ALT" Account of their Own?
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Example: I have several Inner Sphere Light Mechs on one account, I would like to TRANSFER them, their Mech Bays and their Mech XP, over to my Other Account!!!
(This would be a great feature, as I DONT wanna have to Re-buy and GRIND up XP on them)
Edited by ScorpionNinja, 18 February 2015 - 04:13 PM.
#205
Posted 18 February 2015 - 03:31 PM
Bobman, on 18 February 2015 - 02:35 PM, said:
The thing that confirmed to me that it was an Executioner is the Gauss hand; the prime carries a gauss arm and the silhouette has the signature MWO triangle barrel gauss, which is a weapon I don't think the Mauler carries by default.
hmmmm....good point. And I think the mauler's ballistic hardpoints were in the torsi. I'm now getting anxious to find out what it is.
#206
Posted 18 February 2015 - 04:12 PM
#207
Posted 18 February 2015 - 04:48 PM
1) What are broad focus areas for 2015 in terms of Gameplay. What is the initial thinking for 2016? (E.g. Refine CW (with what features - Economy?); Solaris; PvE (Crowdsourced?); Turkayyid Map Special CW Tournament ala annual Warhammer 40K tournament)
2) What are the concrete plans to increase the number of players? (e.g. Steam - when?)
3) When will we see introduction of the next phase of IS (and clan) tech (e.g. Arrow IV)
4) When will we see introduction of COMSTAR and "other" clans?
#208
Posted 18 February 2015 - 04:59 PM
#209
Posted 18 February 2015 - 05:06 PM
#210
Posted 18 February 2015 - 05:14 PM
KursedVixen, on 18 February 2015 - 04:59 PM, said:
Yes, Clan pack is being announced tomorrow, and the Executioner has all but been announced with the silhouette on the Town Hall banner. I really hope the Shadow Hawk is included as well, but I am not too picky, I just want moar meks!
#211
Posted 18 February 2015 - 05:19 PM
2. Could another column be added for last log on.
3. Remove the option of adding to friends list if they are in the unit. (blue marker, leave the option to click on name and add)
#212
Posted 18 February 2015 - 05:48 PM
#213
Posted 18 February 2015 - 06:09 PM
#214
Posted 18 February 2015 - 06:12 PM
Thank you and keep up the great work.
#215
Posted 18 February 2015 - 06:12 PM
#216
Posted 18 February 2015 - 06:17 PM
Dnyarri, on 17 February 2015 - 01:17 PM, said:
#217
Posted 18 February 2015 - 06:25 PM
#218
Posted 18 February 2015 - 06:29 PM
SRM speed up from 300 to 400 m/s this is to give the slower clan mechs (107 kph) the ability to hit the faster IS mechs (150+)
Streak SRM up the really really slow 180m/s to 250-300 m/s since a light can duck behind cover long before the missles catch up.
Clan quirks
TW-S RT and LT allow the removal of 2 of the 4 JJs
HBR - add endo steel
Adder - remove useless flamer
Nova - 25% heat generation reduction
#219
Posted 18 February 2015 - 06:34 PM
first thank you for answering our questions!
1. Question is:
How do you plan to get more Players?
Would you go the step to join Steam?
2nd is:
What´s ur plan behind the IS quirks and how often would u like to change them in future?
3th:
Do you think the IS and Clan Mech balance is given?
Greetings
Alphawuschel
#220
Posted 18 February 2015 - 06:40 PM
1. What are the chances of MWO having a built in DPI (mouse speed) features for players who do not happen to use peripherals capable of this?
Info on DPI: There are 3 methods to this function. Toggle, switch (manual up/down) and shifting (temporary via press and hold)
2. Recently, I forwarded a possible solution to your marketing team in regards to expanding on the gold mechs. As a collection it feels incomplete to stop with wave 1. With MDD-Prime(I)'s on the field I am confident PGI is capable of releasing more. Previously you were uncertain about the idea. What are your current thoughts?
Gold Mad Dogs, anyone?
Thank you for your time, Russ!
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