Jump to content

Townhall Show Notes 2/19


63 replies to this topic

#1 Zeece

    Member

  • PipPipPipPipPipPip
  • 446 posts
  • Google+: Link
  • Twitter: Link
  • LocationAustin, TX

Posted 19 February 2015 - 05:44 PM

http://www.twitch.tv/NGNGtv <--- Townhall 6PM PST

I'll be updating these as close to live as I can as the Townhall with Russ runs through... starts soons

Intros done... diving in

.

.

Hotfix coming 10am Friday - Torso Rotation issues Caused Urbanmech torso 360 rotation code. There is some positives that will come from this.

* Fixes for Arm Lock, Torso Turning, Leg Centering
* Faction Chat will automatically scroll
* Crash related to VOIP Fixed

.

#Q1 - SnowFox: That profile looks like a gladiator aka executioner. Thoughts?

#&

#On1m: Speculation is that the next clan mech pack will be M.A.S.C based and possible consist of the Firemoth or Arctic Cheetah, Shadow Cat, Cauldron Born and Executioner. Can you confirm the details of the next clan pack?

.

A1 - Clan Pack goes on sale tomorrow 4 Mechs -

* Executioner,

* Cauldron Born,

* Shadowcat,

* Artic Cheetah

M.A.S.C. CONFIRMED with the group.. lots of caveats

Pricing Same as Clan Wave 2

New Early Adopter Program Coming From Tomorrow to Feb 28th Will receive 4th variant for free

The other Wave package rewards will be the same as Clan Wave 2



#Q2 - Lily from animove: Why is there no reinforcement package?

A2 - Here you go!



#Q3 - Wolfhagen: Has a problem with the choice of the Executioner for the next Clan Assault, as post-JumpJets, MASC and Engine, it won't have enough hardpoints left to be useful. He wants to know why a more useful Clan Assault wasn't picked, such as the Turkina, Blood Asp or Savage Coyote?

A3 - We do look at timeline.. Looking up to 3052 now. Not interested in looking at mechs from a pure availability of pods, weight, etc... Don't want to limit himself. Quirks open up a huge world. Want to move very quickly to use Quirks to make mechs viable

Clan Quirks to 4 mech in 2nd patch in march



#Q4: xeromynd: When will Resistance pack pre-orderers be able to select faction content, and when will this content be injected?

A4 - Injected on March 17 Hoping to be select-able by 2 weeks before Release.



#Q5: Scout Derek: Will you ever make it available to buy [a mech] chassis only, instead of a full set? (Ex: mech only, no armor or weapons or engine.)

A5: Never really thought of that.... Not on RADAR until now. Not sure what the advantage of this would be. Will have to think on it.



#Q6: stratagos: Given the increase in new players that PGI would hope to attract with a Steam release, and the significant changes that have already occurred to the Community Warfare map, is it a safe assumption that the map will be reset prior to the steam release?

A6: Really good question... not sure when we will reset it. Might reset before Steam.. definitely need to think on it , might be several resets before we are out of BETA... no Events.... Would be great to have an event around Tukayyid before a reset. Wants to have an End of Phase event of some sort to conclude Phase 1 of CW BETA

.

STEAM Coming Fairly Soon



.

#Q7: Froschkoenig: MWO supports TrackIR, but is there any chance it will support alternatives like Freetrack or Opentrack?

A7: Russ doesn't know what those are.... unlikely... takes time to incorporate support for alternatives. Need to focus on game features.



#Q8: RapierE01: Any Plans for European Servers at this time? Oceanic?

A8: Would be relatively easy to set up new servers, question comes around matchmaking... dividing the player base would hurt matchmaking. Player base Divided roughly equal NA / EU. Alternative.. Shard the EU base, issue might be higher pings for NA player connecting to EU local servers.



#Q9: RedlineHunter What is being done to help curve the issue of player disconnects during gameplay? 9/10 games I play there is at least one disconnected player leaving gameplay unbalanced.

A9: Priority Remains in fixing bugs that cause crashes. Hard to determine if player crashed via bug or ALT-F4ed, making fixing issues harder. Disconnects way down compared to last year...

.

Mining Collective bug is an CryEngine instancing bug that actually affects all maps to varying levels.. Fixing coming March 3rd should be a nice fix to this issue for all players

.



