Necromantion, on 24 February 2015 - 02:56 PM, said:
Yet you forget about reduced cooldown and beam duration quirks for IS which Clans dont have which is where the big difference comes from combined with the reduced heat quirks as well. These quirks result in the ability to do more damage while using cover and alpha more often.
I do not need you to instruct me how to play this game, trust me. If you cannot factor in current IS quirks into your "logic" the ball stops there for me with viewing any post of yours as anything other than lopsided unrealistic and biased crying.
AHAHAHAHAAHAHAHAHA yes we suck when were winning 95% or more of our matches and constantly rolling other 12 mans, you really are totally clueless. The majority of our experienced and competent players will pull 1500+ dmg as IS or Clan, the extremely talented will do 2000+ easily as well and that is using 1-2 mechs each game.
We have no issues defending IS zerg rushes other than as IS and even then it takes two waves of enemy lights to succeed.
I know I'm impressed.
Really.
Is is inferior to Clan. By a lot? Sometimes. Clan loves to complain about "lack of variety " and "quirks make IS just as good (or better)". Let me ask a single question: If one IS laser / ER is as good as a clan laser, but clan can pack more of them into a chassis, who has the advantage?
If Clan Gauss (which of course, most of your I-only-live-in-tier-one-land mechs can only field one of) takes up less tonnage and leaves more tonnage for lasers than anything IS can field, which side has the advantage?
I can tell you that my ECM, 1xCGR, 5xCERML Hellbringer is better, ton for ton, than anything I can bring on the IS side. By a very large margin. I have NO IS mechs that can compete, ton for ton, or even +1 or -1 weight class, that can compete with my SCR or TBR. I hate assaults, so I'll leave those to my ~betters~. When the AC comes out, unless they completely screw up hit boxes (thank you Mad Dogs), they are going to make most yearn for the days of the Spider and Firestarter.
Argue "this individual weapon vs that individual weapon" till the cows come home. Ton for ton, very little compares to Clan tech. By a huge margin? Not really. But an 8% advantage across 12 men is pretty large.