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Pgi, Why I, Bishop Steiner, And My Uber Important Wallet, Won't Be Buying The Gladiator Pack For Wave Iii


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#381 KraftySOT

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Posted 04 March 2015 - 09:05 AM

View PostFupDup, on 04 March 2015 - 07:35 AM, said:

Because of these:

Posted Image



There had to be a better way.

Cant we get some more serious crosshair jiggle? That seems to pretty much ruin the poptarting thing just as well without having to turn JJs into something completely useless.

You compare that MW4 JJ video to ours..

I mean...

Wow.

#382 Quicksilver Aberration

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Posted 04 March 2015 - 09:22 AM

View PostKraftySOT, on 04 March 2015 - 09:05 AM, said:

You compare that MW4 JJ video to ours..

Despite their unrealisticness, Blimp Jets added a little bit more risk to poptarts in the form of being Blimp Jets. Gravity didn't really affect how fast you fell after you fired your alpha, so a bad jump meant long air time and longer time to be shot at.

Then again, MW4 also allowed for super jumping which increased your air speed so that was somewhat negated. That and non-JJ capable mechs tended to be compensated for their lack of JJs with higher alphas (thanks to sized hardpoints).

Edited by WM Quicksilver, 04 March 2015 - 09:24 AM.


#383 KraftySOT

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Posted 04 March 2015 - 09:30 AM

And mix our falling damage with those JJs...youd leg yourself if you didnt feather properly.

I would think if the crosshair is jiggling and jumping is something you have to actively manage you wont see the same poptarting gameplay you saw before.

#384 Ultimax

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Posted 04 March 2015 - 09:42 AM

View PostFupDup, on 04 March 2015 - 07:35 AM, said:

Because of these:

Posted Image



I thought it was because of these?

Posted Image





:P

#385 FupDup

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Posted 04 March 2015 - 09:50 AM

View PostUltimatum X, on 04 March 2015 - 09:42 AM, said:

I thought it was because of these?

Posted Image

:P

Did you have an account early enough to see the Highlander meta, where it was the absolute best mech in the game? Pepperidge Farm remembers. After nerfs to it, the Victor Dragon Slayer took over for a while. Were you here for that either? This was way before changes like SRMs getting the Buckton Fix and their damage increased from 1.5 per missile (which made them actually usable, instead of doing minuscule damage due to not registering).

There was a point in this game's past when being a toaster pastry was more or less "the one true way" to play if you didn't want to lose. Of course PGI/Nerfinator missed the mark by nerfing the wrong things in the wrong ways, but that's beside the point.

Posted Image

Edited by FupDup, 04 March 2015 - 09:51 AM.


#386 Ultimax

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Posted 04 March 2015 - 10:09 AM

View PostFupDup, on 04 March 2015 - 09:50 AM, said:

Did you have an account early enough to see the Highlander meta, where it was the absolute best mech in the game? Pepperidge Farm remembers. After nerfs to it, the Victor Dragon Slayer took over for a while. Were you here for that either? This was way before changes like SRMs getting the Buckton Fix and their damage increased from 1.5 per missile (which made them actually usable, instead of doing minuscule damage due to not registering).

There was a point in this game's past when being a toaster pastry was more or less "the one true way" to play if you didn't want to lose. Of course PGI/Nerfinator missed the mark by nerfing the wrong things in the wrong ways, but that's beside the point.




Yes, I was here.

I was mostly kidding, that's why I put a smiley face in there.

#387 Mystere

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Posted 04 March 2015 - 12:20 PM

View PostUltimatum X, on 04 March 2015 - 10:09 AM, said:

Yes, I was here.

I was mostly kidding, that's why I put a smiley face in there.


Ah! But if people did not cry and cry loudly, would the changes have happened at all? ;)

#388 Soy

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Posted 04 March 2015 - 12:25 PM

View PostFupDup, on 04 March 2015 - 09:50 AM, said:

Did you have an account early enough to see the Highlander meta, where it was the absolute best mech in the game?


3D was always a better tart than Highlander or Victor in the true heyday, get yours or Pepperidge's facts straight.

For reference, since you have trouble remembering, HighL was hot for about a month or so, ie Heavy Metal release. It was only good cuz you could point-blank reach 90m from a standing jump, thus melee PPCs around the min range.

3D was at the very top for at least a year.

