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So Far, Prediction Ringing True.


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#61 Axeface

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Posted 18 February 2015 - 11:15 AM

OP is a load of garbage.
I have had 2 cw matches where the voip was used extensively and to great effect (And i only played 3).

And btw, it's 2015. An online game needs voip built in if it's to be taken seriously. It is such a small thing, and if THAT trips up the dev you know they have problems.

#62 PappySmurf

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Posted 18 February 2015 - 11:18 AM

I tried it most was silence match after match 1 poor kid maybe 15 was yelling about some crapp in a voice that sounded like a cat had just hooked him in the balls with a claw.The other time talking to one dude and 2 minutes into the match a light mech pilot shot me in the back with his uber machine guns and killed me because I could not figure out his uber lagggggggg spot to kill him.

Ow well VOIP was pointless in all the battles I played I guess I shout just start yelling at everyone one like the kid did to get attention just like the OP wants just some attention and some perspective on why in the hell he and I are still playing MW:0

Posted Image

Edited by PappySmurf, 18 February 2015 - 11:19 AM.


#63 Pjwned

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Posted 18 February 2015 - 12:18 PM

It hadn't even been a full day when OP posted this thread, and it's still not much longer than 24 hours now.

Maybe wait a little while before declaring a feature like VOIP a waste.

#64 wanderer

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Posted 18 February 2015 - 12:23 PM

I was getting games with VOIP getting used, and ones that didn't.

Oddly enough, my games where it was were wins. Fancy that.

(The quality is a bit muffled, though. TS has me spoiled apparently.)

#65 RedlineHunter

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Posted 18 February 2015 - 12:33 PM

I played for a few hours last night on the pugs and found about half my matches using it. Plus there was a lot of people that didn't know it was released. So give it time....

#66 Burktross

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Posted 18 February 2015 - 12:43 PM

I've been having plenty of games with a couple of users w/ voip-- and more often then not, that's all it takes for the rest of the teammates' subconscious to deem us "important scrubs" because we're "coordinating" "tactically" and then follow us to roflstomp victory.

#67 AdamBaines

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Posted 18 February 2015 - 12:59 PM

View PostRedlineHunter, on 18 February 2015 - 12:33 PM, said:

I played for a few hours last night on the pugs and found about half my matches using it. Plus there was a lot of people that didn't know it was released. So give it time....


I also do not think that they know its Press to Talk.

Use the Caps Lock button.

#68 Morticia Mellian

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Posted 18 February 2015 - 01:06 PM

VOIP is annoying, too jarbled to fully understand what someone says, and there is no feedback/indicator as to who in the team is speaking.

"We need help here!" Where is here? Who are you? ....God?

Then some of the voices try to take charge and provide, but it is generally useless with the factors above and go chunk of the team either not listening or have VOIP on mute.

At least there is no trolling downer voice yet. >.>

Also, like many I am sure, I do not have a mic. And hate my voice on mics/phone. So ya. Rather have a transcriber or voice distorter. :P

Edited by Morticia Mellian, 18 February 2015 - 01:09 PM.


#69 xWiredx

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Posted 18 February 2015 - 01:10 PM

I only played like 3 matches last night (regular, not CW) and all three had at least 1 person with a mic. It did help, barely, but if half the team were on mics it would probably be of more use. I suspect many people were thinking this would never happen so they didn't bother getting a mic in the first place. Now that the feature is here, there will probably be more and more people with mics in the near future (especially if PGI puts effort into making it better).There is the niche case (basically just me probably) where sophisticated audio routing makes using a mic harder, but I suspect this feature will get some use as time goes on.

#70 Darlith

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Posted 18 February 2015 - 01:17 PM

View PostR O C K E T, on 18 February 2015 - 10:58 AM, said:


That made me laugh out loud and spill coffee.. well done. And to our friends across the Atlantic.. This is not a reference to Mr King.


Yeah some of us over here did pay attention in history. We all know Martin Luther was the pope that had Galileo killed for preaching about Evolution.

#71 Coolant

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Posted 18 February 2015 - 01:29 PM

To OP, that was ur experience. Not mine. Don't say, "nobody uses it", when that is only ur opinion based on your experience.

#72 Saint Scarlett Johan

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Posted 18 February 2015 - 01:31 PM

I think most peoples don't even know it went in since they can't be bothered to read the patch notes.

I feel that patch notes should pop up a window right after logging in after patching with a summary of the notes. Maybe more people would read them (or am I being too optimistic)?

