Leeroy Mechkins, on 22 February 2015 - 05:40 AM, said:
Maybe you are not seeing the point.
Imagine there are 100 newbies and 100 experienced players.
Put 50 experienced 50 poor players in each side and it is solved.
See, the skill level of the players can easily be balanced, just distribute the poor and good players evenly.
The same thing about solo and unit players.
If there is a pool of say 100 unit players and 100 solos.
If there are 50 unit players and 50 solos in each side, it is solved.
The problem comes when one side or the other has majority unit players and the other side majority solo.
So you see the problem is not that there are new or weak players, or that some like to play units and some solo.
The problem is that these different types are not DISTRIBUTED evenly!
In other words, the DISTRIBUTION OF SKILFUL PLAYERS AND UNITS AMONG FACTIONS is the main problem, not that there are some skilful and some not. Or whether or not some like to play solo or in units.
If you want team balancing, play solo queue.
That is all.