Like A Champion Mark Ii Event
#361
Posted 23 February 2015 - 09:09 AM
#362
Posted 23 February 2015 - 09:17 AM
Sug, on 19 February 2015 - 05:42 PM, said:
Try to keep in mind that you're trying to attract new players and new players aren't usually very good. The challenges should be be calibrated to what the average player with less than 50 matches can do, not the average player.
This ^^, so much this.
Not a new player, but I do fall into the category of 'usually not very good' - (I like to think it's because married with kids and 2 jobs so limited to about 1 maybe 2 hours play every other day, but maybe it really is just because I'm rubbish) but with absolutely no chance of achieving this 'challenge' beyond perhaps 3 points, this will just make me stay away until lrm swarms, ecm overkill, every pilot for himself (to get the kill) mentality and the pugtastic 'some you win, most you loose' mode leaves and we go back to normal.
Free stuff is nice, but it isn't free if it costs a disproportionate amount of time and an overdose of stress.
See you Tue evening.
#363
Posted 23 February 2015 - 10:17 AM
Got my last point 7 minutes past the "regular" time.
#364
Posted 23 February 2015 - 10:22 AM
Basskicker, on 23 February 2015 - 09:04 AM, said:
Scroll to the bottom of this link and you will find all the matches you have played since the start of this event. Along with your kill, assists, win/loss, and qualification. However, I don't know of an easy way to assemble the stats other than counting them out by hand.
Copy and paste into an excel spread sheet, easy-peasy.
#365
Posted 23 February 2015 - 12:01 PM
#366
Posted 23 February 2015 - 12:15 PM
However, I agree wholeheartedly that this is the worst of the "challenges". It creates really selfish play and discourages teamwork in a game based on teamwork.
Something about the 1 kill, 1 assist, and win just brings out the worst in people. Everyone is shooting every enemy they can, and if you're in their way, oh well. I'd like to see stats on friendly damage because I'll bet it skyrockets during this event. Also, it seems like they all forget that "win" stipulation as nobody plays with that in mind. A team game becomes a free for all as individuals are out for themselves.
I just don't think this type of challenge matches the type of game MWO represents.
It also encourages teams to not play together because instead of playing other organized teams and reducing your odds of winning, you'll play another team of randoms and increase your odds of winning. Any challenge that encourages you to NOT play with your friends is a failure.
I'd rather see challenges where points are given based on kills/assists without a win qualifier or a challenge based on just being a part of winning teams. How about a challenge that tallies your match scores over a period of time?
There are so many other ways to do this type of challenge without discouraging teamwork.
Edited by Leisher, 23 February 2015 - 12:15 PM.
#367
Posted 23 February 2015 - 12:45 PM
Leisher, on 23 February 2015 - 12:15 PM, said:
Remember back 2 events ago? The free MC weekend? The stats page actually showed how much team damage you did. I think this metric should be included in every event as well.
Edited by Jody Von Jedi, 23 February 2015 - 12:45 PM.
#368
Posted 23 February 2015 - 01:09 PM
#369
Posted 23 February 2015 - 02:45 PM
Thanks PGI!
#370
Posted 23 February 2015 - 03:22 PM
#371
Posted 23 February 2015 - 04:07 PM
As humans we (unless otherwise trained) can have a tendency to park the good stuff and focus on the moments that reduce our happy feelings. Taking note of the matches I played and the time it took to just hit the statue, for the most part I found pugs to be reasonably good with calling out who needed a kill. Mind you that was only in matches where it was a faceroll, this is due to elevated endorphin's from overwhelmingly shredding the enemy metal. The matches that resulted in a win but were very close saw more animated comments and voice communications with some pilots still calling who needs a kill but racking up 3-4 kills because of being under pressure to secure the win. Its not that they were trying to troll or kill steal, they wanted to share but could not contain their composure.
Of course the most success was in 10-12 mans with TS and tactics, this had the potential to create an even harder challenge due to being dropped against other pre-mades. Those matches I found teamwork resulted in fellow pilots disabling mechs so others could travel 600m for the kill.
So in review we have a challenge that for some is not achievable or fun due to time constraint with real life and/or having to pug the entire event. And for others for whatever reason (big clan, team to play with, good player at executing the kill shot) a very easy event. So team play seems to be the better option for a faster completion of this challenge, and some might not have access to said teams to do this.
Could this type of event be a subliminal way of PGI trying to get (whether casual or hardcore) more players to join communities and work together, could this be a pillar in the planning model that links to the push for CW and team play?
I can't give you the answer to that Mechwarriors, but I can provide the above ramble of words that may or may not actually make some sense as I sit here watching the clock.
#372
Posted 23 February 2015 - 04:22 PM
That said, PGI is awesome for giving us so many chances to win premium stuff. Just not terribly fond of this particular format after the Cataphract debacle.
#373
Posted 23 February 2015 - 05:36 PM
In order to get just one point, not only my team has to win but i have also to do on average 2.35 kills / 5.95 assists per match.
This is ridiculous. I'm ******* bored to hell to have to carry my team.
PUT THE WIN CONDITION WHEN YOUR ******* MM WILL WORK CORRECTLY.
#374
Posted 23 February 2015 - 06:08 PM
eitsch, on 23 February 2015 - 08:45 AM, said:
how did you assemble these Stats? I did not see a Match-Listing like it was displayed in the Christmas-Stockings-Event ... is there a (hidden?) profile-page which lets me see a listing of my last x matches?
TIA
eitsch
I got the win/loss, kills, assists and deaths stats from here: http://mwomercs.com/tournaments
And the damage stats from here: https://mwomercs.com/profile/stats
The win/loss stats on the profile page seem a bit screwy, so I didn't use those.
I dropped the stats into an OpenOffice spreadsheet after each day of play, and was able to quickly crunch them into more useful ratios.
#375
Posted 23 February 2015 - 06:38 PM
Thanks for the challenges, I enjoy them. We need to get creative now and devise another 'challenge'!
#376
Posted 23 February 2015 - 08:16 PM
Overall I ended up with:
138 Kills... for 111 matches this is terrible for me, but admittedly I was helping teammates as best I could to secure their own points.
55 Deaths
488 assists
#377
Posted 23 February 2015 - 08:31 PM
#378
Posted 23 February 2015 - 09:52 PM
Edited by Pras Atreides, 23 February 2015 - 09:55 PM.
#379
Posted 23 February 2015 - 09:56 PM
#380
Posted 23 February 2015 - 10:04 PM
Instead, they focus only on kills, assists and wins in some fashion...something that the new match scoring system puts less emphasis on in order to promote the different roles various mechs can take (scouting, direct fire support, indirect fire support, brawling, etc). So for all the work on that revamp, why are we regressing to only simplistic, grinding, kill & win scenarios?
I think it's hysterical that the Panther was released this week and would/should be in heavy use, but I've regularly seen the light mech solo queue at 5% and less because this challenge promotes the use of the more kill-heavy mediums, heavies and assaults.
I'm all for challenges that bolster smart, patient, creative playstyles, but I'm finding this one just aggravating. I'm just shooting for the raven at this point, entered tonight needing four more points for it. So far I've gotten one point in 12 matches. Blah.
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