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Why There Are So Many Threads By New Players Disgusted With Cw


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#61 NextGame

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Posted 23 February 2015 - 01:36 AM

View PostLeeroy Mechkins, on 22 February 2015 - 05:40 AM, said:



Maybe you are not seeing the point.

Imagine there are 100 newbies and 100 experienced players.
Put 50 experienced 50 poor players in each side and it is solved.
See, the skill level of the players can easily be balanced, just distribute the poor and good players evenly.

The same thing about solo and unit players.
If there is a pool of say 100 unit players and 100 solos.
If there are 50 unit players and 50 solos in each side, it is solved.
The problem comes when one side or the other has majority unit players and the other side majority solo.

So you see the problem is not that there are new or weak players, or that some like to play units and some solo.
The problem is that these different types are not DISTRIBUTED evenly!

In other words, the DISTRIBUTION OF SKILFUL PLAYERS AND UNITS AMONG FACTIONS is the main problem, not that there are some skilful and some not. Or whether or not some like to play solo or in units.


If you want team balancing, play solo queue.

That is all.

#62 Devil Fox

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Posted 23 February 2015 - 02:50 AM

View PostNextGame, on 23 February 2015 - 01:36 AM, said:

If you want team balancing, play solo queue.

That is all.


Even solo queue isn't balanced... the ELO based MM is awful, the teams are rarely tonnage balanced, and the skill disparity between each side is as clear as night and day in most cases. The best balance is finding friends and playing the group queue... a touch more controlled, more tactically, higher skill cap, and MM has a better chance at making games.

#63 Vassago Rain

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Posted 23 February 2015 - 03:28 AM

Posted Image

The fact that there are so many threads by disgusted new players, as well as older players who are only now having to face Paulconomy and MWO's intense grind, should maybe be thought of as something serious, and actual suggestions and solutions should probably be pitched.

MWO is going on steam by summer. Do you want it to sink or swim?

#64 Leeroy Mechkins

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Posted 23 February 2015 - 04:28 AM

View PostVassago Rain, on 23 February 2015 - 03:28 AM, said:

The fact that there are so many threads by disgusted new players, as well as older players who are only now having to face Paulconomy and MWO's intense grind, should maybe be thought of as something serious, and actual suggestions and solutions should probably be pitched.

MWO is going on steam by summer. Do you want it to sink or swim?


Exactly. MWO after a long period of muddling now shows a lot of promise. However, it has a struggle to come back into people's good graces and develop a critical mass of long term players.

Losing new players is not a small matter if we want the game to be around for a long time.

Edited by Leeroy Mechkins, 23 February 2015 - 04:31 AM.


#65 Livewyr

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Posted 23 February 2015 - 04:46 AM

The Paulconomy is a matter of personal opinion.

I like that the economy prevents you from getting all the mechs within a week.

(And besides, the wild success that is WoT has the 'paulconomy' on steroids...having to do dozens and dozens of battles, sometimes hundreds to move to your next ride.)

Imagine trying to buy the TDR-9S on 20-30k a match IF you didn't get damaged or destroyed. (-5k - 5k if you got mangled/destroyed.)

Edited by Livewyr, 23 February 2015 - 04:46 AM.


#66 Vassago Rain

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Posted 23 February 2015 - 05:17 AM

View PostLivewyr, on 23 February 2015 - 04:46 AM, said:

The Paulconomy is a matter of personal opinion.

I like that the economy prevents you from getting all the mechs within a week.

(And besides, the wild success that is WoT has the 'paulconomy' on steroids...having to do dozens and dozens of battles, sometimes hundreds to move to your next ride.)

Imagine trying to buy the TDR-9S on 20-30k a match IF you didn't get damaged or destroyed. (-5k - 5k if you got mangled/destroyed.)


Posted Image

WoT being a relic of the past and bad doesn't justify this game also being a relic of the past and bad.

Stop with the mythical 'waah, all the shallow content will be eaten in a week!'-stuff. Like three second jenners, six machinegun spiders, hexastalkers, telemetry proving the vast and super awesome success of third person - one day after it was added - and so much else, it's not related to reality.

MWO has one of the worst grinds ever. It's comparable to korean grind games. In fact, that was what killed RnR back in 2012. New players and gaming sites were mocking the grind in MWO, and it didn't 'stick' for players, so PGI removed it, and buffed income.

We're now making far less per match than we did in 2012, and yet the game now has modules, consumables, two tech bases, lots of old, super rich people with years of experience...they need to modernize and recognize this, or it's ggclose and infinite bad steam reviews.

It's a game about making robots. Half the fun lies in the mechlab, but at the current income, new players won't get to experience it. They won't experience the fun of making their personal killing machines, because days of grinding isn't enough to make enough c-bills to play with customization.

