Jump to content

Balance C-Streak Srm 6

Balance

246 replies to this topic

#41 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 01 March 2015 - 10:18 AM

My problem with streaks is that SSRM2 is garbage even when boated as much as possible while C-SSRMs are only decent when boated to the max and they're still awful against anything 60+ tons.

Edited by Pjwned, 01 March 2015 - 10:24 AM.


#42 Aiden Skye

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander II
  • Galaxy Commander II
  • 1,364 posts
  • LocationThe Rock

Posted 01 March 2015 - 10:20 AM

Sure OP. As soon as PGI nerfs those rediculous firestarters and their hitboxes.

#43 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 01 March 2015 - 10:22 AM

View PostPjwned, on 01 March 2015 - 10:18 AM, said:

My problem with streaks is that SSRM2 is garbage even when boated as much as possible and C-SSRMs are only decent when boated to the max and they're still awful against anything 60+ tons.

My suggestions to have Streaks home in where the reticule was pointed would make unboated Streaks a lot better. ^_^

#44 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 01 March 2015 - 10:22 AM

For the record, the man who shall not be named promised "Streaming (Clan) Streaks" like they do for Clan LRMs.

I guess that was a position at the time. It would actually "help" "nerf" the weapon.

#45 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 01 March 2015 - 10:23 AM

LOL. Sure, nerf a weapon system that is already useless on anything over 45 tons.

#46 WrathOfDeadguy

    Member

  • PipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 1,951 posts

Posted 01 March 2015 - 11:53 AM

Y'all are thinking about this all wrong when you ask "can it kill a FS9 in one hit?" and consider everything to be fine and dandy when the answer comes back "no." One of my squadmates and I stood face-to-face with an FS9 a few nights ago and both unloaded half a dozen alphas each (his at ~25pt, mine at ~42pt) into the thing while it was shut down in front of us and the little ******* lived (no, it wasn't in desync either). FS9-killing potential is a bad metric to judge anything's balance on right now.

The question you should be asking is "can a CSSRM boat kill any other IS light in one hit?" to which the answer is "YES." You run into a Streakcrow (or worse, a MDD) in a Commando, a Locust, a Spider, a Jenner, even a Panther... ggclose, buddy, it's curtains for you. Even if you took the first shot, you're either stripped or legged. Clan lights might take a few more shots thanks to their sturdier XLs... but they don't have the speed to run away even if they do survive the first volley or two with all their bits intact.

No other weapon system does that to any class of 'Mechs with such consistency.

Edited by PS WrathOfDeadguy, 01 March 2015 - 11:54 AM.


#47 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 01 March 2015 - 12:16 PM

View PostDeathlike, on 01 March 2015 - 10:22 AM, said:

For the record, the man who shall not be named promised "Streaming (Clan) Streaks" like they do for Clan LRMs.

I guess that was a position at the time. It would actually "help" "nerf" the weapon.


I could see stream fired SSRMs as part of other changes to make the weapon system as a whole less stupid, but with the way they are now it's not needed.

#48 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 01 March 2015 - 12:29 PM

View PostPS WrathOfDeadguy, on 01 March 2015 - 11:53 AM, said:

No other weapon system does that to any class of 'Mechs with such consistency.



If you ever watch me SKE-ET shoot with an AC20 crab I beg to differ.


Seriously PGI sk33t is censored? Its been a sport as long as there have been catridge rifles.

Edited by Yokaiko, 01 March 2015 - 12:30 PM.


#49 misterhodgekins

    Rookie

  • Giant Helper
  • 8 posts

Posted 01 March 2015 - 12:51 PM

You DO have to aim for ages to get a lock - they are only good against noobs in lights - any pilot with half a brain can break the lock pretty easy - the spread of fire is enormous and they take a week before you can fire them again - they are pants.... i would be happy to let IS use them - one more underpowered mech for me to destroy...

#50 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,879 posts
  • LocationKansas City, MO

Posted 01 March 2015 - 01:04 PM

View PostFupDup, on 01 March 2015 - 10:22 AM, said:

My suggestions to have Streaks home in where the reticule was pointed would make unboated Streaks a lot better. ^_^

Or we could just mimic MW4 missile mechanics at least with lock-on missiles.
SSRMs were good in that game and LRMs being mediocre due to decreased damage (0.8 damage per missile), but not feast-or-famine.

Not gonna lie, I just wish I could load LRMs in my SCat and it still be as useful as it was in the Hardcore mod of MW4, missiles in this game just make me perpetually disappointed.

