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Early Impressions Of The Enforcer Chassis?


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#61 Bishop Steiner

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Posted 05 March 2015 - 05:28 AM

View PostDeathlike, on 04 March 2015 - 10:41 PM, said:

Well, I'll have an overall review today (Thursday) or tomorrow.

The highlights will be simple.

5P - It's terrible.

4R - Arguably best 50 tonner (arguably pro-meta) in the overall bracket for direct fire.

5D - Glorious Dakka.

The 4R is far better than I thought and that's before I knew what the quirks were. With the quirks, it is ridiculous.

Dunno about 4R being best 50 ton direct fire, but maybe the most versatile because of loadout/mobility/JJs/toughness. I would still pick the HBK-4G/4P and and YLW/CN9-D over it for top drawer 50 tonners. But it is up there.

Best thing I found to do with the 5P, is ignore the quirks, slap dual ac5s on the LA, with an MPL in the LT. Peek and pop, and it's kinda dull, but surprisingly solid.

View PostMirumoto Izanami, on 05 March 2015 - 05:26 AM, said:


Does it make you a little sad inside, that the Enforcer, if it had a missle slot, could be a better summoner prime than the summoner?

A little, have done the math a few times. Clan LRMs keep that from truly happening, but ac10>LB-X, so in direct fire fights, it's pretty close.

#62 Axeface

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Posted 05 March 2015 - 06:45 AM

I originally really didnt like the 5D because I never understood the LB10X. It has always seemed so lackluster. But while mastering the mech with this build I have learnt to LOVE this thing. It's like a pocket Victor 9S, and needs to be used like it.
It is so tanky, I've been multiple situations where I should have died instantly - but this thing just wouldn't go down. The combination of jj's and the mechs mobility hits some kind of sweet spot for spreading damage. I rarely lose torso's either, always arms though.

As for the LB10 - I still think that I would do better with an ac10, but I have learnt to love using this thing. Overal the mech plus the LB plus the jumpjets make this thing exhillerating to pilot, only this mech and my Cent AH get me so excited :D


The 4P has already been sold, I just think it's a gimmick mech and really bad. I did the whole 3 ac2's and 2 ultra 5's but nothing really struck me as good. I did well in it however, but just don't like it.

The 4R is a good mech too, kind of a better 5D but I do like the extra JJ on the 5D - adds more mobility than you might think.



Still sore about the model though :(

Edited by Axeface, 05 March 2015 - 06:48 AM.


#63 Bishop Steiner

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Posted 05 March 2015 - 07:06 AM

View PostAxeface, on 05 March 2015 - 06:45 AM, said:

I originally really didnt like the 5D because I never understood the LB10X. It has always seemed so lackluster. But while mastering the mech with this build I have learnt to LOVE this thing. It's like a pocket Victor 9S, and needs to be used like it.
It is so tanky, I've been multiple situations where I should have died instantly - but this thing just wouldn't go down. The combination of jj's and the mechs mobility hits some kind of sweet spot for spreading damage. I rarely lose torso's either, always arms though.

As for the LB10 - I still think that I would do better with an ac10, but I have learnt to love using this thing. Overal the mech plus the LB plus the jumpjets make this thing exhillerating to pilot, only this mech and my Cent AH get me so excited :D


The 4P has already been sold, I just think it's a gimmick mech and really bad. I did the whole 3 ac2's and 2 ultra 5's but nothing really struck me as good. I did well in it however, but just don't like it.

The 4R is a good mech too, kind of a better 5D but I do like the extra JJ on the 5D - adds more mobility than you might think.



Still sore about the model though :(

Agreed, the 5P won't be long for my mechbay.

#64 Piney II

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Posted 05 March 2015 - 07:08 AM

The 5D works well for me with the LBX. I have 2 UAC5s on the 5P and it's surprisingly good supporting the assaults and heavies. I'm having fun with these mechs.

#65 Bishop Steiner

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Posted 05 March 2015 - 07:10 AM

View PostPiney, on 05 March 2015 - 07:08 AM, said:

The 5D works well for me with the LBX. I have 2 UAC5s on the 5P and it's surprisingly good supporting the assaults and heavies. I'm having fun with these mechs.