#Q10: Domoneky: Over the next 6 months or so will you be strictly focused on content or do you plan to throw in some optimizations to help improve FPS?

A10: Alot more than content. March 17th new map for CW.. April New CW map as well. Last 2 patches had FPS fixes. March 3rd patch will have another major FPS fix. FPS always has a bit of focus to continuing improve it. Higher Framerates allow you at add more affects.

Alot of improvements for FPS are targeted at Scaleform issues.. Optimizing it, using it better. Dont hate on Scaleform.. we even have a new version it...



#Q11: KisumiKitsune: Have you considered maybe using the NGNG guys as a secondary QA department? Many huge issues seem to fall through the cracks in the internal QA, mainly pertaining to environmental object hitboxes. Even brand new maps created after the forum thread investigating issues like this were developed with bad hitboxes. Having someone who plays the game religiously drop on a test client and shoot the edge of a building you're making might go a long way toward a polished finished product. For that matter, is there an ETA on the issues in that thread being looked at?

A11: NGNG and other are welcome to attack the stable squirrel branches. Its a challenge to get good quality testing on branches. Becomes a challenge to finding the sweet spot of getting the player the content vs really good polish but thats up for debate.



#Q12: Gorgo7: Are there any plans in the near future for a very large map (example 10km x 10km)

A12: Tournamline Map next for CW March Map, Forest Map for April CW Map. Feels a little gun shy after Alpine(lots of negative feedback about size). Probably similiar in size to current CW maps.



#Q13: Rebas Kradd: Can you discuss your map design philosophy? Is the size of the map for technical purposes, or are they intended to funnel mechs towards combat more quickly?

A13: Better question for Paul and Thad.



#Q13: Grimolfr: Will there be any updates to current/older maps such as viridian bog? Are there any non-cw maps in the works?

A13: Only maps in queue right now are CW maps. Probably easier to replace them with new versions of them



#Q14: Skyrider1746: Will there be any changes to water on the maps, such as making it deeper or affecting mechs’ speed?

A14: He would like to see. but has some technical issues and gameplay ramifications. Big question mark right now. But not at the top of the heap of things to address



#Q15: Dayuhan: Are there any plans to incorporate the original maps to CW?

A15: Might be incorprated in the new CW modes aka Scouting 4v4 game mode. Still working on how to incorporate that into CW so that it has a proper impact and mission within CW. No ETA, but being worked one.. hoping in the next couple months. Tough balancing act.. dont want to affect current queues.



#Q16: stratagos There have been some concerns raised regarding the CW population calculations - how do you determine which factions have active players rather than just the number of players that wear a faction badge?

A16: Doesn't share the community concern that the CW population is low. They are at a level PGI is happy with and they are very consistent. They do have the info and they use it to affect reward changes. CW population is slowly growing... no drop off that they have seen.

.

6 or 7 times the number of players in public queue vs. CW queue

.



#Q17: Daeron: Will there every be the option in Public or Solo to uncheck maps from Rotation?

A17: Probably not... it kills the queue/matchmaking. 38 is Average ELO Difference IN Solo QUEUE Group Queue 188 use to be 250. Choice in a low pop game hurts the queues. If Choice is removed ELO even in the Group queue would drop to near zero. Choice hurts ELO Matchmaking



#Q18: IDG Will there be any in game mechanics to give merc units incentive to stick with a faction in the long term rather then just faction hopping to grind out those free LP goodies? Will loyalist units on a permanent contract receive any additional benefits as CW takes shape?

A18: Good question, will improve over time. Alot the issues with this is player choice and player feedback. There is alot of conflicts here, especially with the numbers of people that own and paid for both IS and Clan packs. Faction jumping is happening a little too often. Difficult to come up with good penalties to help control jumping. Wants to add more for loyalist.. Use those coffers.



#Q19: Cion What are the chances of seeing CW events like a big battle of Tukayyid and how would they work? (weekend event?, CW map changes, effects, rewards, etc. Etc.)

A19: Wants a big fight at Tukayyid... All IS vs. All Clan for control. Nice simple conclusion before a reset. Calls out Staff... need to talk about this.



#Q20: Nightmare1: ETA for planetary value (production, costs, C-bill generation, etc) and planetary upgrades?

A20: Can't speak to it rightnow.. hands full



#Q21: Nightmare1: Any word on player driven economy and player made contracts like those described in the old launch video?

