Stopping The Light Rush
#1
Posted 22 February 2015 - 10:39 PM
An easy fix is make CW 1/1/1/1 drop decks and make it so that only 3 of any weight class can be in each drop. Fixed.
#2
Posted 22 February 2015 - 10:55 PM
"Wait, we can't take three thunderbolt decks anymore? [redacted]"
sigh.
Edited by Marvyn Dodgers, 23 February 2015 - 05:52 PM.
Language
#3
Posted 22 February 2015 - 11:05 PM
#4
Posted 22 February 2015 - 11:10 PM
#5
Posted 22 February 2015 - 11:37 PM
#6
Posted 22 February 2015 - 11:38 PM
Pat Kell, on 22 February 2015 - 11:37 PM, said:
You should hear the IS whines about light rushes.
.....usually before they ask one light or two in the deck.
#7
Posted 22 February 2015 - 11:39 PM
#9
Posted 23 February 2015 - 12:29 AM
Yokaiko, on 22 February 2015 - 11:43 PM, said:
Oddly the best answer on the IS side is lights.
Understandable. If everyone's moving at the same speed, you can't just ignore them. In one hilarious match, JFP ran against an IS light rush...with its own light rush.
Lemme tell you, that was a [mess].
Edited by Marvyn Dodgers, 23 February 2015 - 05:52 PM.
Language
#10
Posted 23 February 2015 - 12:31 AM
Wingbreaker, on 23 February 2015 - 12:29 AM, said:
Understandable. If everyone's moving at the same speed, you can't just ignore them. In one hilarious match, JFP ran against an IS light rush...with its own light rush.
Lemme tell you, that was a [mess].
Yeah forget focus, just shoot at random crap till you overheat, its hilarious.
Edited by Marvyn Dodgers, 23 February 2015 - 05:52 PM.
Language in quote
#11
Posted 23 February 2015 - 01:12 AM
#12
Posted 23 February 2015 - 01:41 AM
You're welcome
#13
Posted 23 February 2015 - 01:44 AM
Ace Selin, on 22 February 2015 - 10:39 PM, said:
An easy fix is make CW 1/1/1/1 drop decks and make it so that only 3 of any weight class can be in each drop. Fixed.
This game needs 1/1/1/1 for CW like most people need an extra hole in their head.
All you achieve is making the game even more predictable.
Just No.
#14
Posted 23 February 2015 - 05:07 AM
#15
Posted 23 February 2015 - 05:30 AM
Since PGI wants to sell its Clan Wave 3 Package, I am quite convinced that it will come anyway soon.
Another solution would be to increase the HP of Gens and Omega, so you have to clear the space around them in order to get them down. Or you give the turrets "Clantech" by adding SSRM6 or something like that. This way the heavies and assaults would not feel much, for lights and mediums it would be devastating.
@Pat Kell: Believe me, for IS teams it is simply not possible to counter 3 waves of lightrush lacking the huge streakboats you guys have.
#16
Posted 23 February 2015 - 06:37 AM
(OH NOES!!!! Now PGI will know what mech I like and nerf it!!!)
Edited by Tuefel Hunden, 23 February 2015 - 06:38 AM.
#17
Posted 23 February 2015 - 06:50 AM
Very often we use light rush to get omega to 10% and secure the victory, then we go with 2 waves of heavies so everybody will earn some money and if we need it last wave of lights and mediums to end the game. Very effective. very profitable and still viable with 1/1/1/1.
#18
Posted 23 February 2015 - 07:23 AM
#19
Posted 23 February 2015 - 08:40 AM
Moriquendi86, on 23 February 2015 - 06:50 AM, said:
Very often we use light rush to get omega to 10% and secure the victory, then we go with 2 waves of heavies so everybody will earn some money and if we need it last wave of lights and mediums to end the game. Very effective. very profitable and still viable with 1/1/1/1.
Versus unorganized defenders that might be true, against a decent team 1 wave would maybe get the 3 o-gens down and scratch omega a bit, but afterwards decisive counterpushing prevents you from getting in and you are screwed. We recently had the "honor" to defend against Mariks and Davions a lot, and we did not lose a single game to teams with only 1 wave of lights.
#20
Posted 23 February 2015 - 10:24 AM
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