5P just doesn't work for my playstyle. And I find the damage potential lackluster. But if it works for you, then more power to you!

#66 Mirumoto Izanami

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Posted 05 March 2015 - 07:11 AM

The 5P will probably be voted off the island here too, though not until its available for CBILLS.

#67 Piney II

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Posted 05 March 2015 - 07:13 AM

View PostBishop Steiner, on 05 March 2015 - 07:10 AM, said:

5P just doesn't work for my playstyle. And I find the damage potential lackluster. But if it works for you, then more power to you!


I'm not racking up a large number of kills with it, but I am banking lots of assists. I'm the little guy pain the a$$ running around poking you while you take on the larger mechs. :D

#68 Greenjulius

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Posted 05 March 2015 - 07:32 AM

The problem with the 5P is the facetime it requires. It's counter to how the Enforcer should be played. I have great luck with the 4R and 5D, especially the 4R. That thing can pop-tart well!

The 5P can only really be played well with AC2s, AC5s or UAC5s, and doesn't have enough tonnage for the ammo.

#69 Sjorpha

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Posted 05 March 2015 - 07:38 AM

5P works well for me as a Gauss+ERPPC jump sniper.

#70 Axeface

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Posted 05 March 2015 - 07:39 AM

View PostSjorpha, on 05 March 2015 - 07:38 AM, said:

5P works well for me as a Gauss+ERPPC jump sniper.


Thing is you can do that better with another variant. The 2 jj's for me dont give enough lift to effectively poptart.Can do the same thing in the 4R or the 5D.

#71 Clint Steel

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Posted 05 March 2015 - 07:41 AM

Aside from them being a disappointment looks wise I'm satisfied with them.

I laser boat the 4R and 5D to good effect, the 4P is an issue for me, and haven't yet found a build I like, trying 3 ac2's and a large laser just for fun, but I feel its going to be one of those chassis that you just have to grind through.

#72 Water Bear

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Posted 05 March 2015 - 07:57 AM

I'm not sure what to make of the 5p. It's quirked UAC 5s actually do surprising DPS, but to use that DPS you have to follow around a heavy or an assault, which limits your real utility in a game. If you have to follow around another mech to be good then I'm starting to learn that means your mech isn't really capable of affecting a match on its own, which makes it much harder for me to influence the outcome of a game. I am starting to hate chassis like that. It's much better to have something that can take initiative.

Still, it pokes pretty decently. Part of me recognizes what's wrong with the mech (FFS it's a DPS 50 tonner), the other part of me thinks it actually seems OK. I think what's really wrong with it is that it has a grand total of like 4 builds. Just no fun for players to tinker with. I kind of think that if players had been given the opportunity to discover the double UAC 5 build instead of being forced to use only that, people would like it.

I dunno.

The other two are good, but people keep shooting the left torso off of my laser vomit build. Too smart for me, I guess.

The Gauss / ER PPC build is the bees knees.

#73 Bishop Steiner

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Posted 05 March 2015 - 08:03 AM

View PostWater Bear, on 05 March 2015 - 07:57 AM, said:

I'm not sure what to make of the 5p. It's quirked UAC 5s actually do surprising DPS, but to use that DPS you have to follow around a heavy or an assault, which limits your real utility in a game. If you have to follow around another mech to be good then I'm starting to learn that means your mech isn't really capable of affecting a match on its own, which makes it much harder for me to influence the outcome of a game. I am starting to hate chassis like that. It's much better to have something that can take initiative.

Still, it pokes pretty decently. Part of me recognizes what's wrong with the mech (FFS it's a DPS 50 tonner), the other part of me thinks it actually seems OK. I think what's really wrong with it is that it has a grand total of like 4 builds. Just no fun for players to tinker with. I kind of think that if players had been given the opportunity to discover the double UAC 5 build instead of being forced to use only that, people would like it.

I dunno.

The other two are good, but people keep shooting the left torso off of my laser vomit build. Too smart for me, I guess.

The Gauss / ER PPC build is the bees knees.

one more reason I don't personally care for the laser vomit. Mt simple erppc/ac10/mlaser combo seems to do the job.