A21: Farther out and more difficult to balance



#Q22: Nightmare1: Loyalist/Clan Life versus Merc Life; any changes in the pipeline to better differentiate between them?

A22: already touched on above



.

Road Map through map May pretty well mapped out. Hoping to attack more significant CW content after May.

Thinking they will ride out most of 2015 with CW in BETA state


.

#Q23: Savage Wolf: Are there any planned changes for Invasion mode to make sure there is any benefit for attackers to kill defenders? Currently when a defender is killed, he is respawned fairly quickly, right on top of Omega and brings in a dropship to aid defenders. As I see it, this is what currently discourage most attackers from fighting the defenders. There is simply no benefit.

A23: Always thought that Dropships flying into Defenders area didn't make sense. Art for underground Garage that brings up mechs from underground instead. Not sure if that would change things. Very tough thing to balance.

Still have ALOT of issue around Zerging that need to be addressed ASAP



#Q24: Vincent V.: What is wrong with the attack paths? Several times now we have seen factions able to attack planets far away from their own border. When will this be fixed? This has become a bigger and bigger problem. Clan Ghost Bear one night got EIGHT attack vectors and with their high population at the time could have made great advantage of it. I can see why you wanted the Ghost Bears to clean up their back yard but honestly... From a personal point of view it seems more and more that your real life preference of faction and people who have some connection to NGNG or PGI are getting the better half of the cake. Favouritism seems to somehow affect the game. Are you truly neutral when it comes to factions and players?

A24: I'm very neutral.. but there are definitely some issues and bugs that need to be addressed. As the Factions come together the code is having issues. Paul is massaging the algorithm multiple times a day to keep things clean.

.

I use twitter because its fast and convenient for his lifestyle. very busy man.. company to run.. family.. kids. Allows him to quickly to react

.

New Community Manager coming up to speed quick.. will debut soon!

NGNG is out to make the game better for the community not for themselves

Russ loves underdogs. Go Liao! <nudge nudge wink wink>

.



#Q25: KuroNyra: What are your plans for the future of Community Warfare? Do you plan on making mercenaries ‘owned’ by a faction and not able to change on the fly

A25: Kinda already answered... specifics he is going to keep close to chest. Wants to limit choice to drive better queues.



#Q26: Helsbane: Would you consider limiting dropdecks in CW to one of each weight category instead of leaving the 240t rule to prevent some tactics such as continual light rushes?

A26: Always for more restrictions because its better for gameplay. Tough to balance what is best for game vs. player choice. Loves the idea of 1/1/1/1.

.

Starting March 3rd they will be able to have different tonnages in IS vs. Clan matches. IS will get more tonnage.. small to start 160 to 250 for IS

.



#Q27:LordLosh Are C-bill bonuses for lesser populated factions the only planned fix for balance within CW? Will we see any unique patterns, colors, cockpit items, etc, that cannot be bought for cbills or MC for rewards?

A27: It is possible. Perhaps unlocked Decals.


#Russ Updates

* LFG is hoping to get into 2nd patch in March.. probably in 1st patch in April.

* Tourmaline Map for CW March 17th

* Forest Map Cw may be coming 1st April Patch

* SMURFY functionality is a week in... A month of work.. Month of Test. First Patch of May

* 4 v 4

* IS vs. Clan Tonnage Difference in CW

* FPS Optimazation

* Freeze bugs for Mining Collective being attack.. hopefuly 1st patch in March

* VOIP crash bug being addressed.. some fixes

* No ETA on Decals.. bottled next on UI.. UI devs focused Mechlab

* Multiple Drops.. wants its in.. But need UI work.. they are focused on Mechlab



# Q28: Domenoth Any plans to give Ferro Fibrous some love? The real cost is the crit slots (not CBills), and in that regard Endo-Steel and Ferro Firbrous cost the same. It would be nice if they had different but relatively equal benefits. Right now, any 55+ ton Mechs that come with stock Ferro Fibrous drop it (and pay extra to do so) for Endo-Steel. It would be really nice to have roles/niches where Ferro Fibrous beats out Endo-Steel. PS - Thanks for the Urbie

A28: Weak answer sorry... yes.. maybe... tough question to answer



#Q29: MATRAKA14: Can we expect any fixes in the near future for the catapult extra launchers and the small k2 ppc barrels? If not can at least have back the old lrm 15 launchers for the A1 and C1? And can we expect the return of the 140 degrees torso twist for the chassis? they were changed to 120 degrees in the past.