Edited by WM Quicksilver, 01 March 2015 - 01:11 PM.


#51 DasaDevil

    Banned - Cheating

  • PipPipPipPipPip
  • Little Helper
  • Little Helper
  • 189 posts

Posted 01 March 2015 - 01:08 PM

View PostJohnny Z, on 01 March 2015 - 09:09 AM, said:

Their mechs are faster, do more damage, have longer range, they have lost all ability to pilot to any degree of competence. Asking them to "aim"? Not a good idea. They may up and quit after crying rivers on the forums.

To Clan players. Dont let the Inner Sphere player scare you with calls for balance. Continue with easy mode and farming loyalty.

Typical clan response to any balance discussion. "I paid to win, Clans are supposed to be stronger then Inner Sphere."

Feel free to do a search and see if Im wrong. HAHA :lol:


Says the guy that likes to face tank ERLL Timberwolves.

Keep using that as an excuse, Johnny Z.

#52 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,663 posts
  • LocationStill in closed beta

Posted 01 March 2015 - 01:14 PM

Why not make them stream fire?

#53 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 01 March 2015 - 01:17 PM

View PostBurktross, on 01 March 2015 - 01:14 PM, said:

Why not make them stream fire?



You have to anyway, with the ghost heat a streakcrow is sitting at 80% heat or so from 0 with an alpha. So in light cleanup mode you have to space it out a bit.

#54 Willard Phule

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,920 posts
  • LocationThe Omega Company compound on Outreach

Posted 01 March 2015 - 01:19 PM

View Postiliketurtles87, on 01 March 2015 - 03:21 AM, said:

There are Op as Hell: That Weapon has a range of 360 meter, high damage, and finally you dont even have to aim. Its ridicoulus. Give IS a equivalent weapon or buff the srm range to 360.
Balance this game already PGI or give us a IS vs.IS only gamemode.

a paying customer



Interpreted:

Dear PGI, even though I've been playing for more than a year, I still cannot manage to learn the basic piloting skills necessary for me to avoid being beaten like a small child every single match.

Would you please mind nerfing weapons that you've already beaten into submission for me?

Kthanks.

crying customer

#55 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,663 posts
  • LocationStill in closed beta

Posted 01 March 2015 - 01:27 PM

View PostYokaiko, on 01 March 2015 - 01:17 PM, said:



You have to anyway, with the ghost heat a streakcrow is sitting at 80% heat or so from 0 with an alpha. So in light cleanup mode you have to space it out a bit.

80% heat for an instantly killed locust sounds like a good deal to me.

#56 Degalus

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 364 posts
  • LocationAustria

Posted 01 March 2015 - 01:53 PM

View PostBurktross, on 01 March 2015 - 01:27 PM, said:

80% heat for an instantly killed locust sounds like a good deal to me.


There are way better weapons with way lower heat to oneshot a locust XD

ps.: No its not an instakill. You still need some sec lockon and hey this thing runs 170. Sooo good luck with that if the locust pilot knows how to drive. (and Yea that means he know not to headbutt a C-SSRM6 Boat)

Edited by Degalus, 01 March 2015 - 02:02 PM.


#57 Ljusdahl

    Member

  • PipPipPip
  • The Pest
  • The Pest
  • 71 posts

Posted 01 March 2015 - 02:12 PM

They should limit streaks in how well they can track the target. While making it a bit trickier to hit lights, it also allows some degree of indirect fire that can be useful in many situations. You could fire around obstacles/corners/teammates, or around a shield arm that would otherwise tank the shots.

I explained it in more detail and drew a picture, it's in the link in my signature.

#58 Tahribator

    Member

  • PipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 1,565 posts

Posted 01 March 2015 - 02:25 PM

I completely agree. 5-6 SSRM6 builds are ridiculously strong. They need to adjust the ghost heat so that you can't actually shoot that many without shutting down.

No build should take down lights/mediums with such little effort.

#59 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 01 March 2015 - 03:01 PM

View PostBurktross, on 01 March 2015 - 01:27 PM, said:

80% heat for an instantly killed locust sounds like a good deal to me.



Moral of the story, don't locust in CW.

#60 Celthora

    Member

  • PipPipPip
  • Ace Of Spades
  • 95 posts
  • LocationTurkey

Posted 01 March 2015 - 03:15 PM

I'm a clan and i agree with you. At least, need to drop max amount fired without penalty to 2, give huge heat penalties above the limit and decrease the range.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users