#74 Mirumoto Izanami

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Posted 05 March 2015 - 08:04 AM

View PostBishop Steiner, on 05 March 2015 - 08:03 AM, said:

one more reason I don't personally care for the laser vomit. Mt simple erppc/ac10/mlaser combo seems to do the job.



Shoot. I'm gonna have to try that. You do that with the stock XL?

Still love my LASER BLASER.

Edited by Mirumoto Izanami, 05 March 2015 - 08:05 AM.


#75 Rip von Graze

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Posted 05 March 2015 - 08:13 AM

My builds right now:

5P - ENF-5P

4R - ENF-4R

5D - ENF-5D

I am a medium mech man and have been looking for something to fill the hole in my life that my Cent as left after I finished leveling it and have pretty much played it entirely too much (Shadowhawks are my second favourite in the medium weight class :D ). I have been impressed at the Enforcer over the past few days leveling the chassis. At first, the mech felt slow and sluggish, the arms feel like there is little to no movement and the engine seemed sluggish for 250 even though that's what I have on my Cent... Dispite that I have had a lot of fun, the Enforcer can tank, I've had the mech shot to pieces and still kept in the game through some awesome torso twisting even with the XL engines the mech does not seem to be hindered by it as much. The hitboxes at least from my point of view seem even so spreading damage is easier.

5P

I should hate this mech....I jokingly added 2 AC/2s and 2 machine guns because I had no idea what to do with it. This build is not something I feel like I play well. I just told myself "meh, I want a laugh" and have ended up doing reasonably well. The mech is fast so I try to keep up with some of the higher DPS mechs and support them, rocking their targets so the enemy cannot return fire as effectively as they could have. To sum it up, the 5P is a walking harassment bot unless you equip it with something heavier.

4R

I am working on this chassis right now, I like it, the laser vomit hurts and the perks keep it cool considering the number of medium lasers I have equipped. Still with the 250XL it feels sluggish and the arms seem like they should be more responsive even without the Basic perks...
Nothing special, it feels and plays like a Cent with JJs.

5D

The 5D is in the same place as the 4R to me, a Cent with JJs, I've left the LB-10x on since I wanted to try out the perk and modules. The performance of the LB is underwhelming even with the faster cooldown. Unless my team rips off the armor for me I am not doing too much damage to the mechs unless I get right next to them. I will probably tweak this build more and go back to a AC/UAC/5 or 10 when I start trying to elite the 5D.

Summary:
  • Tanky
  • Feels slugish in movement and arm response (might be that I am too used to mastered mechs?)
  • Odd loadouts on some of the variants
  • Centurion with Jump Jets


#76 Greenjulius

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Posted 05 March 2015 - 08:17 AM

I'm thinking of trying a poptart 5P with an AC10 and ERPPC. Quirks for the AC10 will match it's velocity to the ERPPC. You can carry 4 tons of ammo for the AC10, 600 damage worth. The ERPPC and AC10 are mounted on the left torso / left arm, so it give you a shield side and asymmetrical build.

The drawback is that the 5P only has 2 JJ max. Why PGI crippled this mech is beyond me.

Edited by Greenjulius, 05 March 2015 - 08:18 AM.


#77 Sjorpha

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Posted 05 March 2015 - 08:22 AM

View PostAxeface, on 05 March 2015 - 07:39 AM, said:


Thing is you can do that better with another variant. The 2 jj's for me dont give enough lift to effectively poptart.Can do the same thing in the 4R or the 5D.


Actually I don't think you can do gauss + erppc better on another variant. This is the build: ENF-5P

No other variant has the ability to mount the weapons on the same side, on the 5P they are really close to each other which gives you awesome corner peeking with minimal exposure and makes it easy to shoot around friendly heavies without any risk. The other variants can't do that.

The other variants can perhaps do AC10 + PPC poptarts better by forcing the PPC into the high mount and adding more JJs, though it's actually not bad on the 5P either: ENF-5P, but they can not do gauss + erppc sniper better, they just can't fit the ferro and a big enough engine. Note that I personally find 2 JJs enough, if you absolutely cannot make do with 2 JJs then you can't, but for me it's enough for this mech.

Prove me wrong.

Edited by Sjorpha, 05 March 2015 - 08:36 AM.