A29: David working on this... Cataphract done(hoping March 3rd), Jager for March 3rd.. all old mechs being attack. 4 or 5 still in the queue. Then revisit worst offenders.



#Q30: Jokerfacekilla Could there be either a module or quirks for lights and mediums for an extended mag/clip to help those mechs who are ammo dependent for little more boost for ammo capacity. (IE module boost 1-5% or just flat out rounds for gauss 1-5, AC20 2-10, AC10 3-15 SRM 5-25 so on)

A30: Don't know about module, but Exploring expanding Quirk system to support ammo. Looking at all options.




#Q31: Xolin: would you consider a "power pool" (akin to a mana pool for magic games) instead of the ghost heat?

A31: Whole system is being analyzed and options being explored.. Very opposed to just turning off ghost heat. Very hot topic. Going to make changes to heat via increments.



#Q32: Crottykid16: Will we see non-omni Clan Battlemechs such as the IIC variants or the Kodiak?

A32: 2015.. loves the idea of IIC maybe 2nd half of 2015



#Q33:Kinock: Is it possible to have enemy mechs listed in the team screen once they have been spotted? This will add a bit role warfare to scouts and light mechs.

A33: I think we should do it.. Paul get on it!



#Q34: Alistair Winter: Can you give us any more information about PVE?

A34: Definitely wants to see some reasonable progress on this in 2015. Basic work started.. New Tuturial Being worked on actively. Lots of scripting, story.. a start to full fledge PVE.



#Q35: DustySkunk: Will we see another large tournament like last year? (Assumedly refering to the IGP tournament?)

A35: Wants to do it. New Community Manager to help facilitate this. Spectator Tools still need alot of work. Need to bite the bullet. Want Cash Prizes! Wants more serious tournament scene.

----------------------------------------------------

Russ talking about Player Reaction to change. Understands the dislike of change, relearning mechs or the annoyance of buying things that are now 'obsolete'. Thunderbolt 9S is still really nice.. Wolverine is still strong. People react without experiencing. In the Reactionary world all chassis being viable is a myth... wants to avoid that.

Going to be much more incremental in quirk changes in the future. Most of changes in latest Quirk pass based on player feedback.

March 17th non weapon quirks possible. Atleast one patch a month 2-8 mech getting some changes

----------------------------------------------------



#Q36: Are collisions coming back?

A36: Unfortunately no. the developers working on other things.. LFG.. laser hit detection.. lots of other things more important at the moment



#Q37: Stock only in Private matches? Promised as a part of Urbie

A37: thanks for reminder.. needs some thoughts. will follow up on that..



#Q38: Adding additional Clans..Nova Cat, etc...???

A38: Would need to be apart of a reset.. not before summer. This year? Back 1/2of the year



#Q39: Cockpit Island? When?

A39: dunno



#Q40: Clan Hero Mechs.. When and Why?

A40: Not sure how to handle that with omnipod system. Wants to do them and Clan Champion Mechs... Probably start with Champions.



#Q41: When are Trial Mechs going to be updated?

A41: Soon... perhaps 2nd patch of March or one after



#Q42: Get Early adopter reward for buying lower tier and the upgrade to bigger package later

A42: Only get extra variant for what is bought in February



#Q43: Mech Skill Tree needs some work.. Unlock Quirks?

A43: Loves that idea.. game needs more gating.. players need more reason to brag in game



#Q44: Considering?Reducing Shell Count for Clan UACs?

A44: Maybe... leaning more toward velocity... would like to make UAC20 move at AC5 velocity.



#Q45: Paul and Mike want to know if they can have tomorrow off?

A45: No


Edited by Zeece, 20 February 2015 - 05:07 AM.


#2 Zeece

    Member

  • PipPipPipPipPipPip
  • 446 posts
  • Google+: Link
  • Twitter: Link
  • LocationAustin, TX

Posted 19 February 2015 - 06:20 PM

Notes running live now

#3 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 19 February 2015 - 06:32 PM

I give Russ a lot of heat on this forum, I like to call PGI out on stuff I don't agree with. But I do really appreciate these Town Hall meetings for all the good and the bad.

