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Balance C-Streak Srm 6

Balance

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#61 Escef

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Posted 01 March 2015 - 03:26 PM

View PostJohnny Z, on 01 March 2015 - 09:03 AM, said:

You wont get a coherent arguement from many Clan players on any subject that has to do with their easy mode style of play. Look above and see how they think CSSRM is aiming. HAHAHAHAHAHA :lol:


Easy mode? Really?



Yeah, wooh, can't tell you how much like "easy mode" it feels when you watch a Jenner tank a full spread of 36 Streaks. You don't know what you're talking about, dude.

#62 ApolloKaras

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Posted 01 March 2015 - 03:59 PM

View PostEscef, on 01 March 2015 - 03:26 PM, said:


Easy mode? Really?



Yeah, wooh, can't tell you how much like "easy mode" it feels when you watch a Jenner tank a full spread of 36 Streaks. You don't know what you're talking about, dude.

Umm it looks like hes cherry red CT after the alpha...

#63 Escef

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Posted 01 March 2015 - 04:16 PM

View PostSaxie, on 01 March 2015 - 03:59 PM, said:

Umm it looks like hes cherry red CT after the alpha...


Yup, it went from orange armor to cherry-red internals... So overpowered, right? I mean, it was only 18 tons of weapons, an active probe, over 1/3rd of a ton of ammo just for 1 salvo, ridiculous heat, and a maximum range of 360 meters to watch a damaged Jenner successfully tank over 70 damage with no component destructions. Totally needs a nerf, right?

Edited by Escef, 01 March 2015 - 04:17 PM.


#64 dario03

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Posted 01 March 2015 - 04:20 PM

View PostSaxie, on 01 March 2015 - 03:59 PM, said:

Umm it looks like hes cherry red CT after the alpha...


It sure does. It also looks like

The targeting reticle was barely on the mech to acquire lock.
Still it didn't take long to acquire lock.
The streaks were fired when the reticle was not even in the box.
It took close to 2 seconds of the reticule not being in the box to lose lock.

#65 Mystere

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Posted 01 March 2015 - 04:29 PM

View PostDeathlike, on 01 March 2015 - 10:22 AM, said:

For the record, the man who shall not be named promised "Streaming (Clan) Streaks" like they do for Clan LRMs.

I guess that was a position at the time. It would actually "help" "nerf" the weapon.


Sure, as long as the streaks also hit the body part closest to the reticule, and that magic anti-missile immunity given to the cockpit is finally removed -- for all missiles.

Edited by Mystere, 01 March 2015 - 04:30 PM.


#66 Tahribator

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Posted 01 March 2015 - 04:37 PM

View PostEscef, on 01 March 2015 - 04:16 PM, said:


Yup, it went from orange armor to cherry-red internals... So overpowered, right? I mean, it was only 18 tons of weapons, an active probe, over 1/3rd of a ton of ammo just for 1 salvo, ridiculous heat, and a maximum range of 360 meters to watch a damaged Jenner successfully tank over 70 damage with no component destructions. Totally needs a nerf, right?


Unfortunately for you, yes. It does.

Edit: The heat is irrelevant with this build because you can alpha 2 times without shutting down (delivering 120 damage, comparable to laser vomit outputs before shutdown), 3 on a cold map or just by staggering your 3rd alpha by a few seconds. I'd say 18 tons for an autotracking 60 volley alpha weapon that has the potential to kill with 1/3rd of a ton of ammo is a pretty good investment.

It's also a lazy weapon to use, with little aiming and skill involved. Yet, it only takes a simple mistake of a light to be swatted halfway across the map. Clan SSRMs basically take the nerf to the SSRM2s (random hit location) and turn it around with their sheer brute firepower.

The Jenner you shot at did not die, but it was pretty much game over for him with because that guy just lost 1/3rd of his armor with open components all over him. All it took was one blast.

PGI might want it to stay to counter the light dominance of the IS side, but it's still unfair to the light pilots.

Edited by Tahribator, 01 March 2015 - 04:53 PM.


#67 Mystere

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Posted 01 March 2015 - 04:41 PM

View PostTahribator, on 01 March 2015 - 02:25 PM, said:

No build should take down lights/mediums with such little effort.


In that case, forbid both alpha strikes and the boating of weapons.

#68 Kaeb Odellas

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Posted 01 March 2015 - 04:43 PM

As a Jenner pilot, Clan Streakboats can die in a fire. I probably take half of the missiles to the CT.

#69 Johnny Z

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Posted 01 March 2015 - 04:50 PM

View PostKaeb Odellas, on 01 March 2015 - 04:43 PM, said:

As a Jenner pilot, Clan Streakboats can die in a fire. I probably take half of the missiles to the CT.


I have been a bit harsh in this topic. But yes Inner Sphere lights really have tough time vrs streak crows. The commando and i imagine the locust also dont last even one alpha much of the time.

