cmon, they are not that op, man up little tear teddy, or your tears even freeze bfore they hit the ground.
I just wish we get the balance process being speeded up. Because lets be real, TBR and SCR are masterrace mechs, and now PGItries to bring up the IS mechs to their level, ths means more stronger IS mechs, so for clanners change is coming they have to adapt. unfortunately this change will currently force to use more of our OP mechs while clannes have a lot undehive mechs. Clan gameplay suffers by being a lot more broing while the IS gets a lo buffed repolished shiny toys to play around with.
If you're within
Void Angel, on 24 February 2015 - 09:18 PM, said:
And yet that is still anectdotal. The only people who have demographic data sets are giving the Inner Sphere a tonnage advantage next month... what does that say to you? We can argue what it means if we like, but we're simply blundering around in a dark room.
The complaining, though? The bitter, acrimonious indictment of PGI, Clan players, Inner Sphere players, forum complainers, kittens, small children, and the kitchen sink? Yeah, I'm tired of it, too. Neither the "You, U!1!" rebuttals claiming the Inner Sphere is really stronger, or the "j00 R T3h H@XX0RZ, Clanner!" accusations that the Clans just don't want to admit to a clear advantage is borne out by the best data we have - that the people who actually have the data think a modest, 8% advantage is needed to bring the Inner Sphere up to parity.
the issue is, the IS gets a tonnage advantage, yet are the is mechs worse or the IS?
when the average IS mech player has an elo of 400 while the average clanner has 450, it is to be expected that more clanners win. (there are reaons why IS has lesser skilled pilots, because more newbies) if you now buff the IS for the average player to be competitive against each other you have aproblematic result:
at the place where the top pilots have the same elo at the top, lets say : 1000 vs 1000 or even is IS is like 990 and Clanners like 1000. the improvement for the standard sally in its mech on the mechbase (by tonnage advantage) will horribly imbalance the top nothc game balance. And since CW is said to be the high competitive mode. I am not so sure if this is a good thing at all.
But honestly at this point such a change is an easy change and PGI can alter or revert it at any time by any give value. So Hey its not bad at all if they try playing around with this and se what the result is. Because without any trying around no improvement will ever happen.
What really screws the attemp to balance is butthurt driven balance feedback. If we want to improve the game for everyone, then everyone has to give objective feedback instead of trying to protect his very own interests and his very own toy of favour.
King Arthur IV, on 25 February 2015 - 03:11 AM, said:
range, effective range and damage. that's all i need to say.
invalid, range is situational, and good pilots know how pilot their mech in the needed situation. yet heat is a rather fixed thing and you can only influence it to a specific degree. IS has more heat efficient mechs, clanners have more range. A difference - and when IS pilots finally would be able to see that their weapons are more heat efficient to work with this advantage, we do not need to wonder why they get buffed and buffed and overbuffed and get tonnage advantage. Work with your strength and you will already compete. or keep on losing and whining. But this will cause PGi to create uneccesasary fixes and will cause even more imbalance.
Edited by Lily from animove, 25 February 2015 - 06:37 AM.