... some random examples ...
- an assymetric conquest-style scouting mission -- perhaps a successful mission unlocks the map information for each invasion mode sector for an attacking force ... this information should already be available for a defending force. (And, yes, before anyone pipes up, we already know about the standard map placement we have now.)
- an assymetric assault-style raid mission -- perhaps a successful mission enables, disables, or toggles ability to use of air strikes or artillery strikes between the attacker and defender ... or increases / decreases the frequency of re-spawn drop ships
- either of these could be done on existing maps with 4v4 or 8v8 in order to encourage more participation in the lesser-populated time zones
Edited by Kageru Ikazuchi, 17 February 2015 - 05:01 PM.