Maybe it's jsut me, but... light 'mechs.
#21
Posted 25 November 2011 - 11:59 PM
#22
Posted 26 November 2011 - 12:07 AM
#23
Posted 26 November 2011 - 12:32 AM
Of course, if I wanted to play comic-relief for some lunatic reason, I'd toddle around with a bloody Urbie. PBUs are nearly as bad as PBI sometimes.
#24
Posted 26 November 2011 - 12:48 AM
#25
Posted 26 November 2011 - 01:25 AM
I can't wait to field a Jenner. One of the most venerable 'mechs IMHO. It's got an ungainly CT/head area, but just looks FAST to me. Hopefully the Jenner performs above average in scouting and recon ops, (hopefully these roles are more useful in the game, than in MW3). With JJ's and 4 medium lasers, on urban terrain and in the hands of the right pilot I think that a Jenner could be a severe knife in the opponents' back!
Just a quick quote I found:
"Tactical manoeuvres will be required now more than ever and the key to success is using InfoTech alongside great team play. The newly implemented Battle Grid will give commanding units a bird’s eye view of the battlefield and scouts will be able to feed real time recon information to them. The battlefield commander will be able to call in air strikes, artillery strikes and other support unit requests."
http://mwomercs.com/game
WOOT!
#26
Posted 26 November 2011 - 02:19 AM
#27
Posted 26 November 2011 - 03:57 AM
ice trey, on 25 November 2011 - 05:35 PM, said:
Oh wait.
No.
I didn't.
Try reading...
Melissia, on 25 November 2011 - 02:52 PM, said:
Edited by Melissia, 26 November 2011 - 03:57 AM.
#28
Posted 26 November 2011 - 06:55 AM
After that probably the Wolfhound and possibly Panther, cannot really remember the rest, will have to have a look after dig out my old MW games.
#29
Posted 26 November 2011 - 07:00 AM
#30
Posted 26 November 2011 - 07:03 AM
Jenner and Blackhawk for second.
#31
Posted 26 November 2011 - 07:27 AM
#32
Posted 26 November 2011 - 07:50 AM
#33
Posted 26 November 2011 - 07:52 AM
I find Ravens as both iconic and fun, but I'd still feel more comfortable with something with a bigger punch in one weapon. The NTK-2S is a nice all rounder, though.
#34
Posted 26 November 2011 - 08:20 AM
#35
Posted 26 November 2011 - 08:32 AM
#36
Posted 26 November 2011 - 10:08 AM
A Jenner might be fantastic, but if it costs 5 times what a locust costs you will have to ask yourself if it's worth it. (and although the base cost is based on components, this could be heavily modified by natural supply and demand)
...and it's not just the cost of the mech: if repairs are based off of the base-cost of the mech, then the Jenner will *continue* to be more expensive, indefinitely.
After all, why would anyone take a Locust LCT-1V if a Mercury MCY-98 were available? Cost and availability.
#37
Posted 26 November 2011 - 12:30 PM
I myself absolutely love the Jenner, especially the IIC variant.
#38
Posted 26 November 2011 - 02:59 PM
#39
Posted 26 November 2011 - 03:47 PM
It's something that other mechs can't ignore because of the AC-10 and the jets. Sure it's a semimoble turret, but I just think there's room for it in the game.
#40
Posted 26 November 2011 - 04:01 PM
In TT (3025 tech), I like the Commando and Hussar. When using Clan tech I like the Firemoth and Adder. In MW4 there are many good lights, but I especially liked the Raven, particularly for organized team play. In the Virtualworld Battletech Pods I like the Osiris and Wolfhound. (For those of you who read the novels, the Wolfhound in the pods is Grinner, Phelan Kell's redesigned 'mech given to him after being bloodnamed. It's amazing to pilot!)
Scouting in all those games meant different things. I'm looking forward to hearing more about what it will mean in this game. In general though, I would say that one of the most important traits of a good scout/recon pilot is discipline. Too many scouts find the enemy and immediately shoot. Ten seconds later they are dead. The better recon pilots could find the enemy, stay hidden while shadowing them, and help their team put together a decisive attack to win the day. A lot of times that meant not shooting until much later. Sometimes no kills at all, but that's not what they are there for. Actually, I think the first rule of a scout is "Try Not To Die." lol
Small 'mechs in TT play tend to get a bad rap because they are rather flimsy compared to their larger brethren, and very expensive to repair. Good discipline is needed to hold back and find the opportune moment to strike. Done well though, lights can be quite formidable in the field.
***Just realized, I thought I was replying to the scouting thread. Oops.***
Edited by Conn Man, 26 November 2011 - 04:16 PM.
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