Town Hall Meeting On Twitch.tv With Russ Bullock - Feb 19Th. 6 Pm Pst
#41
Posted 17 February 2015 - 02:02 PM
2) Are there any plans to implement MASC?
3) Are there any thoughts about have an ECM mech in each class for both IS and Clans? IS currently has Lights, a Medium, and an Assault, and Clans have Lights and a Heavy. I'm sure all would like options in all weight classes if possible...
#42
Posted 17 February 2015 - 02:03 PM
Also any chance a standard Event could be Thursday to Tuesday event instead of Friday to Sunday? Some people need a bit more time due to family commitments.
I've reached that point in my life that I can't sit down for hours on end anymore to play a game, which is one of the reason's I love MWO. If I have 15 mins I can get a few matches in. This unfortunately translates into needing more time to complete events.
Just a suggestion I would like to throw out there for us people that are Married with Kids and commitments other then just video games.
thanks
cg
#43
Posted 17 February 2015 - 02:04 PM
#44
Posted 17 February 2015 - 02:04 PM
Wolfhagen, on 17 February 2015 - 01:54 PM, said:
Turkina ? No - it`s usefull.
Blood Asp ? Nooo, it`s usefull
Savage Coyote ? - uuuussssefull
Executioner ? - hmm, 8t JJ, 9t MASC, 380 XL, ... thinking ... 21t PodSpace left - yeah, absolutely useless, lets do it
Will MASC be hardwired in or able to remove? I was actually think this thing could be useful honestly...
Also think it has 26.5 tons of pod space
Edited by Gas Guzzler, 17 February 2015 - 02:13 PM.
#45
Posted 17 February 2015 - 02:05 PM
Can we possibly get an update on a possible mech animation pass and an update on Enrique's post?
Could we expect any improvement to mech animations at all by the end of 2015?
Also
Is MASC ready?
*coughshadowcat cough*
Edited by Destructicus, 17 February 2015 - 02:08 PM.
#46
Posted 17 February 2015 - 02:10 PM
1. User interface (50 of the same engine picture, module/engine search function, mech search filters, hundreds of clicks to unlock/upgrade weapons modules)
2. Pilot skill tree v2.0
3. Progress on new CW modes (4v4/8v8 previously hinted)
4. Adding depth to CW/reasons to go loyalist and reasons to care about getting and holding planets
5. Increasing rewards in CW (I make 200-350k with PT when pugging in 8 minutes, why play CW?)
6. ETA on a CW-centric event (i.e. massive single planet weekend long battle, all other fronts under ceasefire)
7. 3 ceasefires a day and the speed which planets flip (i.e. the collapse of FRR)
8. Top tier achievements and the exponential increases to obtain them (both regular achievements and LP achievements). Who gets 10,000 headshots?
#47
Posted 17 February 2015 - 02:11 PM
#48
Posted 17 February 2015 - 02:14 PM
Dnyarri, on 17 February 2015 - 01:17 PM, said:
#49
Posted 17 February 2015 - 02:14 PM
Are you going to continue making the game more solo friendly? Are you going to do anything to support/encourage people to join units?
We have solo queue and group queue, is CW in danger of that?
#50
Posted 17 February 2015 - 02:18 PM
When will you allow mechs to raise their arms to fire? There are too many obstacles the maps that make ATLAS and other chassis feel very impotent which narrows the diversity.
Edited by Mitsuragi, 17 February 2015 - 02:19 PM.
#51
Posted 17 February 2015 - 02:19 PM
How about a scrolling system from area to area?
Thanks,
Gorgo7
#52
Posted 17 February 2015 - 02:25 PM
#53
Posted 17 February 2015 - 02:26 PM
#54
Posted 17 February 2015 - 02:26 PM
Also, in order to stop the wave after wave of lights prevailing in CW, would you consider limiting one of each weight category for drop decks instead of leaving the 240 rule in place? I believe it would do a lot to alter the dynamics of CW matches.
Mauler.
Mauler Mauler Mauler Mauler Mauler Mauler!
Mauler!
#55
Posted 17 February 2015 - 02:34 PM
#56
Posted 17 February 2015 - 02:34 PM
Is changing C-bill bonus for lessor populated or under performing factions the only planed fix for balance with clan wars?
Please explain again why you cant do more faction specific rewards such as *unique* (cant be bought with c-bills or MC) camo patterns, colors, cockpit items, war-horns etc.... as a long time player c-bills mean very little to me and provide 0% motivation to stay loyal or fight for one faction or the other.
Quirks have been beaten to death by this point if you get to this question but if this has not been discussed yet:
Are you willing to allow the community more involvement with quirks or provide conclusions on how you come up with quirks?
Edited by LordLosh, 17 February 2015 - 02:35 PM.
#57
Posted 17 February 2015 - 02:34 PM
1. Will there be Faction Ranks beyond Rank 20?
2. If no Faction Ranks beyond Rank 20, will there be any unique recognition for a gamer who achieves Rank 20 in two or more Factions?
3. What is the future for Mercenary Corps Units ACCOUNTABILITY? Currently Mercenary movements through the Factions unhinge ANY and ALL Loyalist Plans and Peace Treaties as some of the larger Mercenary Corps Units assume Faction Instruments of Statecraft for themselves: http://mwomercs.com/...ost__p__4153665 This has become a problem that could be resolved if Mercenary contracts only permitted Mercenaries to operate against IS or Clan but NOT both. Let Clan on Clan and IS on IS combat be the realm of Loyalist Forces.
4. Will a PGI "man-in-the-loop" be maintained with respect to the Faction Pathing Algorithm? The whole point of the Trials leading up to OPN REVIVAL was to determine which Clan gained which Invasion Corridors. The current algorithm's unfortunate propensity to cross back and forth toward one flank or the other, sealing off another Clan's Invasion Corridor is so very much against Lore or indeed ANY common and acceptable military practice. Some attention to detail in this area would be greatly appreciated.
5. Now that it has been released by Twitter that the next Mech Package will be Clan Wave Three, can we begin to look forward to the following Mech Package being a Com Guard Package (Cyclops, Black Knight, Crab and Flea)? If so what would be the timing of such a package? NOV (in time for Christmas15?
#58
Posted 17 February 2015 - 02:35 PM
I know TTK has been a hot topic before with several players asking for more armor, but I'd suggest increasing weapon cooldowns across the board instead to keep it all in line.
#59
Posted 17 February 2015 - 02:39 PM
1) What is the status (if any) on getting the Clan camo's to work with the Wave 1 mechs?
2) Will future Clan mech waves be able to use those patterns?
#60
Posted 17 February 2015 - 02:40 PM
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users