Worried About All The New Ecm Mechs
#1
Posted 20 February 2015 - 11:24 PM
In my opinion it would be a good idea so seriously revisit the ECM before the new mechs are introduced. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more.
Thoughts?
#2
Posted 20 February 2015 - 11:25 PM
#3
Posted 20 February 2015 - 11:29 PM
Nova could have ECM but doesn't so this is the first Clan med with ECM.
so we now have what 3 ECM lights and 1 ECM medium and 1 ECM heavy.
IS has the Raven 3L, Pirate's bane, Commando 2D, Spider 5D. So they still have more ECM mechs in the light department.
IS also has the Cicada with ECM so medium with ECM
No ECM heavies
but they have the D-DC for assaults
so numbers stil favor the IS for ECM.
#4
Posted 20 February 2015 - 11:29 PM
Edited by El Bandito, 20 February 2015 - 11:58 PM.
#5
Posted 20 February 2015 - 11:31 PM
Then add Guardian ECM for like 2 tons more that does what the current ECM does.
#6
Posted 20 February 2015 - 11:34 PM
#8
Posted 20 February 2015 - 11:37 PM
#9
Posted 20 February 2015 - 11:52 PM
EvilCow, on 20 February 2015 - 11:24 PM, said:
Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic, or parts of Terra Therma? LRMs are an absolute nightmare in these situations. If you have ECM missiles aren't much of a problem, but if you don't you can spend an entire match pinned down or getting spammed with no way to break lock or get to cover. AMS? Don't make me laugh. It's useless. A good missile boat just counters it by completely overwhelming it. You might live an extra two seconds. Even if you have ECM, a light can just decide to pop his head over a rock and TAG you from across the map and your just as screwed as if you hadn't mounted it. The ONLY two truly effective counters for LRMs are tall cover that can't just be shot over between you and the missile boat, or extreme speed in excess of 100kph. Any slower and the splash damage still legs lights pretty fast. If you don't run heavies or assaults, of course you won't think missiles are that good, but if you do you spend a lot of matches doing nothing but trying to avoid them.
#11
Posted 21 February 2015 - 12:06 AM
EvilCow, on 20 February 2015 - 11:24 PM, said:
LRMs/SSRMs will become even more underwhelming.
LRMs will become even more underwhelming.
LRMs underwhelming.
lol
Edited by Destructicus, 21 February 2015 - 12:06 AM.
#12
Posted 21 February 2015 - 12:10 AM
KharnZor, on 20 February 2015 - 11:37 PM, said:
Nothing has recently changed to make it less of a factor, so that's wrong.
Mcchuggernaut, on 20 February 2015 - 11:52 PM, said:
Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic, or parts of Terra Therma? LRMs are an absolute nightmare in these situations. If you have ECM missiles aren't much of a problem, but if you don't you can spend an entire match pinned down or getting spammed with no way to break lock or get to cover. AMS? Don't make me laugh. It's useless. A good missile boat just counters it by completely overwhelming it. You might live an extra two seconds. Even if you have ECM, a light can just decide to pop his head over a rock and TAG you from across the map and your just as screwed as if you hadn't mounted it. The ONLY two truly effective counters for LRMs are tall cover that can't just be shot over between you and the missile boat, or extreme speed in excess of 100kph. Any slower and the splash damage still legs lights pretty fast. If you don't run heavies or assaults, of course you won't think missiles are that good, but if you do you spend a lot of matches doing nothing but trying to avoid them.
Maybe you shouldn't be out in the open with a big, slow mech without any AMS.
#13
Posted 21 February 2015 - 12:12 AM
EvilCow, on 20 February 2015 - 11:24 PM, said:
In my opinion it would be a good idea so seriously revisit the ECM before the new mechs are introduced. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more.
Thoughts?
not really, ecm mechs already existed and didn't flooded the battlefield. And so it will not really change. the SCR is still a better mech, that alone will keep the medium field of the clanners in balance.
IS? laods of ecm lights, and what do you see? floods of FS9's
So why should this suddenly become a problem? unless thre will be aSCR ecm pod which basically makes the SCR superior + that little edgy trinked nothign to worry.
Edited by Lily from animove, 21 February 2015 - 12:13 AM.
#14
Posted 21 February 2015 - 12:14 AM
KharnZor, on 20 February 2015 - 11:37 PM, said:
Disagree, a 1.5ton item that makes mechs disapear and unlockable will always be a factor. It's why the Hellbringer is even good. It actually got me killed earlier, I went after a Firestarter who I was pew pewing, he went into the tunnel on that one map that I can't remember the name to. I turn the corner and there's a Hellbringer and Direwhale in my face, with a timberwolf in the background. Invisible mechs magically appear and roflstomp me.
#15
Posted 21 February 2015 - 12:15 AM
A proper solution would be to limit ECM mechs per side;
Let's say in a 12vs12, 2 ecm mech per team would make sense.
Overwise, lrm/ssrm and R button can be forgotten.
edit: OR better: limiting the invisible cloack only for the ecm mech, not for team mates. AND this would have been fair and proper since day one for ecm. Let's not forget that ECM don't give insivibility at all, TT wise.
Edited by Stefka Kerensky, 21 February 2015 - 12:29 AM.
#16
Posted 21 February 2015 - 12:24 AM
Lily from animove, on 21 February 2015 - 12:12 AM, said:
not really, ecm mechs already existed and didn't flooded the battlefield. And so it will not really change. the SCR is still a better mech, that alone will keep the medium field of the clanners in balance.
IS? laods of ecm lights, and what do you see? floods of FS9's
So why should this suddenly become a problem? unless thre will be aSCR ecm pod which basically makes the SCR superior + that little edgy trinked nothign to worry.
It will be a problem because also now there are matches in which R button is useless, and it seems to me I'm playing a slow version of counterstrike with lasers/rifle.
Tracking red doritos in the minimap is too much TT and mw related, we cannot do without.
LRMs are already quite useless, so.... figure ...
#17
Posted 21 February 2015 - 12:26 AM
Edited by kapusta11, 21 February 2015 - 12:27 AM.
#18
Posted 21 February 2015 - 12:28 AM
#19
Posted 21 February 2015 - 12:30 AM
Stefka Kerensky, on 21 February 2015 - 12:24 AM, said:
Tracking red doritos in the minimap is too much TT and mw related, we cannot do without.
LRMs are already quite useless, so.... figure ...
those matches existed before, and actually any R necessary weapon was anyways poop since ever, oh no wait, ssrms still work if you bring a bap. or a tag or a narc
lrms are crappy, with or without ecm in the opponent team, they only work when the other team is just bad and making tactical nonsense.
#20
Posted 21 February 2015 - 12:38 AM
Lily from animove, on 21 February 2015 - 12:30 AM, said:
those matches existed before, and actually any R necessary weapon was anyways poop since ever, oh no wait, ssrms still work if you bring a bap. or a tag or a narc
lrms are crappy, with or without ecm in the opponent team, they only work when the other team is just bad and making tactical nonsense.
R is usefull to track enemy mech, that is: seeing its weaponry (and so you can position/react properly), if it has critical exposed, its armor status.
It's enormously usefull!
edit: I don't use lrm, because of what you already said about them
Edited by Stefka Kerensky, 21 February 2015 - 12:40 AM.
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