#70 Davegt27

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Posted 01 March 2015 - 04:59 PM

Quote

There are Op as Hell: That Weapon has a range of 360 meter, high damage, and finally you dont even have to aim. Its ridicoulus. Give IS a equivalent weapon or buff the srm range to 360.
Balance this game already PGI or give us a IS vs.IS only gamemode.

a paying customer


Now hold on a minute would you tell a F15 pilot he can’t fire his Aim 7 sparrow missiles' ----no!

C-SRMs' are like the coolest most fun weapon out there
Ever see SRMs' chase a light around a corner, talk about cool
Sure I have to eat a little crow in CW but I can always hop in my streak wolf and have some fun




the guy that paid real money for his TW’s
;)

Edited by Davegt27, 09 November 2015 - 04:48 AM.


#71 Burktross

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Posted 01 March 2015 - 05:07 PM

View PostDegalus, on 01 March 2015 - 01:53 PM, said:

There are way better weapons with way lower heat to oneshot a locust XD

ps.: No its not an instakill. You still need some sec lockon and hey this thing runs 170. Sooo good luck with that if the locust pilot knows how to drive. (and Yea that means he know not to headbutt a C-SSRM6 Boat)

It's easier to lock on than to hit one with an AC20. 300 something meters isn't exactly headbutt space, either.

#72 LT. HARDCASE

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Posted 01 March 2015 - 06:47 PM

I am a proponent of the Streak Doggy. It's in my top 5 most run mechs, probably.

When you run into all of the enemy team's lights, they feel overpowered as heck. When you run into all of their heavies and assaults, you wish you'd brought SRMs as you're ground into chum.

Totally a feast or famine weapon system. But if you play it right (second line) you can rake in huge damage numbers.

Edited by Kevjack, 01 March 2015 - 06:50 PM.


#73 Escef

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Posted 01 March 2015 - 07:13 PM

View PostTahribator, on 01 March 2015 - 04:37 PM, said:

...has the potential to kill with 1/3rd of a ton of ammo is a pretty good investment.


Not really. You get better performance with an AC20. 36 missiles spread randomly over 7 locations equals 10 to 12 damage per location on average. It would take 2 salvos of that, on average, to take down a Locust (though one Alpha from behind has a decent chance of killing an XL Locust, which is the vast majority of them). 2 Salvos... 72 missiles, more than 2/3rds of a ton of ammo, almost 3/4s... An AC20 would not take 4 shots to do that.

View PostTahribator, on 01 March 2015 - 04:37 PM, said:

It's also a lazy weapon to use, with little aiming and skill involved.


Actually, it takes MORE aiming, you have to hold reticule over target areas for as much time as it takes to achieve lock. It does, however, not require PRECISE aiming. You trade the ability to do pinpoint damage like you would with a direct fire weapon for higher accuracy.

View PostTahribator, on 01 March 2015 - 04:37 PM, said:

Yet, it only takes a simple mistake of a light to be swatted halfway across the map. Clan SSRMs basically take the nerf to the SSRM2s (random hit location) and turn it around with their sheer brute firepower.


Yeah, you only have to devote more tonnage to it than to run 2xUAC5. It also runs a LOT hotter than 2xUAC5. Do you know how much ammo you get with 6xSSRM6, CAP, and 4xERML? 3.5 tons. That's it. If you want more ammo than you need to make serious sacrifices in armor, cut your lasers down to smalls (not even medium range firepower, woo!), or downscale your launchers (which is, quite honestly, far more practical).

View PostTahribator, on 01 March 2015 - 04:37 PM, said:

The Jenner you shot at did not die, but it was pretty much game over for him with because that guy just lost 1/3rd of his armor with open components all over him. All it took was one blast.


And you conveniently dismiss the fact that he had armor damage all over the place BEFORE the salvo landed. A fresh 35-tonner can tank that like a boss.

View PostTahribator, on 01 March 2015 - 04:37 PM, said:

PGI might want it to stay to counter the light dominance of the IS side, but it's still unfair to the light pilots.


Please, at best it is a soft counter to lights. Try it yourself. A competent light jock will either kite you or use his speed and size to prevent you from resolving target lock. Low and middling skill light jocks will simply be intimidated and give you a wide berth, unless they get sloppy (which low and middling skill pilots often do) and give you an easy kill.

Know what I see over and over again in this thread? The BoomJager. People cried the EXACT same tears over the BoomJager when it was new. No skill, too much firepower, newb weapon, yadda-yadda-yadda. Of course, the BoomJager has no lateral motion in the arms, and the only way to carry that kind of firepower with any kind of speed, ammo, or backup guns is to mount an Inner Sphere XL engine on a mech with huge side torsos. People cry over what kills them, regardless of how impractical the build is or how glaring the deficiencies of the build. (As a side note, I find it interesting that almost no one seems to be whining over the KGC's ability to bring twin AC20 to the party.)

