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Maybe it's jsut me, but... light 'mechs.


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#21 Nik Van Rhijn

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Posted 25 November 2011 - 11:59 PM

I think that more people will perhaps have to get used to light mechs. If your at the bottom end of the pick in a PUB matchup (wether based on tonnage or BV) then you may well ens up with no choice. My preference is Raven, Panther or Wolfhound but Jenner is always an option.

#22 Hayden

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Posted 26 November 2011 - 12:07 AM

It's the Valkyrie for me!

#23 Karn Evil

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Posted 26 November 2011 - 12:32 AM

I always sort of dug the Firefly, myself. Sort of a manic little git, sure, but it got the job done.

Of course, if I wanted to play comic-relief for some lunatic reason, I'd toddle around with a bloody Urbie. PBUs are nearly as bad as PBI sometimes.

#24 Halfinax

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Posted 26 November 2011 - 12:48 AM

Urbie, or Flea or go home for me in the light category. Either straight up ambush tactics or light fast harasser.

#25 Iron Horse

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Posted 26 November 2011 - 01:25 AM

I personally love the challenge of piloting Light 'mechs. You have to constantly watch the rear corners of your radar, since one good hit to your rear can knock you out of the fight. But I love operating on the flanks, away from the furball, taking the initiative away from the other team and forcing them onto the horns of a dilemma (read Col. John Antal). I used to run Lighties intermittently in MW3, and when I would go back to piloting heavier 'mechs I would instantly notice how much sharper my piloting had gotten due to the extra micro-managing I was forced to do in the lighter frames.

I can't wait to field a Jenner. One of the most venerable 'mechs IMHO. It's got an ungainly CT/head area, but just looks FAST to me. Hopefully the Jenner performs above average in scouting and recon ops, (hopefully these roles are more useful in the game, than in MW3). With JJ's and 4 medium lasers, on urban terrain and in the hands of the right pilot I think that a Jenner could be a severe knife in the opponents' back!

Just a quick quote I found:
"Tactical manoeuvres will be required now more than ever and the key to success is using InfoTech alongside great team play. The newly implemented Battle Grid will give commanding units a bird’s eye view of the battlefield and scouts will be able to feed real time recon information to them. The battlefield commander will be able to call in air strikes, artillery strikes and other support unit requests."
http://mwomercs.com/game

WOOT!

#26 John Clavell

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Posted 26 November 2011 - 02:19 AM

I was always a big fan of the Ostscout. It was a very capable scout with very sophisticated electronics equipment. Not too hot in a fire fight though, but very manoeuvrable.

#27 Melissia

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Posted 26 November 2011 - 03:57 AM

View Postice trey, on 25 November 2011 - 05:35 PM, said:

I'll grant that certain 'mechs don't suit others' tastes, but I hardly consider the Jenner a poor choice at all.
Did I say that?

Oh wait.

No.

I didn't.

Try reading...

View PostMelissia, on 25 November 2011 - 02:52 PM, said:

the Jenner is probably my LEAST favorite light 'mech
I didn't say it was a poor choice, I said it's my "least favorite" light 'mech and that it doesn't suit me.

Edited by Melissia, 26 November 2011 - 03:57 AM.


#28 Fiachdubh

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Posted 26 November 2011 - 06:55 AM

Raven for all its electronic warfare delights. Also it is one of the better looking light mechs.

After that probably the Wolfhound and possibly Panther, cannot really remember the rest, will have to have a look after dig out my old MW games.

#29 Shepherd

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Posted 26 November 2011 - 07:00 AM

For me, none of this Panther or Urbanmech stuff. I want a light mech to be as fast as possible and as maneuverable as possible. The Jenner fits this bill, even though it's also a very capable fighter as well. Not my favorite chassis though. I'm hoping to start in a Javelin or Firestarter on the Inner Sphere side, and once the clans come I'm hoping for a Mist Lynx (Koshi). Light, fast, and packs a bit of a bite. Gotta love it!

#30 Jeremy Hunter

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Posted 26 November 2011 - 07:03 AM

Cougar (rock) All the way.

Jenner and Blackhawk for second.

#31 Kodiak Jorgensson

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Posted 26 November 2011 - 07:27 AM

Commando.

Posted Image

#32 Naughtyboy

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Posted 26 November 2011 - 07:50 AM

i sure like the jenners and the javlins, another light i think looks very promising is the FS Night Hawk(hope to see it) as you can see i am energy adict when it comes to lights...medium class i am a fan of the centurions,enforcer and enfield

#33 Pariah Devalis

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Posted 26 November 2011 - 07:52 AM

^- The pilot isn't wearing pants. D:



I find Ravens as both iconic and fun, but I'd still feel more comfortable with something with a bigger punch in one weapon. The NTK-2S is a nice all rounder, though.

#34 Kalunta

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Posted 26 November 2011 - 08:20 AM

Light mechs? Love 'em!

#35 Hangfire

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Posted 26 November 2011 - 08:32 AM

I'd like to see the Brigand at some point, but I think it's Fed-Com civil war timeline.

#36 Cyttorak

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Posted 26 November 2011 - 10:08 AM

One thing that might be included in the game that could make a HUGE difference in what mech you take: money!
A Jenner might be fantastic, but if it costs 5 times what a locust costs you will have to ask yourself if it's worth it. (and although the base cost is based on components, this could be heavily modified by natural supply and demand)
...and it's not just the cost of the mech: if repairs are based off of the base-cost of the mech, then the Jenner will *continue* to be more expensive, indefinitely.

After all, why would anyone take a Locust LCT-1V if a Mercury MCY-98 were available? Cost and availability.

#37 Mattiator

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Posted 26 November 2011 - 12:30 PM

You're all screwed when I mount a MiniGauss or an LB-X 5 on my Flea (Would prefer to mount it on an Osiris, but that'll have to wait for the FedCom Civil War expansion).

I myself absolutely love the Jenner, especially the IIC variant.

#38 Woodstock

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Posted 26 November 2011 - 02:59 PM

For over all I'd say ... The Valkyrie. Though the Panther is well made.

#39 verybad

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Posted 26 November 2011 - 03:47 PM

UrbanMech.

It's something that other mechs can't ignore because of the AC-10 and the jets. Sure it's a semimoble turret, but I just think there's room for it in the game.

#40 Conn Man

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Posted 26 November 2011 - 04:01 PM

I love lights!

In TT (3025 tech), I like the Commando and Hussar. When using Clan tech I like the Firemoth and Adder. In MW4 there are many good lights, but I especially liked the Raven, particularly for organized team play. In the Virtualworld Battletech Pods I like the Osiris and Wolfhound. (For those of you who read the novels, the Wolfhound in the pods is Grinner, Phelan Kell's redesigned 'mech given to him after being bloodnamed. It's amazing to pilot!)

Scouting in all those games meant different things. I'm looking forward to hearing more about what it will mean in this game. In general though, I would say that one of the most important traits of a good scout/recon pilot is discipline. Too many scouts find the enemy and immediately shoot. Ten seconds later they are dead. The better recon pilots could find the enemy, stay hidden while shadowing them, and help their team put together a decisive attack to win the day. A lot of times that meant not shooting until much later. Sometimes no kills at all, but that's not what they are there for. Actually, I think the first rule of a scout is "Try Not To Die." lol

Small 'mechs in TT play tend to get a bad rap because they are rather flimsy compared to their larger brethren, and very expensive to repair. Good discipline is needed to hold back and find the opportune moment to strike. Done well though, lights can be quite formidable in the field.

***Just realized, I thought I was replying to the scouting thread. Oops.***

Edited by Conn Man, 26 November 2011 - 04:16 PM.






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