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Like A Champion Mark Ii Event


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#361 MadLibrarian

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Posted 23 February 2015 - 09:09 AM

Doesn't look like it's been extended if you check the challenge page.

#362 Sam Browne

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Posted 23 February 2015 - 09:17 AM

View PostSug, on 19 February 2015 - 05:42 PM, said:

I like these weekend events but it should really be 1 point for a getting a kill or an assist, and then another point if you win.

Try to keep in mind that you're trying to attract new players and new players aren't usually very good. The challenges should be be calibrated to what the average player with less than 50 matches can do, not the average player.


This ^^, so much this.

Not a new player, but I do fall into the category of 'usually not very good' - (I like to think it's because married with kids and 2 jobs so limited to about 1 maybe 2 hours play every other day, but maybe it really is just because I'm rubbish) but with absolutely no chance of achieving this 'challenge' beyond perhaps 3 points, this will just make me stay away until lrm swarms, ecm overkill, every pilot for himself (to get the kill) mentality and the pugtastic 'some you win, most you loose' mode leaves and we go back to normal.

Free stuff is nice, but it isn't free if it costs a disproportionate amount of time and an overdose of stress.
See you Tue evening. :)

#363 FlipOver

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Posted 23 February 2015 - 10:17 AM

Thanks for the Extended period.
Got my last point 7 minutes past the "regular" time.

#364 Jody Von Jedi

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Posted 23 February 2015 - 10:22 AM

View PostBasskicker, on 23 February 2015 - 09:04 AM, said:

https://mwomercs.com/tournaments

Scroll to the bottom of this link and you will find all the matches you have played since the start of this event. Along with your kill, assists, win/loss, and qualification. However, I don't know of an easy way to assemble the stats other than counting them out by hand.


Copy and paste into an excel spread sheet, easy-peasy.

#365 AMDFX8150

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Posted 23 February 2015 - 12:01 PM

Been getting fed to the wolves all weekend. might not make the challenge thank you F**K you MatchMaker

#366 Leisher

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Posted 23 February 2015 - 12:15 PM

It is awesome that PGI throws events at us most weekends along with free premium time, mechs, mech bays, etc.

However, I agree wholeheartedly that this is the worst of the "challenges". It creates really selfish play and discourages teamwork in a game based on teamwork.

Something about the 1 kill, 1 assist, and win just brings out the worst in people. Everyone is shooting every enemy they can, and if you're in their way, oh well. I'd like to see stats on friendly damage because I'll bet it skyrockets during this event. Also, it seems like they all forget that "win" stipulation as nobody plays with that in mind. A team game becomes a free for all as individuals are out for themselves.

I just don't think this type of challenge matches the type of game MWO represents.

It also encourages teams to not play together because instead of playing other organized teams and reducing your odds of winning, you'll play another team of randoms and increase your odds of winning. Any challenge that encourages you to NOT play with your friends is a failure.

I'd rather see challenges where points are given based on kills/assists without a win qualifier or a challenge based on just being a part of winning teams. How about a challenge that tallies your match scores over a period of time?

There are so many other ways to do this type of challenge without discouraging teamwork.

Edited by Leisher, 23 February 2015 - 12:15 PM.


#367 Jody Von Jedi

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Posted 23 February 2015 - 12:45 PM

View PostLeisher, on 23 February 2015 - 12:15 PM, said:

Something about the 1 kill, 1 assist, and win just brings out the worst in people. Everyone is shooting every enemy they can, and if you're in their way, oh well. I'd like to see stats on friendly damage because I'll bet it skyrockets during this event. Also, it seems like they all forget that "win" stipulation as nobody plays with that in mind. A team game becomes a free for all as individuals are out for themselves.


Remember back 2 events ago? The free MC weekend? The stats page actually showed how much team damage you did. I think this metric should be included in every event as well.

Edited by Jody Von Jedi, 23 February 2015 - 12:45 PM.


#368 Kissamies

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Posted 23 February 2015 - 01:09 PM

Finally got the 25. Dunno the stats but it feels like I got a point per every 6 to 8 matches. This event may have burned me out, making me take another 8 month hiatus.

#369 WVAnonymous

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Posted 23 February 2015 - 02:45 PM

Woo! Community warfare slowed me down tremendously so didn't even come close to 25 points. I'll be sure to be in the solo queue tonight to finish at least the Raven.

Thanks PGI!

#370 Codestar

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Posted 23 February 2015 - 03:22 PM

154 Games -> 50pts. That was a grind! Enjoyed most of it though!

#371 delushin

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Posted 23 February 2015 - 04:07 PM

Seems like there are mixed views on the influence this event has on players conduct. Considering the player pool and potential for some not so regular pilots to return just to smash out the event, you will always have the good and the bad.

As humans we (unless otherwise trained) can have a tendency to park the good stuff and focus on the moments that reduce our happy feelings. Taking note of the matches I played and the time it took to just hit the statue, for the most part I found pugs to be reasonably good with calling out who needed a kill. Mind you that was only in matches where it was a faceroll, this is due to elevated endorphin's from overwhelmingly shredding the enemy metal. The matches that resulted in a win but were very close saw more animated comments and voice communications with some pilots still calling who needs a kill but racking up 3-4 kills because of being under pressure to secure the win. Its not that they were trying to troll or kill steal, they wanted to share but could not contain their composure.

Of course the most success was in 10-12 mans with TS and tactics, this had the potential to create an even harder challenge due to being dropped against other pre-mades. Those matches I found teamwork resulted in fellow pilots disabling mechs so others could travel 600m for the kill.

