Ugh....ok so with 14 hours and 17 minutes left I finally finished this challenge. I already apologise to anyone I slighted...which where quite a few players...my excuse.... it's 4:44 AM here
I've enjoyed it, I have cursed it, but all in all it was fun. Even used the VoIP functionality....I was surprised with the 'normal' use of this functionality in the game, I feared annoying people saying nonsense...I was surprised with the correct use of this functionality. It's a good start PGI...now just fix all the crashes I had today
I did my 25 for the raven and left it at that basically. That xl295 is nice to have and someday I will try ravens.
I really do not mind the grind for free content/ rewards but the dynamic created by everyone worrying about taking only 1 kill is just not something I really cared for beyond that.
I think the win should be in the requirement should be changed that if you get a kill you get a point get maybe 3 or more kill assist get a point get both get 2 points. or if they want to keep it the way it is 1 kill 1 assist 1 point 2 kills 2 kill assist 2 points..... 6 kills 6 assist 6 points
LocationIsle of Skye (Freeing Skye from the Steiner usurpers)
Posted 22 February 2015 - 08:30 PM
Kodyn, on 22 February 2015 - 04:07 PM, said:
If you check Twitter, Russ is excited that the numbers this weekend are so high...they don't seem aware of how unhappy people are, and they think these events are a good thing purely from a numbers standpoint. I sincerely hope that someone who has a say in something ends up reading this thread...they get more and more negative on each repetition of the same poor events, and Russ has even admitted he knew it was a bad formula, tossed it once, and now is for some unknown reason using it again. Very confusing. It seemed they were listening to feedback, and then....and then....and then....
The reason events suck is evident right there in your post.... the "numbers" are high. That means there are way more noobs and non consistent players on, so it not the "EVENT" is bad... just the people in it. But i have been wrecking face in the event so far using VOIP. Didnt get to play fri/sat and got up to the 33 point in 5 hours with a dinner break... never had this high of a win/loss ratio in PUG matches and only 1 game we won i didnt get a kill.
bruceisnice, on 22 February 2015 - 07:24 PM, said:
I havent experienced the screwed MM. I had a decent win %. Only had a couple wins where I did not qualify for points.
You start experiencing ELO hell once MM has determined that you have won too much and will trying to get you in line with the 50/50 rule.
Anyone who plays too much group matches and have too a win/loss ratio probably be facing the extreme forms of ELO hell.
Planning to get my last 6 qualifiers tonight.
Got to that camo for my Ravens man... Gotta CATCH'EM ALL !!
PPO Kuro, on 22 February 2015 - 07:48 PM, said:
Ugh....ok so with 14 hours and 17 minutes left I finally finished this challenge. I already apologise to anyone I slighted...which where quite a few players...my excuse.... it's 4:44 AM here
I've enjoyed it, I have cursed it, but all in all it was fun. Even used the VoIP functionality....I was surprised with the 'normal' use of this functionality in the game, I feared annoying people saying nonsense...I was surprised with the correct use of this functionality. It's a good start PGI...now just fix all the crashes I had today
Believe PGI will be giving us and extra 24hrs due to the patch foul up but I will do this before the official timeout.
Edited by ShinVector, 22 February 2015 - 09:06 PM.
You start experiencing ELO hell once MM has determined that you have won too much and will trying to get you in line with the 50/50 rule.
Anyone who plays too much group matches and have too a win/loss ratio probably be facing the extreme forms of ELO hell.
I dont know if its just me, but what you're saying makes no sense at all.
If I get this right, If I have a bad win %, then MM will put me with players with higher win %. Thus facilitating my win. But if I have a high win %, then MM will place me with bad win % players? Is that what you're saying?
Cause if it is, then what about the other team? The same will happen for them, thus equalizing everything no? I don't get that idea that MM is somehow working against you. To me it makes no sense whatsoever.
MM cant logically put better players on the other side to punish me, cause then it would be helping them. I dont get it.
bruceisnice, on 22 February 2015 - 09:22 PM, said:
I dont know if its just me, but what you're saying makes no sense at all.
If I get this right, If I have a bad win %, then MM will put me with players with higher win %. Thus facilitating my win. But if I have a high win %, then MM will place me with bad win % players? Is that what you're saying?
