Oddly enough, the entire wave of nerfs for JJ's were actually not directly related to JJ mobility itself causing any real problems.
I would love nothing more than to see Highlanders able to get off the ground once more, but if none of the issues get fixed that caused it to be nerfed in the first place, then what is the point?
Its a combination of 3 things that become the symptom of JJ's unbalance in the game.
1. Hill slope tolerances for climbing got nerfed into the ground instead of balanced, leaving JJ mechs as the only option for mobility just to traverse terrain bugs and just in general getting around the maps. The Hill Climb module was introduced to counter this, but it does nothing to improve the slope tolerance of a mech so that they won't need JJ's as often to get up a slope that may be 1-2 degrees too steep to climb otherwise.
2. Animations for takeoff/landing on a handful of "competitive" mechs.
Its undeniable that the Victor played a pivotal role in this snowball of JJ nerfs, and those who deny or defend & use the exploit of JJ pumping are only defending it because they know its a broken mechanic and they use it to
win, apparently at all costs.
Its twitchy and broken animations for JJ'ing, and using the exploit on it for the Victor, the Timberwolf & others is nothing short of cheating, because it completely screws up hitreg and makes the model of the mech and its hitbox warp and teleport all over the place, while the cockpit view stays almost perfectly stable during the exploit. The offenders do this because they know its breaking the hitboxes.
3. Hitreg, lastly but most important.
Hitreg is everything in a shooter, and this game has the worst hitreg I've ever endured in any game, ever.
Its bad enough when you have an entire class of weapons (lasers) that can't reliably deal damage to any mobile target, but then you toss in light mechs that when moving fast soak up as much damage as 2 or more Assault mechs in the game, and then throw hitbox desync on top of that related to animation glitches.. sheesh..
All 3 of these need to be addressed first and foremost before JJ's can be brought back to acceptable levels of thrust and raising height caps for better mobility and fun factor associated with them IMO.
If thrust caps and height are restored back to how great they used to be, it would still be a mess, because of broken animations, and crappy hitreg, and the unbalance of NON-JJ mechs that can't even traverse the normal terrain.
(notice that I didn't blame Gauss & PPC,
surprise!,
they're not the real problem)
Edited by Mister D, 08 March 2015 - 03:42 PM.