Jump to content

Worried About All The New Ecm Mechs


65 replies to this topic

#1 EvilCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,243 posts

Posted 20 February 2015 - 11:24 PM

It is possible that ECMed mechs will become so common on the battlefield that LRMs/SSRMs will become even more underwhelming.

In my opinion it would be a good idea so seriously revisit the ECM before the new mechs are introduced. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more.

Thoughts?

#2 Elkfire

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 483 posts

Posted 20 February 2015 - 11:25 PM

I feel like a lot more people are carrying BAP nowadays, but honestly, I've been of the opinion that ECM needs a rework since they first implemented it. It doesn't need to be nerfed into uselessness, but it shouldn't provide a sensor-invisibility-bubble at long range for everyone near the guy carrying it.

#3 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 20 February 2015 - 11:29 PM

for clans we got 2 lights with ECM already
Nova could have ECM but doesn't so this is the first Clan med with ECM.

so we now have what 3 ECM lights and 1 ECM medium and 1 ECM heavy.

IS has the Raven 3L, Pirate's bane, Commando 2D, Spider 5D. So they still have more ECM mechs in the light department.
IS also has the Cicada with ECM so medium with ECM
No ECM heavies
but they have the D-DC for assaults

so numbers stil favor the IS for ECM.

#4 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 20 February 2015 - 11:29 PM

#MakeGECMfuctionasGECMnotasAECM

Edited by El Bandito, 20 February 2015 - 11:58 PM.


#5 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 20 February 2015 - 11:31 PM

make current ECM only affect the mech equipped with it.
Then add Guardian ECM for like 2 tons more that does what the current ECM does.

#6 Anarcho

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 538 posts

Posted 20 February 2015 - 11:34 PM

OMG ppl, ECM works FINE, tag, narc, bap, lights spotting... Your LRMs will find the target, stop the QQ...

#7 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 20 February 2015 - 11:36 PM

View PostEl Bandito, on 20 February 2015 - 11:29 PM, said:

#MakeGECMfuctionasGECM


But muh Magic Jesus Box.

#8 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 20 February 2015 - 11:37 PM

ecm is pretty much a non factor these days.

#9 Mcchuggernaut

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 838 posts
  • LocationYour core

Posted 20 February 2015 - 11:52 PM

View PostEvilCow, on 20 February 2015 - 11:24 PM, said:

even more underwhelming.


Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic, or parts of Terra Therma? LRMs are an absolute nightmare in these situations. If you have ECM missiles aren't much of a problem, but if you don't you can spend an entire match pinned down or getting spammed with no way to break lock or get to cover. AMS? Don't make me laugh. It's useless. A good missile boat just counters it by completely overwhelming it. You might live an extra two seconds. Even if you have ECM, a light can just decide to pop his head over a rock and TAG you from across the map and your just as screwed as if you hadn't mounted it. The ONLY two truly effective counters for LRMs are tall cover that can't just be shot over between you and the missile boat, or extreme speed in excess of 100kph. Any slower and the splash damage still legs lights pretty fast. If you don't run heavies or assaults, of course you won't think missiles are that good, but if you do you spend a lot of matches doing nothing but trying to avoid them.

#10 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 21 February 2015 - 12:03 AM

View PostKharnZor, on 20 February 2015 - 11:37 PM, said:

ecm is pretty much a non factor these days.


I can reliably count on victory whenever we have ECM superiority. It is a factor.

#11 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 21 February 2015 - 12:06 AM

View PostEvilCow, on 20 February 2015 - 11:24 PM, said:

It is possible that ECMed mechs will become so common on the battlefield that LRMs/SSRMs will become even more underwhelming.

LRMs/SSRMs will become even more underwhelming.

LRMs will become even more underwhelming.

LRMs underwhelming.



lol

Edited by Destructicus, 21 February 2015 - 12:06 AM.


#12 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 21 February 2015 - 12:10 AM

View PostKharnZor, on 20 February 2015 - 11:37 PM, said:

ecm is pretty much a non factor these days.


Nothing has recently changed to make it less of a factor, so that's wrong.

View PostMcchuggernaut, on 20 February 2015 - 11:52 PM, said:


Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic, or parts of Terra Therma? LRMs are an absolute nightmare in these situations. If you have ECM missiles aren't much of a problem, but if you don't you can spend an entire match pinned down or getting spammed with no way to break lock or get to cover. AMS? Don't make me laugh. It's useless. A good missile boat just counters it by completely overwhelming it. You might live an extra two seconds. Even if you have ECM, a light can just decide to pop his head over a rock and TAG you from across the map and your just as screwed as if you hadn't mounted it. The ONLY two truly effective counters for LRMs are tall cover that can't just be shot over between you and the missile boat, or extreme speed in excess of 100kph. Any slower and the splash damage still legs lights pretty fast. If you don't run heavies or assaults, of course you won't think missiles are that good, but if you do you spend a lot of matches doing nothing but trying to avoid them.