Cause if it is, then what about the other team? The same will happen for them, thus equalizing everything no? I don't get that idea that MM is somehow working against you. To me it makes no sense whatsoever.
MM cant logically put better players on the other side to punish me, cause then it would be helping them. I dont get it.
You will get there eventually as you get better.
Than you will start noticing consistent difference between you and your team mates in terms of match score, kill damage.
It just happens when there are just enough players on the upper ELO bands...
You will also notice during the peak times when there are most people... You will the same bunch of people over and over again..
Anyway.. Ughh just tabulated it...
108 matches, 55 wins, 44 qualified....
I will get the CAMO PGI !!
Edited by ShinVector, 22 February 2015 - 09:35 PM.
You will get there eventually as you get better.
Than you will start noticing consistent difference between you and your team mates in terms of match score, kill damage.
It just happens when there are just enough players on the upper ELO bands...
You will also notice during the peak times when there are most people... You will the same bunch of people over and over again..
That still doesnt explain the logic loophole in your theory.
If MM wants to screw me for having too high win %, then it puts better players on the other team. But if it does, its actually helping the other players on the other team, those better players, get even better.
bruceisnice, on 22 February 2015 - 09:43 PM, said:
That still doesnt explain the logic loophole in your theory.
If MM wants to screw me for having too high win %, then it puts better players on the other team. But if it does, its actually helping the other players on the other team, those better players, get even better.
That logic seems flawed.
Let do some simple logic to show you what can and probably does go wrong with the current MM:
Your ELO less say you are above average - ELO 1700.
Your Team:
1700
200
200
200
Total 2300
Average 575
Enemy Team - The Average Team
580
580
580
580
Total 2320
Average 580
MM will call this a good match.
The end score will be something like
You 2 kills 500 damage.
Your team mates
0 kills 50 damage
0 kills 10 damage
0 Kills 0 damage
Only way go around this problem is to group up with people that can carry their own weight.
MM will give up and match your team up with which ever group is closest.
Your Win/loss and KDR will skyrocket.
People will feel the pain when they come back to solo LAN though...
MM see your stats... You win too much... You die now in solo land.
Edit: Additionally:
If ELO is working right... The kill spread should be very even most of the time.
But things like this happens. I will not go down if I have a fighting chance ELO MM !!
Edited by ShinVector, 22 February 2015 - 10:17 PM.
Just hit 25 using only my new Panthers. Stopping here! Almost got all of my PNTs to master level (but no extra module slots yet). Pretty tough slog doing the challenge while leveling a slow light mech but now I have a pretty good handle on the Panther.
The problem in your (oversimplified) "logical explanation" is right there.
MM is punishing the player X at 1700 elo AND the 3 others at 200 elo at the same time. That would mean the 200 elo players would only be used as buffers and eventually go down to "minimal number" elo.
A system like that just cannot work. If any programmer is dumb enough to even consider this, then he deserves to get fired right away.
But then, I guess everything's possible. If this is truly how it works, they need some serious help in the development branch of their company.
bruceisnice, on 22 February 2015 - 10:26 PM, said:
But then, I guess everything's possible. If this is truly how it works, they need some serious help in the development branch of their company.
Well in their defence, PGI is a small company with limited number of programmers.
Anyway I wish they had done pilot per Mech ELO instead of pilot Mech Class ELO.
You hit into some very sickening scenarios where you might be a pretty good 35ton light pilot.
And ahh PGI releases the Locust and amazing 20tonner that could hard do squat pre quirks other than dieing to friendly AC20s.
Had a very hard time grinding that thing to master becase regardless of tonnage and efficiency level all mechs in the same weight class has the same ELO.
Edited by ShinVector, 22 February 2015 - 10:44 PM.
Rather than extending the event to last for another day, a day which I'm sure many people that had problems playing this past weekend will not be available to play during due to life (ie work, school, etc.), why not just run the event again next weekend?
Rather than extending the event to last for another day, a day which I'm sure many people that had problems playing this past weekend will not be available to play during due to life (ie work, school, etc.), why not just run the event again next weekend?
Agreed. With real life responsibilities, it was all I could do to hit 25. I was able to get 50 last time spread over 2 weekends.