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Need To Vent.


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#1 Zink1701

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Posted 23 February 2015 - 02:46 AM

Sorry for the post I just need to vent. I'm just a bit fet up with the majority (not all some assault pilots are great) of assault mechs sitting in the back row with 1 LRM launcher and using it with little to no effect (firing through buildings or targets out of range) while the medium and heavy's take all the flack at the front. Yes I'm in a PUG drop and yes thats PUG life but c'mon common sence says if you shoot and hit nothing reposition or better yet get on the front line with your AC20 "backup weapon" (yes 1 assault pilot said his AC20 and med lazers were his backup and his lrm 10 w/o artemis was his primay, thats just 1 example out of many for the excuse to sit at the back). Granted there are a few assault mech's that can boat LRM's or at least mount more than 1 launcher but usually I see the assault at the back with 1 launcher. They refuse to reposition even though they are hitting nothing but terrain and then have the cheek to yell out **** team when we loose (I have witnessed this time and time again).

Sorry for the BS post I just needed to vent or I would of TK these people and get reported for it. Thank you for your time

#2 Sarlic

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Posted 23 February 2015 - 02:56 AM

Not all Assaults pilots are that.

It's not a bad move. It really depends on the situation. For a fact i use one LRM rack to supress enemies at range with for example a LL.

While i agree you should resposition at the time or atleast move forward while supressing, there is not really a reason to hold off your back as a 100 ton Assault

But it is also not fun when i take a lead and others do not follow, i get shredded and the mediums just 'laugh' at me and sit over there.

This is why i always let the smaller mechs to peek here and there and take the 'small' lead before i fully engage with the Assault.

Again, it depends on the situation but i can imagine the frustation (especially during a event or tournament) when a Assault just stays on one spot and does not move while supressing a enemy. Not all Assaults should lead. Especially in the Solo que the cowardism can be a great factor of deciding a match.

Edited by Sarlic, 23 February 2015 - 02:59 AM.


#3 quan jue

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Posted 23 February 2015 - 03:06 AM

Event ?



#4 Sarlic

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Posted 23 February 2015 - 03:18 AM

View Postquan jue, on 23 February 2015 - 03:06 AM, said:

Event ?


Did it ended already? If so, i can use your tip to put my premium time into good use ;)

Nope. Another six hours to go.

https://mwomercs.com...type=challenges

Edited by Sarlic, 23 February 2015 - 03:19 AM.


#5 Votanin FleshRender

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Posted 23 February 2015 - 05:21 AM

I will often throw an LRM rack and some ammo on my atlases, simply because I'm so slow that it's nice to be able to help a little before I can bring my MPL/ML and ac20's to bear. Plus the assist bonuses.

But yeah, atlas LRM boats.... /sigh.

I once spectated a DDC on Crimson standing on top of the dock uselessly flinging LRMs into the brawl in the B line. All he had was one (or maybe two, can't remember) LRM10. That's it, nothing else. Musta had 35 tons of ammo.

Edited by Votanin FleshRender, 23 February 2015 - 05:21 AM.


#6 Zordicron

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Posted 23 February 2015 - 05:30 AM

This is in part due to player inexperiance, but also in part do to laser vomit. when a Storm crow can take a ST off a 100 ton mech in two shots, it makes the less experianced assault mechs into complete scaredy cats, and makes the experianced one REALLY careful about watching where their own team is going.

Assault in a pug match right now is the hardest class to run effectively.

#7 quan jue

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Posted 23 February 2015 - 05:51 AM

View PostSarlic, on 23 February 2015 - 03:18 AM, said:


Did it ended already? If so, i can use your tip to put my premium time into good use ;)

Nope. Another six hours to go.

https://mwomercs.com...type=challenges


Provided you hit alt f4 in time.

#8 Greenjulius

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Posted 23 February 2015 - 05:57 AM

View PostSarlic, on 23 February 2015 - 03:18 AM, said:


Did it ended already? If so, i can use your tip to put my premium time into good use ;)

Nope. Another six hours to go.

https://mwomercs.com...type=challenges

It got extended until tomorrow, Tuesday at 10AM PST.

#9 mogs01gt

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Posted 23 February 2015 - 06:00 AM

I didnt play much this weekend but every match I lost was due to my assaults sitting way back and away from the real fight. The lighter mechs simply cant handle that much abuse.


You can only type "move the **** up" into the chat so many times..

#10 Insects

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Posted 23 February 2015 - 06:03 AM

Have you spent much time in assaults?
Its an eye opener to how immobile they are and how peeking through a choke point is a death sentence, too slow to backup plus someone will be butt sniffing and you get stuck running into them.
In PUG its a rare event that a sacrificial charge will get followed through, so pointless tactic.

