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Clans Have A Ecm Heavy, Why Not Inner Sphere?


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#1 Apnu

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Posted 25 February 2015 - 09:03 AM

So the clans have a ECM heavy, the Loki (I'm a sphereoid so I like the IS names for clan mechs, but to the rest of you, its the Hellbringer). Why not the Inner Sphere?

Since Clan Wave III will have the Shadow Cat, and that's a 3058 mech, that tells us the time line has gone out the window. In the list below, the Anvil and War Dog are closest to the current 3050 year for the IS, both being introduced in 3055.

Here's a list of canon Inner Sphere mechs, with weights and dates.

Heavies
Dragon Fire (60 tons, 3058) http://www.sarna.net/wiki/Dragon_Fire
Anvil (60 tons, 3055) http://www.sarna.net/wiki/Anvil
War Dog (75 tons, 3055) http://www.sarna.net/wiki/War_Dog
Toyama (75 tons, 3060, WoB) http://www.sarna.net...ama_(BattleMech)

Lights
Hermes (30 tons, 2750) http://www.sarna.net/wiki/Hermes
Hitman (30 tons, 3055) http://www.sarna.net/wiki/Hitman
Scarabus (30 tons, 3055) http://www.sarna.net/wiki/Scarabus
Spector (35 tons, 3055) http://www.sarna.net/wiki/Spector
FS9-O (omnimech build of Firestarter, 3058) http://www.sarna.net...arter_(OmniMech)
Firestarter FS9-S1 (35 tons, 2750) http://www.sarna.net...ter_(BattleMech)

Mediums
Komodo (45 tons, 3055) http://www.sarna.net/wiki/Komodo
Hunchback (50 tons, 3068, 3069) http://www.sarna.net/wiki/Hunchback
Men Shen (55 tons, 3060) http://www.sarna.net/wiki/Men_Shen

Assaults
Hauptmann (95 tons, 3060) http://www.sarna.net/wiki/Hauptmann
Sirocco (95 tons, 3060, quad) http://www.sarna.net/wiki/Sirocco
Gunslinger (85 tons, 3055) http://www.sarna.net/wiki/Gunslinger
Berserker (100 tons, 3055) http://www.sarna.net/wiki/Berserker

Edited by Apnu, 25 February 2015 - 09:04 AM.


#2 Rhaythe

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Posted 25 February 2015 - 09:05 AM

We have the DDC....

#3 FupDup

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Posted 25 February 2015 - 09:09 AM

Because the Clans don't yet have an ECM assault, either?

#4 Mcgral18

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Posted 25 February 2015 - 09:10 AM

Scat is a 3003 mech.

http://www.sarna.net/wiki/Shadow_Cat


RetConned, I imagine, but nonetheless. 3051 is the most futuristic mech we have, and that's the Panther 10K.

Edited by Mcgral18, 25 February 2015 - 09:10 AM.


#5 Metus regem

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Posted 25 February 2015 - 09:11 AM

You can have your ECM heavy, when we can have our ECM assualt....

Not everything has to be ***-for-tat, I mean what is next, are you going to point out that the IS lacks Streak SRM's 4/6, or the lack of LB-2X/5X/20X or the lack of UAC 2/10/20?

#6 Risko Vinsheen

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Posted 25 February 2015 - 09:12 AM

Shadow Cat's production year is 3003 and it first appeared in the Inner Sphere invasion in 3052... not 3058. Timeline is not out the window, just extended a couple years.

Also Inner Sphere has an ECM Assault while Clans don't. Inner Sphere in general has more ECM mechs than the Clans do.

Locust, Commando, Spider, Raven, Cicada, Atlas

Kit Fox, Mist Lynx, Arctic Cheetah, Shadow Cat, Hellbringer

#7 Rhaythe

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Posted 25 February 2015 - 09:14 AM

View PostRisko Vinsheen, on 25 February 2015 - 09:12 AM, said:

Also Inner Sphere has an ECM Assault while Clans don't. Inner Sphere in general has more ECM mechs than the Clans do.

Arguable point, since the Clans have more variants that can bring ECM thanks to the omnis. But even still, it doesn't seem to throw the balance out of wack.

#8 Metus regem

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Posted 25 February 2015 - 09:16 AM

View PostRhaythe, on 25 February 2015 - 09:14 AM, said:

Arguable point, since the Clans have more variants that can bring ECM thanks to the omnis. But even still, it doesn't seem to throw the balance out of wack.


Sorta... Clan "variants" are only in here, due to the skill mechanic really, the shouldn't really exist outside of the second line battlemechs, the Omni's should just have pod space.

#9 Vandul

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Posted 25 February 2015 - 09:17 AM

Great. The next thing you are going to tell us is that the Horde should have Paladins.

#10 Metus regem

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Posted 25 February 2015 - 09:18 AM

View PostVandul, on 25 February 2015 - 09:17 AM, said:

Great. The next thing you are going to tell us is that the Horde should have Paladins.


... but they gave them that, with the Blood Elves... and that was when I quit WoW....

#11 Rhaythe

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Posted 25 February 2015 - 09:21 AM

PGI missed an opportunity to really separate ClanTech™ from the Inner Sphere. Yeah, LRMs and ACs are different. But if PGI was going for true asymmetrical gameplay, I really wish they had gone all-out with it. Make the Clan mechs behave and operate truly different from IS mechs beyond some minor tweaks to select weaponry. Clans were gone for, what, 300 years or so? That's plenty of time for the behaviors of their weaponry to have developed a completely different behavior.