The often cited 100k a game is enough to buy one gun. One. When I first got here, a single match was enough to buy three or four guns.

Edited by Vassago Rain, 23 February 2015 - 05:21 AM.


#67 Triordinant

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Posted 23 February 2015 - 09:25 AM

View PostVassago Rain, on 23 February 2015 - 03:28 AM, said:

Posted Image

The fact that there are so many threads by disgusted new players, as well as older players who are only now having to face Paulconomy and MWO's intense grind, should maybe be thought of as something serious, and actual suggestions and solutions should probably be pitched.

MWO is going on steam by summer. Do you want it to sink or swim?

Nothing like a hentai foxgirl to get everyone's attention... :)

#68 DaFrog

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Posted 23 February 2015 - 11:57 AM

View PostTriordinant, on 23 February 2015 - 09:25 AM, said:

Nothing like a hentai foxgirl to get everyone's attention... :)

Manga. In Hentai, she's naked...

#69 Triordinant

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Posted 23 February 2015 - 12:23 PM

View PostDaFrog, on 23 February 2015 - 11:57 AM, said:

Manga. In Hentai, she's naked...

...wishful thinking on my part, I guess. :ph34r:

#70 Dawnstealer

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Posted 23 February 2015 - 01:38 PM

View PostHARDKOR, on 22 February 2015 - 08:35 AM, said:

Cheer up dude, grasshopper might be the IS Timberwolf.


I honestly have very high hopes for this mech (moreso than even the Zeus...don't tell my House).

#71 EVA UNIT 00

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Posted 23 February 2015 - 01:44 PM

View PostDawnstealer, on 23 February 2015 - 01:38 PM, said:


I honestly have very high hopes for this mech (moreso than even the Zeus...don't tell my House).


It's gonna be so bomb (in a good way).

#72 Strykewolf

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Posted 23 February 2015 - 01:56 PM

It would, probably, help if first timers got a pop-up the first few times they went to the faction page warning them that they are about to leave the frying pan and enter the fire. Might mitigate the roflstomp shock.

#73 Triordinant

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Posted 23 February 2015 - 03:08 PM

View PostDawnstealer, on 23 February 2015 - 01:38 PM, said:


I honestly have very high hopes for this mech (moreso than even the Zeus...don't tell my House).

Posted Image

#74 wanderer

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Posted 23 February 2015 - 03:33 PM

View PostDaFrog, on 22 February 2015 - 07:32 PM, said:

I'll add to that, repeat.Go into another CW match, if you're pugged IS and you face an elite 12 man clan. eject and banzai. Eventually PGI will fix matchmaker to take EXPERTISE into account. There were 4 tiers in BT, green, regular, veteran and elite. That should be implemented in CW, otherwise it has no value whatsoever and will remain a phantasm.


Actually, they won't. If they did, you'd still end up with groups eventually matching up with gross differences in experience, because it's not like you can -avoid- a fight that way if the only available opponents are the ones that will obliterate the other.

At most, you can decline to play with anything but the most minimum number of your deck- that is, one. Which is perfectly legit. If you think you're going to end up in a farmfest, punch out and you're denying your opponents the C-bills, and LP for a Dropship turkey shoot. Then don't drop on the planet again. Voila. You've retreated. Go have fun doing something else having wasted a minimum of time on something you'd only have found unpleasant.

CW has victory conditions that do not require the team to engage if they don't want to, and even the ones that do, engaging with a single 'Mech qualifies under the ToS even if one has 4 to drop with. You can win in most forms of CW without killing a single enemy 'Mech, after all.

#75 DaFrog

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Posted 23 February 2015 - 09:10 PM

View Postwanderer, on 23 February 2015 - 03:33 PM, said:

Actually, they won't. If they did, you'd still end up with groups eventually matching up with gross differences in experience, because it's not like you can -avoid- a fight that way if the only available opponents are the ones that will obliterate the other.

At most, you can decline to play with anything but the most minimum number of your deck- that is, one. Which is perfectly legit. If you think you're going to end up in a farmfest, punch out and you're denying your opponents the C-bills, and LP for a Dropship turkey shoot. Then don't drop on the planet again. Voila. You've retreated. Go have fun doing something else having wasted a minimum of time on something you'd only have found unpleasant.

CW has victory conditions that do not require the team to engage if they don't want to, and even the ones that do, engaging with a single 'Mech qualifies under the ToS even if one has 4 to drop with. You can win in most forms of CW without killing a single enemy 'Mech, after all.

There are issues with that: first, your teammates end up giving away your position if you are trying to play the timer and stall the souped up teamp. second, on the next fight, your teammates recognizing you will call you a coward. third, what if there is only one planet with action, that means I have to stop playing. Not viable.