#73 S0ul Hunter

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Posted 18 February 2015 - 01:34 PM

Its going to take some time for people to get used to making use of it.
I for one am loving it, I have it mapped right next to my Unit TS so when we don’t have a full 12 I can still direct the Pugs.
Is it perfect, of course not but that was to be expected.
But we are better off than we were without it. Coordination will improve and information will be passed along much faster.
As a Scout Lead I hated having to type to pass along info, a motionless Scout is a dead one in this game.
My biggest complaint is the Mute not carrying over from match to match.
As I expected some people cant conduct themselves properly and are better off not being heard.
I got one guy three drops in a row (thanks ELO) and the first two he did nothing but curse and berate anyone who asked him to control himself.
Fortunately the third time he was on the Opforce, I enjoyed hunting him down that time.

Give it some time, as will all things in this game it will get better.

Edited by S0ul Hunter, 18 February 2015 - 01:36 PM.


#74 Kristov Kerensky

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Posted 18 February 2015 - 02:51 PM

There IS a rather visible indicator for whomever is talking, it's right below the radar map in the bottom middle of the HUD, guess people don't pay much attention to that thing, explains a lot...indeed it does ;) Seriously though, you get the player's name right there below the radar screen showing who is talking or attempting to talk, you don't show up on it however, so don't be surprised when you don't see your name there.

Muting players, you can do this at the Ready screen by clicking on the speaker by their name on the right side of the list. Ingame, hit TAB, pulls up the player list, click the speaker by their name on the right side of the list again, Mute does NOT carry over after a drop, it's only good for the drop you mute them in, so you may have to mute people repeatedly if you keep getting drops with them.

FPS hits, don't know what to tell you on that one, I don't have any FPS drop with it, but I'm running an i7 950 and a GTX 750 2gig card, I don't really see FPS drops except in the Faction screen, shoots right back up once I drop in CW, and that's a known issue. Odd to see any FPS hits with TS, which is what PGI used, the TS SDK, did you try changing your hardware for the voip? Settings, Audio, you can hit the various options for what the voip uses for playback/recording, might help, worth a shot.

#75 Mangonel TwoSix

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Posted 18 February 2015 - 02:54 PM

Granted I had a limited sample size of 3 drops yesterday, but my experience has been pretty good with it. My group was able to coordinate pushes with another small group and some individuals. Led to a 12-0 drubbing.

Jury is still out but so far so good in my opinion.

#76 HARDKOR

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Posted 18 February 2015 - 03:01 PM

The person talking has their name displayed at the bottom of the screen.

Posted Image

#77 Zolaz

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Posted 18 February 2015 - 03:10 PM

How long do you think it will take the PUGs to realize where the Push-to-Talk button is?

#78 oldradagast

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Posted 18 February 2015 - 03:46 PM

View PostLivewyr, on 18 February 2015 - 06:48 AM, said:

So we got VOIP yesterday.

Pubs will get owned because pubs are pubs. No amount of Voip, or Lobby system, faction chat or anything is going to change that.

You're just going to do your own damned thing, in your own little world, and then go complain when you get stomped by people who are playing as a team.

Thank you for wasting PGI's time.


Thank you for missing the point.

1) They just added it, and many people don't even read the patch notes or may not even have a mic. You can't tell how many people are listening, just how many are speaking.

2) It's still got plenty of bugs based on many posts, so who knows how many people would like to use it but can't.

3) Many people probably turned it off by default not because "they are stupid PUG's" but because they assume the worst of people on the internet and aren't interested in listening to people spew insults randomly. Given that the OP's thread exists - a perfect example of the type of random crap-slinging most of us would prefer to avoid - I'd say those people's assumptions were right on the money.

Edited by oldradagast, 18 February 2015 - 03:48 PM.


#79 AEgg

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Posted 18 February 2015 - 04:01 PM

View PostLord Scarlett Johan, on 18 February 2015 - 01:31 PM, said:

I think most peoples don't even know it went in since they can't be bothered to read the patch notes.

I feel that patch notes should pop up a window right after logging in after patching with a summary of the notes. Maybe more people would read them (or am I being too optimistic)?


Users don't read popups. That's like, rule number one of UI design.

You have to either force them through a tutorial that isn't easily skippable, make said feature obvious enough to figure out without instruction, or let support handle all the people that can't figure out how to use it.

So PGI's doing the best that they can.

#80 Davers

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Posted 18 February 2015 - 04:03 PM

Everyone needs to also remember that people who do not already use VOIP will most likely not have a mic, or have one of those crappy ones built into the keyboard. Hopefully people will see the benefit of VOIP and there will be more use made of it.





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