#78 Mirumoto Izanami

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Posted 05 March 2015 - 08:32 AM

View PostSjorpha, on 05 March 2015 - 08:22 AM, said:


Actually I don't think you can do gauss + erppc better on another variant. This is the build: ENF-5P

The other variants can do AC10 + PPC poptarts better yes, but not gauss + erppc sniper.

Prove me wrong.



Er...The only thing that the 5p has going for it in terms of Gauss + ERPPC is that you can mount both on one side. Which is pretty good.

The 5D will outrange the 5P with gauss, and the 4r will outrange the 5p with ERPPCs.
The both have the same relevant ballistic quirks to cooldown.
The 4R will wield the ERPPC better than the 5P.

So, maybe kind of the wash. The 5p certainly isn't a better 'sniper', unless you value one sidedness that much.

#79 Ultimax

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Posted 05 March 2015 - 08:43 AM

Overall the Enforcer is a fun little mech, with good hitboxes & JJs - but it doesn't do any one thing particularly well and most options can be done better by a different (often medium) mech.


4R - Engine cap is relatively low, it has decent quirks but it's completely out-done on LLAS by the Wolverine. I'm enjoying it as a STD 260 engine MPL brawler, but it really suffers on mid-range poking due to around 270 optimal range.

5D - Mediocre Quirks for a bad weapon (LB 10). The Centurion already has an LB-10 king variant with massively better quirks (and it's still not that effective). My opinion is when you weigh 50 tons you can't afford to invest most of your firepower tonnage into sub-optimal weapons with mediocre quirks. Has a good max engine size.

5P - UAC 5 quirks are hard to make great use of, 2x UAC 5s is underwhelming for 23 tons of investment. Also forces you into a symetrical loadout where you can't shave armor for tonnage or have a shield side. -Ballistic heat is completely useless for a mech like this.

Edited by Ultimatum X, 05 March 2015 - 08:44 AM.


#80 Sjorpha

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Posted 05 March 2015 - 09:07 AM

View PostMirumoto Izanami, on 05 March 2015 - 08:32 AM, said:



Er...The only thing that the 5p has going for it in terms of Gauss + ERPPC is that you can mount both on one side. Which is pretty good.

The 5D will outrange the 5P with gauss, and the 4r will outrange the 5p with ERPPCs.
The both have the same relevant ballistic quirks to cooldown.
The 4R will wield the ERPPC better than the 5P.

So, maybe kind of the wash. The 5p certainly isn't a better 'sniper', unless you value one sidedness that much.


I do value it quite a lot, minimal exposure corner sniping is IMO a strong playstyle, that can only be done if all the weapons are on one side. But aside from that I value the 265 engine needed to make fast enough strafe jumps with snapshots between covers. The other variants cannot force the PPC to the high mount and add more JJs without dropping ferro, that means they will be significantly slower. And if they use the exact same build to be fast enough the PPC will be low on the wrong side, making them strictly inferior for that build, plus the 4R has a 260 engine cap anyways.

As I said, prove me wrong. And with that I mean post a smurfy link with a gauss+erppc build on the other variants that you think is stronger. It may not be as easy as you think in the actual mechlab.

If you can I promise to use it, I tried my best because I too wanted the extra JJs and the high mount, but I found it only worked with AC10/PPC, not Gauss/ERPPC. I don't have any special attachment to the 5P, and I would be delighted if someone showed me that it can be done, then I could sell my 5P. But so far I have found the 5P to be the only viable enforcer chassis for a good Gauss/ERPPC jumpsniper, and that makes it worth keeping because there is one thing it does better than the others.

For reference, this is the best Gauss + ERPPC build I can come up with for the 4R and 5D: ENF-4R

That's 14,2 kph slower (Down from the 5Ps 94,4 to 80.2) with the whole mech exposed when corner peeking, and on the plus side it has 1 more JJ, a small laser and a ERPPC shoulder. In my opinion going only 80 kph is not enough with such low firepower, so I think the build is a lot weaker than the 5P build. If you can crack this nut and get up to acceptable speeds then that is great, I just can't see it

in contrast, with the AC10/PPC you get a really sweet build which is indeed best on the 4R/5D: ENF-4R

Edited by Sjorpha, 05 March 2015 - 09:37 AM.






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