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Balance C-Streak Srm 6

Balance

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#1 iliketurtles87

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Posted 01 March 2015 - 03:21 AM

There are Op as Hell: That Weapon has a range of 360 meter, high damage, and finally you dont even have to aim. Its ridicoulus. Give IS a equivalent weapon or buff the srm range to 360.
Balance this game already PGI or give us a IS vs.IS only gamemode.

a paying customer

#2 Anarcho

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Posted 01 March 2015 - 03:24 AM

View Postiliketurtles87, on 01 March 2015 - 03:21 AM, said:

There are Op as Hell: That Weapon has a range of 360 meter, high damage, and finally you dont even have to aim. Its ridicoulus. Give IS a equivalent weapon or buff the srm range to 360.
Balance this game already PGI or give us a IS vs.IS only gamemode.

a crying customer


here, I fixed it for you... SSRMs are garbage, 3x 6xSSRMs alphas on a FS9, and the little **** left walking...

#3 Taffer

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Posted 01 March 2015 - 03:36 AM

they are perfectly fne.

#4 XphR

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Posted 01 March 2015 - 03:46 AM

If you do not aim, you can not acquire lock/fire.

#5 B L O O D W I T C H

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Posted 01 March 2015 - 03:47 AM

View PostAnarcho, on 01 March 2015 - 03:24 AM, said:


here, I fixed it for you... SSRMs are garbage, 3x 6xSSRMs alphas on a FS9, and the little **** left walking...


as a firestarter pilot i have to say this:

no, ssrm hurt, even firestarters (and spiders)

#6 Greenjulius

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Posted 01 March 2015 - 03:52 AM

I am more tired of broken hitreg for fast lights. I pilot firestarters, and know that they are complete BS. Streaks need to stay powerful as a counter for foolhardy light pilots.

Also, streaks are practically worthless against anything over 50 tons.

I want to see IS versions of SSRM4 and 6 come out. That way IS will be able to bring back out the Catapult A1, and actually scare a light or two away.

Edited by Greenjulius, 01 March 2015 - 01:18 PM.


#7 Joseph Mallan

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Posted 01 March 2015 - 04:02 AM

View Postiliketurtles87, on 01 March 2015 - 03:21 AM, said:

There are Op as Hell: That Weapon has a range of 360 meter, high damage, and finally you dont even have to aim. Its ridicoulus. Give IS a equivalent weapon or buff the srm range to 360.
Balance this game already PGI or give us a IS vs.IS only gamemode.

a paying customer

The Inner Sphere don't get an Equivalent weapon for quite some time. We do not need them right now.

Also a paying customer.

So which of us should PGI listen to? :huh:

#8 John1352

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Posted 01 March 2015 - 04:03 AM

View PostAnarcho, on 01 March 2015 - 03:24 AM, said:

here, I fixed it for you... SSRMs are garbage, 3x 6xSSRMs alphas on a FS9, and the little **** left walking...

Because it torso twisted sacrificing both arms to your streaks?

#9 Kilo 40

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Posted 01 March 2015 - 04:05 AM

View Postiliketurtles87, on 01 March 2015 - 03:21 AM, said:

you dont even have to aim.


try "not aiming" SSRMs at the light running circles around you and let us know how it works out.

#10 Coolant

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Posted 01 March 2015 - 08:06 AM

View Postiliketurtles87, on 01 March 2015 - 03:21 AM, said:

There are Op as Hell: That Weapon has a range of 360 meter, high damage, and finally you dont even have to aim. Its ridicoulus. Give IS a equivalent weapon or buff the srm range to 360.
Balance this game already PGI or give us a IS vs.IS only gamemode.

a paying customer


agree, +1. PGI should've left the cooldown to 6 seconds at least. Make the missiles slower in speed or increase recycle time and reduce the range. Requires no skill at this point....

#11 Malcolm Vordermark

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Posted 01 March 2015 - 08:10 AM

I'd be fine with bumping up the IS streak's range.

View PostCoolant, on 01 March 2015 - 08:06 AM, said:


agree, +1. PGI should've left the cooldown to 6 seconds at least. Make the missiles slower in speed or increase recycle time and reduce the range. Requires no skill at this point....

The cooldown is still 6 seconds.

#12 xe N on

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Posted 01 March 2015 - 08:22 AM

As stated before, C-SSRM6 are only op against lights.SSRMs spread on every part of the mech.

I prefer C-SRM6+A.

#13 mark v92

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Posted 01 March 2015 - 08:28 AM

IS gets its ssrm 4 and 6's in the year 3058

is ssrm6 4,5 tons
is ssrm4 3 tons

Edited by mark v92, 01 March 2015 - 08:28 AM.


#14 Tuefel Hunden

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Posted 01 March 2015 - 08:29 AM

Translation...

I was out in my uber light and got killed by someone. Please make me godly.

#15 Vanguard836

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Posted 01 March 2015 - 08:42 AM

OP, is a single SSRM 6 on a mech a problem to you or only multiple SSRM 6 a problem ? Answering that might shed some light on your point of view even for yourself as well as potentially provide more credibility to it in the eyes of others.

#16 Aresye

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Posted 01 March 2015 - 08:47 AM

If hit reg wasn't an issue, streaks wouldn't be necessary.

#17 FupDup

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Posted 01 March 2015 - 09:03 AM

Streaks need to be redesigned from the ground up before we begin trying to balance their core stats. The current mechanic for them is just dumb. They presently exist as a crutch for people who can't aim their reticule over specific body parts on fast mechs. They are too easy to use while simultaneously being too weak in some situations (namely, against heavier mechs) and are thus a binary "all or nothing" weapon. They're either useless in a situation or too good in a situation, depending on the size of the target, how many you're carrying, and how much RNJesus favors you.

They need to home in on the location where you're aiming the reticule to eliminate all of those issues above, due to raising the skill floor while also making them able to allocate their damage where you want/need it to go. After that, THEN we can start to play with things like range/spread/cooldown/heat/etc.

Edited by FupDup, 01 March 2015 - 09:03 AM.


#18 Johnny Z

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Posted 01 March 2015 - 09:03 AM

You wont get a coherent arguement from many Clan players on any subject that has to do with their easy mode style of play. Look above and see how they think CSSRM is aiming. HAHAHAHAHAHA :lol:

#19 FupDup

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Posted 01 March 2015 - 09:06 AM

View PostXphR, on 01 March 2015 - 03:46 AM, said:

If you do not aim, you can not acquire lock/fire.

View PostKilo 40, on 01 March 2015 - 04:05 AM, said:


try "not aiming" SSRMs at the light running circles around you and let us know how it works out.

The difference is that normal guns require you to point at a specific hitbox in order to hit that hitbox. For example, a Medium Laser will only hit the center torso if you actually point it (and hold it over) at the center torso.

For Streaks, you only need to keep your reticule over a very large general area on the mech. If you point at the arm, head, or leg, or whatever else, there is no difference when you're using SSRMs. You just need to be able to keep at least one random pixel of their body in your crosshair.

Edited by FupDup, 01 March 2015 - 09:06 AM.


#20 Sjorpha

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Posted 01 March 2015 - 09:07 AM

Clan streaks are fine IMO, but IS streaks need something to be useful.

Since they have shorter range and smaller volleys they could have more damage per missile for example, or less spread, significantly shorter cooldown, more speed or something else. Doesn't matter how, but they should be as good as the clan versions ton for ton.

Edited by Sjorpha, 01 March 2015 - 09:09 AM.






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