Maybe you shouldn't be out in the open with a big, slow mech without any AMS.

#13 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 21 February 2015 - 12:12 AM

View PostEvilCow, on 20 February 2015 - 11:24 PM, said:

It is possible that ECMed mechs will become so common on the battlefield that LRMs/SSRMs will become even more underwhelming.

In my opinion it would be a good idea so seriously revisit the ECM before the new mechs are introduced. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more.

Thoughts?



not really, ecm mechs already existed and didn't flooded the battlefield. And so it will not really change. the SCR is still a better mech, that alone will keep the medium field of the clanners in balance.

IS? laods of ecm lights, and what do you see? floods of FS9's

So why should this suddenly become a problem? unless thre will be aSCR ecm pod which basically makes the SCR superior + that little edgy trinked nothign to worry.

Edited by Lily from animove, 21 February 2015 - 12:13 AM.


#14 lsp

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,618 posts
  • LocationCA

Posted 21 February 2015 - 12:14 AM

View PostKharnZor, on 20 February 2015 - 11:37 PM, said:

ecm is pretty much a non factor these days.

Disagree, a 1.5ton item that makes mechs disapear and unlockable will always be a factor. It's why the Hellbringer is even good. It actually got me killed earlier, I went after a Firestarter who I was pew pewing, he went into the tunnel on that one map that I can't remember the name to. I turn the corner and there's a Hellbringer and Direwhale in my face, with a timberwolf in the background. Invisible mechs magically appear and roflstomp me.

#15 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 21 February 2015 - 12:15 AM

I've already said with hellbringer incoming.

A proper solution would be to limit ECM mechs per side;
Let's say in a 12vs12, 2 ecm mech per team would make sense.

Overwise, lrm/ssrm and R button can be forgotten.

edit: OR better: limiting the invisible cloack only for the ecm mech, not for team mates. AND this would have been fair and proper since day one for ecm. Let's not forget that ECM don't give insivibility at all, TT wise.

Edited by Stefka Kerensky, 21 February 2015 - 12:29 AM.


#16 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 21 February 2015 - 12:24 AM

View PostLily from animove, on 21 February 2015 - 12:12 AM, said:



not really, ecm mechs already existed and didn't flooded the battlefield. And so it will not really change. the SCR is still a better mech, that alone will keep the medium field of the clanners in balance.

IS? laods of ecm lights, and what do you see? floods of FS9's

So why should this suddenly become a problem? unless thre will be aSCR ecm pod which basically makes the SCR superior + that little edgy trinked nothign to worry.

It will be a problem because also now there are matches in which R button is useless, and it seems to me I'm playing a slow version of counterstrike with lasers/rifle.
Tracking red doritos in the minimap is too much TT and mw related, we cannot do without.

LRMs are already quite useless, so.... figure ...

#17 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,860 posts

Posted 21 February 2015 - 12:26 AM

Carry PPC? Have a NARCer in your team? Throw UAVs? Put BAP in your mech?

Edited by kapusta11, 21 February 2015 - 12:27 AM.


#18 Ratpoison

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 851 posts

Posted 21 February 2015 - 12:28 AM

Considering how I still rather often see teams with no ECM, more ECM mechs is a very good thing.

#19 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 21 February 2015 - 12:30 AM

View PostStefka Kerensky, on 21 February 2015 - 12:24 AM, said:

It will be a problem because also now there are matches in which R button is useless, and it seems to me I'm playing a slow version of counterstrike with lasers/rifle.
Tracking red doritos in the minimap is too much TT and mw related, we cannot do without.

LRMs are already quite useless, so.... figure ...


those matches existed before, and actually any R necessary weapon was anyways poop since ever, oh no wait, ssrms still work if you bring a bap. or a tag or a narc

lrms are crappy, with or without ecm in the opponent team, they only work when the other team is just bad and making tactical nonsense.

#20 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 21 February 2015 - 12:38 AM

View PostLily from animove, on 21 February 2015 - 12:30 AM, said:


those matches existed before, and actually any R necessary weapon was anyways poop since ever, oh no wait, ssrms still work if you bring a bap. or a tag or a narc

lrms are crappy, with or without ecm in the opponent team, they only work when the other team is just bad and making tactical nonsense.

R is usefull to track enemy mech, that is: seeing its weaponry (and so you can position/react properly), if it has critical exposed, its armor status.

It's enormously usefull!

edit: I don't use lrm, because of what you already said about them :)

Edited by Stefka Kerensky, 21 February 2015 - 12:40 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users