So...eta On The Timberwolf Bunny Hop Fix?
#1
Posted 22 February 2015 - 10:23 PM
PGI, I know in a previous town hall it was stated this would be looked at in the future, but this is a pretty big problem that has a serious influence of balance, and it really needs to be fixed. Not just for the Timberwolf, but all the mechs with broken jump jet animations.
#2
Posted 22 February 2015 - 10:30 PM
#3
Posted 22 February 2015 - 10:31 PM
#4
Posted 22 February 2015 - 10:34 PM
#5
Posted 22 February 2015 - 10:35 PM
Brody319, on 22 February 2015 - 10:31 PM, said:
I don't see how that relates to the discussion. I'm fine with Timberwolves and other mechs having locked jump jets. I'm talking about the bunny hopping animation problems that cause hitbox and HSR issues, which allow Timberwolves to survive many shots that would kill and/or cripple it.
#6
Posted 22 February 2015 - 10:40 PM
Oh wait, everyone is using jump jets for their intended purpose. We don't want people climbing up tough terrain or pop sniping let's Nerf them into complete waste of tonnage.
Oh hey, we nerfed jump jets into utter uselessness and now pilots are spamming them to distort hotboxes and jump animations.
Oh well, timberwolf has jump jets. Can't fix that.
Continue using exploit.
Edited by DTF Kev, 22 February 2015 - 10:40 PM.
#7
Posted 22 February 2015 - 10:43 PM
#8
Posted 22 February 2015 - 10:45 PM
They were considered a nerf when they got locked.
#10
Posted 22 February 2015 - 10:50 PM
Aresye, on 22 February 2015 - 10:23 PM, said:
PGI, I know in a previous town hall it was stated this would be looked at in the future, but this is a pretty big problem that has a serious influence of balance, and it really needs to be fixed. Not just for the Timberwolf, but all the mechs with broken jump jet animations.
It's a problem with almost all JJ animations. I've been going into 3PV a the start of matches if I have JJs just to see how bad most of them are, and there are a significant amount that are really bad. The TDR-9SE is pretty significant in its bounce as well.
The animators dropped the ball on this one as it seems the entire rig jumps when entering the animation yet world positions or the cockpit do not follow the same jump. If they jumped like because of JJ mechanics that would be another story but this is just part of the animation and doesn't make a whole lot of sense.
#11
Posted 22 February 2015 - 10:52 PM
Brody319, on 22 February 2015 - 10:45 PM, said:
They were considered a nerf when they got locked.
Or you know, they could fix a crappy exploit.
Oh there's an exploit? Well buff timber wolves and I'll stop using it.
Gotta love the thought process of some people on here.
#12
Posted 22 February 2015 - 10:59 PM
#13
Posted 22 February 2015 - 11:00 PM
they get the same bonus and the Spider's hitboxes are so broken it can stand still and just dodge bullets.
#14
Posted 22 February 2015 - 11:01 PM
And do the same for Blackjack-1&3, Victor, and any other JJ mech that can exploit as well.
#15
Posted 22 February 2015 - 11:03 PM
Aresye, on 22 February 2015 - 10:35 PM, said:
I don't see how that relates to the discussion. I'm fine with Timberwolves and other mechs having locked jump jets. I'm talking about the bunny hopping animation problems that cause hitbox and HSR issues, which allow Timberwolves to survive many shots that would kill and/or cripple it.
It is very relevant. Most Timberwolves that have jumpjets only have 2 of them because they just want the extra hard points in the S side torso that happens to have 2 locked jumpjets.
If they weren't locked, most people would find something better to do with those 2 crit spaces and 2 tons.
IS complaints about Timberwolves led to these evasive jet jukes. Something that is possible on every mech that has jump jets, by the by.
#16
Posted 22 February 2015 - 11:05 PM
Wait, they're blaming this for why the Timby is too stronk?
#17
Posted 22 February 2015 - 11:13 PM
If crap like this wasn't part of "legit" gameplay mentality, we probably would still have Victors and Highlanders that could get off the ground.
Edited by Mister D, 22 February 2015 - 11:15 PM.
#18
Posted 22 February 2015 - 11:16 PM
thats how it works around the forums.
#19
Posted 22 February 2015 - 11:18 PM
DTF Kev, on 22 February 2015 - 10:52 PM, said:
Oh there's an exploit? Well buff timber wolves and I'll stop using it.
Gotta love the thought process of some people on here.
You think locking down the S sides was a buff?
Really, those builds were tight, and 4 tons of useless JJs made the x4 SRM builds die overnight.
#20
Posted 22 February 2015 - 11:21 PM
Mister D, on 22 February 2015 - 11:13 PM, said:
If crap like this wasn't part of "legit" gameplay mentality, we probably would still have Victors and Highlanders that could get off the ground.
Uh, feathering wasn't changed by the JJ changes. If anything, it made feathering more prominent in play.
>Crutch
>3/4ths of deck doesn't have JJs.
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