So far, 30 minutes into the Town Hall, I'm very happy about what I've heard so far. I mean, I still don't have any plans to buy any mechs for real money. But at least I'll be able to buy those new Clan mechs in, what, 6 months from now? Which is cool. I don't plan to stop playing MWO any time soon.

Russ says he's going to reset the map maybe a 2 times or more before CW is out of Beta status. That's awesome! I'm sure there will be a lot of QQ about that, I think it's fantastic.

#4 Zeece

    Member

  • PipPipPipPipPipPip
  • 446 posts
  • Google+: Link
  • Twitter: Link
  • LocationAustin, TX

Posted 19 February 2015 - 06:59 PM

Lots of interesting stuff so far.

#5 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 19 February 2015 - 07:04 PM

View PostZeece, on 19 February 2015 - 06:59 PM, said:

Lots of interesting stuff so far.

One hour in, I still don't think Russ has sad anything that disappointed me. So far, it's all been either good news or stuff that we knew already.

And I'm super pumped that we're finally getting a big forest map, although I'm sad that it's only for CW.

#6 KrazedOmega

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 499 posts
  • LocationSaskatchewan, Canada

Posted 19 February 2015 - 07:42 PM

Quote

A5: Never really thought of that.... Not on RADAR until now. Not sure what the advantage of this would be. Will have to think on it.


Really? He doesn't see what the advantage would be?

Take the Atlas D-DC.

Stock Price: 10,486,012
Cost of Installed Equipment: 4,377,066
Cost of Chassis Without Equipment: 6,108,946

I guess saving almost 4.5 Million credits isn't an advantage.

We all have extra weapons and engines laying around. Why should we have to pay for them on new mechs when we're just going to strip them anyways.

#7 Zeece

    Member

  • PipPipPipPipPipPip
  • 446 posts
  • Google+: Link
  • Twitter: Link
  • LocationAustin, TX

Posted 19 February 2015 - 07:55 PM

brain slowly overload.. so much info

#8 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 19 February 2015 - 08:09 PM

He answered my question.

PVE tutorial and PVE missions hopefully before the end of 2015, and then more and more PVE is planned in 2016.

Awesomesauce.

#9 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 19 February 2015 - 08:10 PM

View PostKrazedOmega, on 19 February 2015 - 07:42 PM, said:


Really? He doesn't see what the advantage would be?

Take the Atlas D-DC.

Stock Price: 10,486,012
Cost of Installed Equipment: 4,377,066
Cost of Chassis Without Equipment: 6,108,946

I guess saving almost 4.5 Million credits isn't an advantage.

We all have extra weapons and engines laying around. Why should we have to pay for them on new mechs when we're just going to strip them anyways.


Literally exactly what I was going to post when I saw that response, and it's especially annoying when you buy multiple variants (due to mech tree grinding) and you end up wasting several million c-bills buying duplicate engines of the exact same size.

It's also kind of annoying that his response would be "I don't see see the advantage" when there have been numerous threads over time complaining about buying useless duplicate equipment while buying stock mechs and why it would be nice to have an option for stripped down mechs.

I'm not sure if it's worse to assume that Russ barely even thought about his response or if he actually couldn't see an advantage to it before the question came up.

Edited by Pjwned, 19 February 2015 - 08:21 PM.


#10 Azarvakhsh

    Rookie

  • Philanthropist
  • Philanthropist
  • 8 posts
  • LocationChicago, IL

Posted 19 February 2015 - 08:31 PM

View PostPjwned, on 19 February 2015 - 08:10 PM, said:


Literally exactly what I was going to post when I saw that response, and it's especially annoying when you buy multiple variants (due to mech tree grinding) and you end up wasting several million c-bills buying duplicate engines of the exact same size.

It's also kind of annoying that his response would be "I don't see see the advantage" when there have been numerous threads over time complaining about buying useless duplicate equipment while buying stock mechs and why it would be nice to have an option for stripped down mechs.

I'm not sure if it's worse to assume that Russ barely even thought about his response or if he actually couldn't see an advantage to it before the question came up.


I thought after he said that he kinda restated again and then he said he gets the point now with someone already has the weapons/engine.

#11 RG Notch

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,987 posts
  • LocationNYC

Posted 19 February 2015 - 08:35 PM

View PostPjwned, on 19 February 2015 - 08:10 PM, said:


Literally exactly what I was going to post when I saw that response, and it's especially annoying when you buy multiple variants (due to mech tree grinding) and you end up wasting several million c-bills buying duplicate engines of the exact same size.