So in review we have a challenge that for some is not achievable or fun due to time constraint with real life and/or having to pug the entire event. And for others for whatever reason (big clan, team to play with, good player at executing the kill shot) a very easy event. So team play seems to be the better option for a faster completion of this challenge, and some might not have access to said teams to do this.

Could this type of event be a subliminal way of PGI trying to get (whether casual or hardcore) more players to join communities and work together, could this be a pillar in the planning model that links to the push for CW and team play?

I can't give you the answer to that Mechwarriors, but I can provide the above ramble of words that may or may not actually make some sense as I sit here watching the clock.

#372 percolated1

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Posted 23 February 2015 - 04:22 PM

I saw the prize and parameters and decided to train my Panthers while the light queue was mostly back to 5%. Seemed more fun than trying to seriously grind this challenge.

That said, PGI is awesome for giving us so many chances to win premium stuff. Just not terribly fond of this particular format after the Cataphract debacle.

#373 SgtKinCaiD

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Posted 23 February 2015 - 05:36 PM

107 matchs, still 42 points.
In order to get just one point, not only my team has to win but i have also to do on average 2.35 kills / 5.95 assists per match.
This is ridiculous. I'm ******* bored to hell to have to carry my team.

PUT THE WIN CONDITION WHEN YOUR ******* MM WILL WORK CORRECTLY.

#374 Zergling

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Posted 23 February 2015 - 06:08 PM

View Posteitsch, on 23 February 2015 - 08:45 AM, said:

Hi Zergling,

how did you assemble these Stats? I did not see a Match-Listing like it was displayed in the Christmas-Stockings-Event ... is there a (hidden?) profile-page which lets me see a listing of my last x matches?

TIA
eitsch


I got the win/loss, kills, assists and deaths stats from here: http://mwomercs.com/tournaments

And the damage stats from here: https://mwomercs.com/profile/stats
The win/loss stats on the profile page seem a bit screwy, so I didn't use those.

I dropped the stats into an OpenOffice spreadsheet after each day of play, and was able to quickly crunch them into more useful ratios.

#375 Bolter01

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Posted 23 February 2015 - 06:38 PM

I had even better team work, guys offering kills after they had had theirs, legging mechs and leaving them for other, myself included, to get our kills using voip.
Thanks for the challenges, I enjoy them. We need to get creative now and devise another 'challenge'!

#376 Basskicker

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Posted 23 February 2015 - 08:16 PM

I am finally finished. I feel violated in so many ways it should't be legal, but after 111 matches, 1 TK (accidental), and the hardest 2 points I have ever had to earn in my life(substandard play on my part) I have my 50 pts. I'm just so glad I had my panthers to master or I would have blew this challenge off a long time ago.

Overall I ended up with:

138 Kills... for 111 matches this is terrible for me, but admittedly I was helping teammates as best I could to secure their own points.

55 Deaths

488 assists

Spoiler


#377 churchofjt

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Posted 23 February 2015 - 08:31 PM

58 matches and 13 points. If my play style isn't an assault or kill-heavy mech (I like the kit fox, okay?) then I'm just out of luck. I guess I can't complain too much, though. It's not like PGI owes me anything on each event. That said, where's my event where I get points for every uav kill, uav locked damage, and every missle my AMS destroys that was aimed at my teammates? Role based ware-fare my ***.

#378 GadoGado

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Posted 23 February 2015 - 09:52 PM

I think so many players don't understand what PGI's intention to hold this event. So many players are just whining about how hard to finish all the challenges. If you read more carefully the notice about this event, the PGI want you to use VOIP as your advantage to win the match. They hope the voip feature that already developed with their hard effort can be use by you so you can play more effectively with your team. And hopefully no one will complain anymore about PUG. I think with the Voip feature that added into this game can make less difference between PUG or non PUG. Because a solo player can also doing a good communication and coordination with other player in his team with using the voip feature. As long as I played after the last update, I still saw many players didn't use the voip. Many still used their keyboard to type the messages for chating and very few use the voip, only one or two players, the rest still love typing. I don't know if they shy to show their voice or can't speak english or other reason. But for you who can't speak english, well, it's time for you to learn and practice your english via this game.

Edited by Pras Atreides, 23 February 2015 - 09:55 PM.


#379 SirHitman

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Posted 23 February 2015 - 09:56 PM

Tried to play now during the extension because there servers crashed but guess what THEY STILL CRASH and desync.

#380 Mathias Gray

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Posted 23 February 2015 - 10:04 PM

What baffles me is the revamp they did to the match scoring system 6-7 months(?) ago to take into account other roles, and the criteria/actions that make up the final match score... spotting, protected light, hit and run, capping, etc.... yet they don't use this score at all for their challenges.

Instead, they focus only on kills, assists and wins in some fashion...something that the new match scoring system puts less emphasis on in order to promote the different roles various mechs can take (scouting, direct fire support, indirect fire support, brawling, etc). So for all the work on that revamp, why are we regressing to only simplistic, grinding, kill & win scenarios?

I think it's hysterical that the Panther was released this week and would/should be in heavy use, but I've regularly seen the light mech solo queue at 5% and less because this challenge promotes the use of the more kill-heavy mediums, heavies and assaults.

I'm all for challenges that bolster smart, patient, creative playstyles, but I'm finding this one just aggravating. I'm just shooting for the raven at this point, entered tonight needing four more points for it. So far I've gotten one point in 12 matches. Blah.





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