GG

The thing about you posting all the time, is that you need to know what you're talking about otherwise it's just misinformation. You're usually accurate, but not here.

Edited by Soy, 04 March 2015 - 12:27 PM.


#389 LordLosh

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Posted 04 March 2015 - 03:34 PM

I swear my direwolf S jumps faster, higher, and feels more agile then my rust bucket of a tin can highlanders collecting dust in my bays

#390 Brody319

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Posted 04 March 2015 - 03:40 PM

View PostLordLosh, on 04 March 2015 - 03:34 PM, said:

I swear my direwolf S jumps faster, higher, and feels more agile then my rust bucket of a tin can highlanders collecting dust in my bays


possibly because clan's had their JJs reworked, at least in some areas.

may be a good sign for the Executioner's JJs.

#391 FupDup

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Posted 04 March 2015 - 03:44 PM

View PostSoy, on 04 March 2015 - 12:25 PM, said:

3D was always a better tart than Highlander or Victor in the true heyday, get yours or Pepperidge's facts straight.

For reference, since you have trouble remembering, HighL was hot for about a month or so, ie Heavy Metal release. It was only good cuz you could point-blank reach 90m from a standing jump, thus melee PPCs around the min range.

3D was at the very top for at least a year.

GG

3D was definitely the best heavy up until Clan release, and one of the best mechs overall until that time, but I think that the HGN was preferred by many just for more armor and the ability to pack 2 UAC/5 instead of 2 AC/5 (this was after the Gauss charge-up caused most people to switch). I'm pretty sure it was the Dragon Slayer that ruled for a while after that.

#392 Soy

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Posted 04 March 2015 - 03:45 PM

You have to remember drop weights, couldn't really run a stack of Highs in early leagues man.

And the Highlander got a special case JJ nerf before the other **** started coming down if you recall, so. It wasn't really the breadwinner, in terms of preference.

#393 FupDup

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Posted 04 March 2015 - 03:47 PM

View PostSoy, on 04 March 2015 - 03:45 PM, said:

You have to remember drop weights, couldn't really run a stack of Highs in early leagues man.

And the Highlander got a special case JJ nerf before the other **** started coming down if you recall, so. It wasn't really the breadwinner, in terms of preference.

I didn't know you were referring to tonnage-restricted special matches. That definitely changes things, and I can see why a CTF would be preferred in those types of games.


Yeah, the JJ nerf did kill the HGN pretty hard (the mech was pretty strong before that point) and it still hasn't recovered even to this day. Then it got double-nerfed via agility reductions, which caused Victors to supplant it...

Edited by FupDup, 04 March 2015 - 03:47 PM.


#394 Bishop Steiner

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Posted 04 March 2015 - 03:48 PM

View PostFupDup, on 04 March 2015 - 03:44 PM, said:

3D was definitely the best heavy up until Clan release, and one of the best mechs overall until that time, but I think that the HGN was preferred by many just for more armor and the ability to pack 2 UAC/5 instead of 2 AC/5 (this was after the Gauss charge-up caused most people to switch). I'm pretty sure it was the Dragon Slayer that ruled for a while after that.

once the Gauss Charge hit, it was the DS that ran amok. Especially since you could run it with a STD, 2 ac5, 2 PPC if you didn't need speed and sacrifice the whole left side of the mech .... or for those that moved fast, take advantage of the VTRs amazing hitboxes, and either at various times, ac20/2xPPC, ac10/2x PPC and 2x AC5/2x PPC.

Comp deck seemed to be something like 3 Ember, 3 CN9-Zombies or Shads, 3 CTF-3D and 3 Dragon Slayers.

Edited by Bishop Steiner, 04 March 2015 - 03:49 PM.


#395 Soy

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Posted 04 March 2015 - 03:50 PM

Well you said High was "the absolute best mech in the game", and truth be told, pound for pound, it's wasn't. It had literally one month where it could tart point blank and still throw the PPCs down cuz decent arm range. Don't you remember people getting mad about them mucking up the Heavy Metal? It was like a month, tops.

I mean to make a statement like that you gotta consider it critically. Consistently, the 3D was best competitive large mech for a long time, Highlander was a blip on the radar.

I don't remember people in Highlanders troubling me, but I do remember other 3Ds, good jenners, and tough brawler atlases. That was about it.