It's also kind of annoying that his response would be "I don't see see the advantage" when there have been numerous threads over time complaining about buying useless duplicate equipment while buying stock mechs and why it would be nice to have an option for stripped down mechs.

I'm not sure if it's worse to assume that Russ barely even thought about his response or if he actually couldn't see an advantage to it before the question came up.

Well maybe if people offered to pay real money for it. I mean people say that PGI listens to the forums but some of his responses really make it seem like unless you are a toady or stalk him on twitter it's not registering.

#12 Ano

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 637 posts
  • LocationLondon

Posted 19 February 2015 - 08:35 PM

Hey Zeece -- great work, and thank you for doing this.

#13 Zeece

    Member

  • PipPipPipPipPipPip
  • 446 posts
  • Google+: Link
  • Twitter: Link
  • LocationAustin, TX

Posted 19 February 2015 - 08:38 PM

Will clean this up in the morning.. but its 11PM.. need sleep!

View PostAno, on 19 February 2015 - 08:35 PM, said:

Hey Zeece -- great work, and thank you for doing this.


Your very welcome! Glad to be of service to the community!

#14 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 19 February 2015 - 08:43 PM

I am extremely happy right now. The mechs I not only wanted, but we needed to fill role gaps in the Clan touman.

Plus! My UAC question was answered from the QnA (thanks Kanajashi and FlareHeart to helping me spam that!). Honestly did not consider a velocity change, but it could be interesting - especially if coupled with a faster discharge rate per burst.

#15 Ratpoison

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 851 posts

Posted 19 February 2015 - 08:48 PM

View PostKrazedOmega, on 19 February 2015 - 07:42 PM, said:


Really? He doesn't see what the advantage would be?

Take the Atlas D-DC.

Stock Price: 10,486,012
Cost of Installed Equipment: 4,377,066
Cost of Chassis Without Equipment: 6,108,946

I guess saving almost 4.5 Million credits isn't an advantage.

We all have extra weapons and engines laying around. Why should we have to pay for them on new mechs when we're just going to strip them anyways.

To be honest, that sounds like it would be really unfair to the clanners, who have all the expensive equipment locked in. At least you can sell or reuse the equipment you don't want on it for some return. I've never had a problem buying stock mechs.

#16 Jonny Slam

    Member

  • PipPipPipPipPipPip
  • 302 posts
  • LocationLike I would tell you!

Posted 19 February 2015 - 08:50 PM

Thanks for all the work on the notes.

I wish your effort could convey the efforts Russ went to avoid dealing with problems.

Thanks again.

#17 LT. HARDCASE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,706 posts
  • LocationDark Space

Posted 19 February 2015 - 08:51 PM

View PostRuss Bullock, on 19 February 2015 - 08:38 PM, said:

Most of changes in latest Quirk pass based on player feedback.


Posted Image

Edited by Kevjack, 19 February 2015 - 08:52 PM.


#18 Cimarb

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,912 posts
  • Twitter: Link
  • Twitch: Link
  • LocationA hop, skip and jump from Terra

Posted 19 February 2015 - 08:53 PM

Mine, for comparison - pretty interesting to see different interpretations... :D

Spoiler


View PostPariah Devalis, on 19 February 2015 - 08:43 PM, said:

I am extremely happy right now. The mechs I not only wanted, but we needed to fill role gaps in the Clan touman.

Plus! My UAC question was answered from the QnA (thanks Kanajashi and FlareHeart to helping me spam that!). Honestly did not consider a velocity change, but it could be interesting - especially if coupled with a faster discharge rate per burst.

It could be interesting, but it still gives the huge PPFLD advantage to the IS. I would love to try it out, though.

#19 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 19 February 2015 - 08:56 PM

Good stuff. Cant stand the idea of IS and Clan weight difference in matches. Other than that alot to look forward to.

Edited by Johnny Z, 19 February 2015 - 08:57 PM.


#20 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 19 February 2015 - 08:57 PM

View PostKevjack, on 19 February 2015 - 08:51 PM, said:


Posted Image



"The Awesome, catapult k2 have more PPC stock than the Thunderbolt 9S!"
"Wubverine doesn't have any LPL stock!"
"Stock stock stock!"

Probably that.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users