One LRM5 is just to give them something to do while they walk and wait and gain some assists (which pay cbills and xp). Get a hit in on targets which they have no chance of reaching to shoot.

You really need to bring the fight to the assaults for their firepower to work.

Think of them as a turret which gets into a position then wrecks anything which comes into range.

#11 Lynx7725

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Posted 23 February 2015 - 06:07 AM

Personally, my ECM Atlas has 3 LRM racks and I use them liberally... as I close the distance to use my AC20.

No reason not to shower the enemy with my love as I get into range to use my boomstick.

#12 DaZur

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Posted 23 February 2015 - 06:16 AM

As a heavy, medium or light... Don't push ahead of the assaults and force them to spearhead and soak.

Admittedly I see plenty of assaults play rear-end charlies. That said, far more often I see faster mechs outpace the assaults leaving them in the rear with little recourse.

All that being said, yeah... the assault that make zero effort to spearhead kind'a deserve what they get. ^_^

#13 Rhaythe

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Posted 23 February 2015 - 06:23 AM

Contrary to popular beliefs, assaults should not lead the charge. Heavies should, supported by mediums, with the assaults backing them up over the ridge once the first volley has exchanged.

That said, as a light PUG pilot, screaming at assaults to support is much like screaming at clouds.

#14 MechWarrior3671771

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Posted 23 February 2015 - 06:28 AM

Yah, but I've been listening to assault pilots complain that pugs either 1) engage & die before they have caught up to the battle line or 2) leave them behind to get picked apart by circle-dancing enemy lights.

I only play LRM-boat assaults when I need a break from the intensity of running my lights.

Edited by Fenrisulvyn, 23 February 2015 - 06:55 AM.


#15 mogs01gt

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Posted 23 February 2015 - 06:28 AM

View PostRhaythe, on 23 February 2015 - 06:23 AM, said:

Contrary to popular beliefs, assaults should not lead the charge. Heavies should, supported by mediums, with the assaults backing them up over the ridge once the first volley has exchanged.

That said, as a light PUG pilot, screaming at assaults to support is much like screaming at clouds.

******* bullshit!!! Assaults have the armor for a reason and its not to sit back and lob LRMs over hills. You have LRMs for COVER as you push the front lines.

#16 Sarlic

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Posted 23 February 2015 - 06:31 AM

LRMs on a Assault is pure to supress enemies. It's not ment to stay back and shoot out LRMs from one spot. A Cat for example can do that work, a very good walk-with-the-team supressor and or supporter.

Atleast in my opninion.

Unfortunatly the solo que is not very known for good teamwork.

Edited by Sarlic, 23 February 2015 - 06:32 AM.


#17 stratagos

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Posted 23 February 2015 - 06:31 AM

I will throw an LRM 5 and toss missiles downrange while I'm closing, but I don't *stop closing*.

I also don't usually 'care' if my target is behind cover; keeping him suppressed while the team closes is more useful than the insignificant damage a single 5 pack is doing.

The nice thing is, the enemy can't tell if it's a 5 pack or my Catapult with it's quirked rain; go hide from two points of damage you big baby

#18 speleomaniac

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Posted 23 February 2015 - 06:32 AM

With my Assault I also always wait the game to develop before and the mechs from the other team to get hurt little bit.

Then I pop up with 60 alpha and start shooting armor stripped part to get in an one shot streak.

When I first started MWO I thought Assault are there to tank but if in an Assault you jump in front of 5 other mechs instead of tanking you will die instantly, Assault are only useful in coordinated pushes or hunting wounded enemies.

#19 Fuggles

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Posted 23 February 2015 - 06:38 AM

Bad players are bad but it's no ones job to get shot or "soak" damage.

For every assault sitting in the back there's an assault left behind by their team, Or actually leading a push and getting completely wrecked before they can even react, or leading a push and getting abandoned by their teammates who ran at the first scratch on their paint.

#20 Rhaythe

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Posted 23 February 2015 - 06:38 AM

View Postmogs01gt, on 23 February 2015 - 06:28 AM, said:

******* bullshit!!! Assaults have the armor for a reason and its not to sit back and lob LRMs over hills. You have LRMs for COVER as you push the front lines.


Problem with that is assaults get quickly focused if they are the first over the hills. Ideally, the mixed lances should push first to get that first volley out of the way. It's human mentality. You pick a target, you want it to go down before you move to the next; meanwhile, that assault that just lumbered over the hill is ripping you apart. You move your slow-movers up and over first before committing your support lances, your big guys are going to go down really fast.


Again, this is all ideal stuff, and it falls apart pretty fast in PUG-land.





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