No, I stand by what I said. Several levels. Otherwise IS will be stuck with people playing trial mechs, and clans will stomp us every time..

On a side note: clan med puls that hit at 600 m !>!>!>! Really?!? now that is OP.

#76 Yokaiko

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Posted 23 February 2015 - 10:21 PM

View PostDaFrog, on 23 February 2015 - 09:10 PM, said:

On a side note: clan med puls that hit at 600 m !>!>!>! Really?!? now that is OP.



For like 1 damage maybe but yeah, max range is 660 before mods.

#77 Kilo 40

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Posted 23 February 2015 - 10:49 PM

It's pretty simple really.

PGI made a game mode that only caters to players in a unit, which is a minority of the player base, then did absolutely nothing to make it easy to join a unit IN GAME.

as it is now unless someone in a unit sees you in a pug game and decides you are worthy of his unit, and sends you an invite(and even then, that guy who wants to send you an invite has to memorize your name in order to send it. He can't even push a button next to your user name or anything.), you'll have to scour the forums and try to find a unit and hope you can find one that matches your play style, time zone, personality, etc..

I see two possible solutions.

1. make it MUCH easier to join a unit. one way to do that is make each faction it's own PGI ran unit. So when a new player picks clan wolf, for example, they automatically are in the Clan Wolf unit, and can group up with other members of clan wolf who haven't left to join their own private clan wolf units. also there needs to be an in game(during a match) way to send friend/unit invites.

2. make 4 or 6 man units the largest group size in CW.

Ideally they would do both 1 and 2. realistically they won't do either. 1 won't happen because they just can't be bothered, and 2 won't happen because even though 12 man groups are a very small amount of the population, they are the loudest and the whiniest, and for some bizarre reason, russ has decided he needs to listen to them and not the majority of players.

It's too bad really.

#78 LoklanZFG

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Posted 23 February 2015 - 11:13 PM

View PostVassago Rain, on 23 February 2015 - 03:28 AM, said:


The fact that there are so many threads by disgusted new players, as well as older players who are only now having to face Paulconomy and MWO's intense grind, should maybe be thought of as something serious, and actual suggestions and solutions should probably be pitched.

MWO is going on steam by summer. Do you want it to sink or swim?


I completely agree, and here is a thread in the features suggestions that addresses some changes that could be made to the Invasion game mode to make CW a little more balanced and fun:

http://mwomercs.com/...ign-suggestion/

I would love it if it got some traffic/feedback, but it's a thread for constructive criticism of the game so please everyone keep it free of trolling. The goal is for someone at PGI to read it for the ideas, not for a poo flinging show

#79 Yokaiko

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Posted 23 February 2015 - 11:15 PM

View PostKilo 40, on 23 February 2015 - 10:49 PM, said:

It's pretty simple really.

PGI made a game mode that only caters to players in a unit, which is a minority of the player base, then did absolutely nothing to make it easy to join a unit IN GAME.

as it is now unless someone in a unit sees you in a pug game and decides you are worthy of his unit, and sends you an invite(and even then, that guy who wants to send you an invite has to memorize your name in order to send it. He can't even push a button next to your user name or anything.), you'll have to scour the forums and try to find a unit and hope you can find one that matches your play style, time zone, personality, etc..

I see two possible solutions.

1. make it MUCH easier to join a unit. one way to do that is make each faction it's own PGI ran unit. So when a new player picks clan wolf, for example, they automatically are in the Clan Wolf unit, and can group up with other members of clan wolf who haven't left to join their own private clan wolf units. also there needs to be an in game(during a match) way to send friend/unit invites.

2. make 4 or 6 man units the largest group size in CW.

Ideally they would do both 1 and 2. realistically they won't do either. 1 won't happen because they just can't be bothered, and 2 won't happen because even though 12 man groups are a very small amount of the population, they are the loudest and the whiniest, and for some bizarre reason, russ has decided he needs to listen to them and not the majority of players.

It's too bad really.



Your solutions suck


....and where do you get that unit players are a minority? Easily 75% of the guys in a pug drop are tagged.

#80 Kilo 40

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Posted 23 February 2015 - 11:21 PM

View PostYokaiko, on 23 February 2015 - 11:15 PM, said:



Your solutions suck


not as bad as your retort.


Quote

....and where do you get that unit players are a minority? Easily 75% of the guys in a pug drop are tagged.


PGI gave those numbers way back in a command chair post. IIRC it was 85% of players are pugs and about half of the remaining 15% are groups of 2 players,

also...if they're in a PUG match, they're not group dropping now are they? having a tag doesn't mean all your drops are in a 12 man group.





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