#396 Bishop Steiner

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Posted 04 March 2015 - 03:53 PM

View PostSoy, on 04 March 2015 - 03:50 PM, said:

Well you said High was "the absolute best mech in the game", and truth be told, pound for pound, it's wasn't. It had literally one month where it could tart point blank and still throw the PPCs down cuz decent arm range. Don't you remember people getting mad about them mucking up the Heavy Metal? It was like a month, tops.

I mean to make a statement like that you gotta consider it critically. Consistently, the 3D was best competitive large mech for a long time, Highlander was a blip on the radar.

I don't remember people in Highlanders troubling me, but I do remember other 3Ds, good jenners, and tough brawler atlases. That was about it.

don't remember the Brawler atlas lasting too long once the DS side of the Poptart craze started...still saw some bring it, but .... not too often in "serious" drops. ECM just wasn't that big a thing, compared to speed and poptarting. I do think the HGNs low speed overall also helped shorten it's time in the sun, as most of the good Comp teams seemed to specialize in Shock and Awe zerg rushes.

#397 Soy

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Posted 04 March 2015 - 03:55 PM

The same people who could brawl in highlanders with PPCs where same guys who could run brawler atlas at the time...

...Villz, Steel, kaffe, Crescendo, couple others... some SJ...

I'd also say Centurions but really they were just to fill in shorter dropdecks in league matches during tart heyday. Still a great mech, same as the shoulder laserb Hunchie.

Edited by Soy, 04 March 2015 - 03:55 PM.


#398 SoggyGorilla

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Posted 04 March 2015 - 04:02 PM

Guys i think you missed the underlying problem with the game that pgi probably cant fix. the games gravity is based on earth gravity but reversed. so when you fall in the game its 32 m/s^2 and this is much higher than normal earth gravity, it should be more like ~9.8 m/s^2. they miscalculated everything due to that constant should be 32 f/s^2 not meters if your talking about normal earth gravity, so roughly 3x earth gravity in game means you fall much faster than normal. that's why pop tarting was so good, jump and shoot, then instantly fall. correct me if i am wrong, but that needs to be fixed before they really change anything.

#399 Bishop Steiner

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Posted 04 March 2015 - 04:04 PM

View PostSoggyGorilla, on 04 March 2015 - 04:02 PM, said:

Guys i think you missed the underlying problem with the game that pgi probably cant fix. the games gravity is based on earth gravity but reversed. so when you fall in the game its 32 m/s^2 and this is much higher than normal earth gravity, it should be more like ~9.8 m/s^2. they miscalculated everything due to that constant should be 32 f/s^2 not meters if your talking about normal earth gravity, so roughly 3x earth gravity in game means you fall much faster than normal. that's why pop tarting was so good, jump and shoot, then instantly fall. correct me if i am wrong, but that needs to be fixed before they really change anything.

Yeah, the gravity has been mentioned a few times, and is a definite issue. Still there are quite a few workarounds for that that would work,but I would prefer more realistic gravity implemented.

#400 FupDup

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Posted 04 March 2015 - 04:09 PM

View PostSoy, on 04 March 2015 - 03:50 PM, said:

Well you said High was "the absolute best mech in the game", and truth be told, pound for pound, it's wasn't. It had literally one month where it could tart point blank and still throw the PPCs down cuz decent arm range. Don't you remember people getting mad about them mucking up the Heavy Metal? It was like a month, tops.

I mean to make a statement like that you gotta consider it critically. Consistently, the 3D was best competitive large mech for a long time, Highlander was a blip on the radar.

I don't remember people in Highlanders troubling me, but I do remember other 3Ds, good jenners, and tough brawler atlases. That was about it.

I was mostly referring to "normal" environments where there aren't custom rules (like tonnage limits). I'm talking about a 1-to-1 comparison basis where you get to use any robot you want instead of being exempt from doing or not doing certain things.

In the scrub underhive where I lived, the HGN was the big dawg (for longer than a month) until they nerfed the bejesus out of its JJs.


As an example, let's look at current day CW for the Clans. A popular dropdeck is 3 Crows and 1 Mad Cat. Does this mean that the Crow is a stronger mech than the Mad Cat? No, it just means that people are physically prevented from taking more Mad Cats. If there were no limits, 4x Mad Cats would probably be one of the preferred drop decks...





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