#74 CocoaJin

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Posted 01 March 2015 - 09:43 PM

View Postiliketurtles87, on 01 March 2015 - 03:21 AM, said:

There are Op as Hell: That Weapon has a range of 360 meter, high damage, and finally you dont even have to aim. Its ridicoulus. Give IS a equivalent weapon or buff the srm range to 360.
Balance this game already PGI or give us a IS vs.IS only gamemode.

a paying customer


Sack up...shoot back.

a paying customer who is capable of enduring adversity and challenge while learning to work with what he's got or is at least unbiased enough to buy another mech that suites his needs instead of trying to make the mech he chose something it isn't.

#75 Quicksilver Aberration

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Posted 01 March 2015 - 10:37 PM

View PostKaeb Odellas, on 01 March 2015 - 04:43 PM, said:

As a Jenner pilot, Clan Streakboats can die in a fire. I probably take half of the missiles to the CT.

At least you have speed to run behind cover easier or run outside of 360m. The poor Adder and Kitfox which are 40-45 tonner size don't have the speed either to even dodge a streakcrow. Once a streakcrow decides to chase you, you just have to hope your teammates can capitalize on his tunnel vision and that you have enough cover to hide behind.

#76 Degalus

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Posted 01 March 2015 - 11:59 PM

So Light Mech Pilots complain about an Anti Light Mech Weapon because it kills Light Mechs. (and no its not effectiv against anything else because srm6+a are better in dps and spread)
Thats all i get here from this Thread.
So in your World an Anti-Aircraft Missle shouldnt be able to effectively kill a Aircraft or a Anti-Tank Cannon also shouldnt be able to kill a Tank effectively...

If you fear Streak Boats in your Lights then dont try to Headbutt them.
"But then i cant do shxx"
Jump in a ErLL Quirk Locust and use its incredible Speed/Acc./Deacc. and its unbelieveable ErLL Burntime/range/cooldown quirks.
This longrangesniper is nearly unhitable.
Only other IS Lights realy can catch that thing.
Oh and to the ClanLight players.... everyone knows IS Lights are much better then ClanLights .. why you even play clanlights in Puggames? Or better... why you try to go Solo on a Streakboat ?? ClanLights are more a Support dmg dealer then a Scout...

Sry for my angry post but all this "nerf clantech" threads getting ridiculous.

Edited by Degalus, 02 March 2015 - 12:07 AM.


#77 Kyzar Kon

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Posted 02 March 2015 - 12:07 AM

View PostGreenjulius, on 01 March 2015 - 03:52 AM, said:

I am more tired of broken hitreg for fast lights. I pilot firestarters, and know that they are complete BS. Streaks need to stay powerful as a counter for foolhardy light pilots.

Also, streaks are practically worthless against anything over 50 tons.

I want to see IS versions of SSRM4 and 6 come out. That way IS will be able to bring back out the Catapult A1, and actually scare a light or two away.


Is this the 6% que time lights where talking about?

#78 Kotzi

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Posted 02 March 2015 - 12:51 AM

No need to, working as intended. Only usefull against light and heavily damaged mechs.

#79 Mirumoto Izanami

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Posted 02 March 2015 - 04:36 AM

View PostKyzar Kon, on 02 March 2015 - 12:07 AM, said:


Is this the 6% que time lights where talking about?



Light queue was light (hurr hurr) this weekend for reasons other than streaks, and is generally less than other categories, again, for reasons other than streaks.

#80 FupDup

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Posted 02 March 2015 - 05:29 AM

View PostDegalus, on 01 March 2015 - 11:59 PM, said:

So Light Mech Pilots complain about an Anti Light Mech Weapon because it kills Light Mechs. (and no its not effectiv against anything else because srm6+a are better in dps and spread)
Thats all i get here from this Thread.
So in your World an Anti-Aircraft Missle shouldnt be able to effectively kill a Aircraft or a Anti-Tank Cannon also shouldnt be able to kill a Tank effectively...

If you fear Streak Boats in your Lights then dont try to Headbutt them.
"But then i cant do shxx"
Jump in a ErLL Quirk Locust and use its incredible Speed/Acc./Deacc. and its unbelieveable ErLL Burntime/range/cooldown quirks.
This longrangesniper is nearly unhitable.
Only other IS Lights realy can catch that thing.
Oh and to the ClanLight players.... everyone knows IS Lights are much better then ClanLights .. why you even play clanlights in Puggames? Or better... why you try to go Solo on a Streakboat ?? ClanLights are more a Support dmg dealer then a Scout...

Sry for my angry post but all this "nerf clantech" threads getting ridiculous.

Where are the anti-assault, anti-heavy, and anti-medium specialist weapons?





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