Not saying I know what ClanTech™ should have evolved into. But I would have liked to have seen more variety than simply "more damage for more heat".

#12 LT. HARDCASE

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Posted 25 February 2015 - 09:23 AM

Having an ECM heavy is an incredibly strong advantage. Pointing to the DDC is just deflecting the issue.

#13 FupDup

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Posted 25 February 2015 - 09:24 AM

View PostRhaythe, on 25 February 2015 - 09:21 AM, said:

PGI missed an opportunity to really separate ClanTech™ from the Inner Sphere. Yeah, LRMs and ACs are different. But if PGI was going for true asymmetrical gameplay, I really wish they had gone all-out with it. Make the Clan mechs behave and operate truly different from IS mechs beyond some minor tweaks to select weaponry. Clans were gone for, what, 300 years or so? That's plenty of time for the behaviors of their weaponry to have developed a completely different behavior.

Not saying I know what ClanTech™ should have evolved into. But I would have liked to have seen more variety than simply "more damage for more heat".

I still kinda wish for some differences among their stuff...


SRMs could maybe fire in Streams to make them suckier at short-range twitch brawling, but have longer range and lower spread so that they were better for midrange skirmishing or something.

Streaks could maybe target aimed-at body parts instead of being randomized for Clans.

Maybe a different jamming mechanic for Clan Ultras (i.e. jam bar instead of randomized?)

Clan MGs could maybe be better crit-seekers than the IS, while IS MGs would tear armor faster. Maybe make Clan MGs somewhat "frontloaded" into a short burst but for less DPS than a full-auto IS MG. Flamers might be able to do something similar.

Gauss...maybe IS Gauss could be more durable than Clan Gauss, I guess...

Edited by FupDup, 25 February 2015 - 09:26 AM.


#14 Rhaythe

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Posted 25 February 2015 - 09:24 AM

View PostKevjack, on 25 February 2015 - 09:23 AM, said:

Having an ECM heavy is an incredibly strong advantage. Pointing to the DDC is just deflecting the issue.

Having an ECM assault is an incredibly strong advantage. Pointing to the Hellbringer is just deflecting the issue.

Works both ways. ;)

#15 Metus regem

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Posted 25 February 2015 - 09:25 AM

View PostKevjack, on 25 February 2015 - 09:23 AM, said:

Having an ECM heavy is an incredibly strong advantage. Pointing to the DDC is just deflecting the issue.


You may see it as that, but it is highlighting that not everything is perfectly equil between the two sides, the Clans have an ECM unit in a weight bracket that the IS does not, just as the reverse is true in favour of the IS.

#16 Rhaythe

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Posted 25 February 2015 - 09:26 AM

View PostFupDup, on 25 February 2015 - 09:24 AM, said:

I still kinda wish for some differences among their SRMs, Streaks (i.e. target aimed-at body parts instead of randomized), maybe a different jamming mechanic for Ultras (i.e. jam bar instead of randomized?), MGs (maybe make Clan MGs fire a burst but have lower DPS, or have Clan MGs be amazing crit seekers while having IS MGs tear down armor faster), Gauss (dunno what to do here besides have IS Gauss be more durable or something), etc...

I would have liked to see a "charge bar" for clan lasers. Each laser type can dispel X amount of energy, and the longer you hold fire, the more of it dispels. Release, it starts recharging. Dispel all your energy, you have to wait until it fully recharges to start firing again.

Pulse lasers.... errr. Hm. Maybe similar to the X-Pulse lasers in Living Legends? Relatively low damage mixed with incredible rate of fire?

#17 Metus regem

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Posted 25 February 2015 - 09:29 AM

View PostRhaythe, on 25 February 2015 - 09:26 AM, said:

I would have liked to see a "charge bar" for clan lasers. Each laser type can dispel X amount of energy, and the longer you hold fire, the more of it dispels. Release, it starts recharging. Dispel all your energy, you have to wait until it fully recharges to start firing again.

Pulse lasers.... errr. Hm. Maybe similar to the X-Pulse lasers in Living Legends? Relatively low damage mixed with incredible rate of fire?


'cept X-pulse are an IS thing... clans got ER-pulse.

If they ever get to the HAG's I'd love to know how PGI would handel those...

#18 FupDup

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Posted 25 February 2015 - 09:31 AM

View PostMetus regem, on 25 February 2015 - 09:29 AM, said:

'cept X-pulse are an IS thing... clans got ER-pulse.

If they ever get to the HAG's I'd love to know how PGI would handel those...

I imagine that they would work similar to Clan ACs, but be a burst Gauss instead. HAGs are actually described as being similar to a "Rotary Gauss" (TechManual) and their damage allocation was done in individual pellet clusters instead of a big lump.

#19 Pariah Devalis

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Posted 25 February 2015 - 09:31 AM

View PostRhaythe, on 25 February 2015 - 09:26 AM, said:


Pulse lasers.... errr. Hm. Maybe similar to the X-Pulse lasers in Living Legends? Relatively low damage mixed with incredible rate of fire?


I would just be happy with pulses, both Clan and IS, being treated like laser machine guns that generate X heat per second, with damage per "pellet" based on the class of pulse laser.

#20 Rhaythe

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Posted 25 February 2015 - 09:33 AM

View PostMetus regem, on 25 February 2015 - 09:29 AM, said:


'cept X-pulse are an IS thing... clans got ER-pulse.



Yeah, but not until '78. The game lasts that long, they can come up with a new mechanic. ;)





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